* EGLImageTargetRenderbufferStorageOES was incorrectly accepting
TEXTURE_EXTERNAL_OES as a target. Revert that; the host GL will
correctly reject it with INVALID_ENUM.
* Handle the REQUIRED_TEXTURE_IMAGE_UNITS_OES texparameter query.
* Validate texture parameters set on TEXTURE_EXTERNAL textures;
otherwise invalid parameters would work on the emulator but not on a
real device.
Change-Id: I49a088608d58a9822f33e5916bd354eee3709127
The gralloc API assumes system-wide reference counting of gralloc
buffers. The host-GL accelerated gralloc maps buffers to host-side
ColorBuffer objects, but was destroying them unconditionally in
gralloc_free(), ignoring any additional references from
gralloc_register_buffer().
This affected the SurfaceTexture gralloc buffers used by the
Browser/WebView. For some reason these buffers are actually allocated
by SurfaceFlinger and passed back to the WebView through Binder. But
since SurfaceFlinger doesn't actually need the buffer for anything,
sometime after the WebView has called gralloc_register_buffer()
SurfaceFlinger calls gralloc_free() on it. This caused the host
ColorBuffer to be destroyed long before the WebView is done using it.
Change-Id: I33dbee887a48a6907041cf19e9f38a1f6c983eff
Copy changes faaf1553cf and
f37a7ed6c5 from the GLESv1 translator to
the GLESv2 translator. After this, both translators use the same logic
for glEGLImageTargetTexture2DOES().
Change-Id: I0a95bf2301df7b7428abc593f38170edf4cbda30
Off-by-two bug when removing textures from the tracking array could
overwrite malloc's mem chunk data structure, usually resulting in a
heap corruption abort on a later malloc/realloc/free.
Bug: 5951738
Change-Id: I11056bb62883373c2a3403f53899347ff8cdabf2
The data pointer argument to glBufferData can be NULL; this
[re]allocates the buffer while leaving the contents undefined.
Bug: 5833436
Change-Id: Ia1ddf62e2cd2c59d3d631e01d23d7c557ca5a52e
* Disable verbose debug spam.
* Add missing GL enum to utility function. The default case was
returning the correct size, so this doesn't fix any bugs, just
removes some logcat spam.
* Comment and whitespace corrections.
Change-Id: I83fb8644331ae1072d6a8dae9c041da92073089f
The code that creates the GL-accelerated screen view wasn't converting
the upper-left-relative coordinates used within the emulator to the
lower-left coordinates used by the Cocoa APIs on OS X. Since most
skins have the screen view centered vertically this often just
happened to work.
Bug: 5782118
Change-Id: I2f96ee181e850df5676d10a82d86c94421149b40
The emulator EGL implementation tried to hold its own reference to
buffers acquired/released with dequeueBuffer/queueBuffer, but was
missing an incRef after dequeueBuffer during swapBuffers.
Since the native window holds a reference to the buffer between
dequeueBuffer and queueBuffer, the EGL reference isn't needed anyway.
Change-Id: I95e4f9f4faf59198f99939cdca6603fe176c56bc
The glBufferData, glBufferSubData, and glDeleteBuffers entry points
had interception routines in GL2Encoder which cache the data, but they
weren't hooked up. So when glDrawElements tried to retrieve the cached
data it wasn't there.
Change-Id: Iaed11fccaefab3186485be53a0f15c8ca0a255f9
GLESv2 support will come in a followup change but will take advantage
of the GLClientState changes.
Change-Id: Ib6cbb4dafbd071e3b59b1e5d808b3e23656ada92
When remapping a GLES texture to a different GL texture in
glEGLImageTargetTexture2DOES(), the GLES texture's previous GL texture was
deleted unconditionally. This is bad when it came from an EGLImage and is
therefore owned by (and will continue to be used by) some other object.
The code now skips deleting the old GL texture if it came from an EGLImage.
This mirrors the logic in glDeleteTextures().
Change-Id: I5b650334a7019d824517c2915b1f23961fbbd809
The EGL->GL translator implementation of glEGLImageTargetTexture2DOES was
properly replacing uses of the target texture object with the texture object
associated with the EGLImage in the host GL library, but wasn't updating its
own info about the texture (dimensions, etc.). This broke places where the
translator relied on knowing this, e.g. when implementing the GLES glDrawTexi
call on top of GL glDrawArrays.
Change-Id: Ia4aefd89852a2609221c56da76bfac927464c0b2
This patches fixes a minor invalid usage of delete (instead of delete[])
and reformats the source code a little to make it more obvious.
Change-Id: If853d12e74549abcc6682430c837b0f14da81fdc
This patch adds a rather extensive document explaining the design
of our OpenGLES emulation, both on the guest and the host.
Change-Id: I13cf1eac21e5a8a0be170b5f90100b04f9ae6d75
This patch allows an auto-generated GLES encoder function to write
'isLarge' buffers with a custom writer, instead of calling stream->readFully()
directly.
This is intended to allow writing pixel or vertex data that is stored
with a specific stride.
Another patch will introduce the corresponding changes to the .attrib files
Change-Id: I6ca86b968cd3f4db91676bc485ee1e84419e50e0
This patch modifies the guest encoding libraries to avoid
un-necessary copies when sending large buffers (e.g. pixels)
to the host. Instead, the data is sent directly through a
new IOStream method (writeFully()).
On my machine, this improves the NenaMark2 benchmark
(from 50.8 to 57.1 fps). More importantly, this speeds up
the display of non-GL surfaces too, which are sent through
the special rcUpdateColorBuffer() function in gralloc_goldfish.
This is noticeable in many parts of the UI (e.g. when scrolling
through lists).
To tag a given parameter, use the new 'isLarge' variable flag
in the protocol .attrib file.
Implemented for the following encoding functions:
rcUpdateColorBuffer
glTexSubImage2D
glTexImage2Di
glBufferData
glBufferSubData
glCompressedTexImage2D
glCompressedTexSubImage2D
glTexImage3DOES
glTexSubImage3DOES
glCompressedTexImage3DOES
glCompressedTexSubImage3DOES
+ Optimize the auto-generated encoder functions to avoid
repeated function calls (for size computations).
Change-Id: I13a02607b606c40cd05984cd2051b1f3424bc2d0
The modules here are only built when BUILD_EMULATOR_OPENGL is defined to true
in your environment or your BoardConfig.mk (see tools/emulator/opengl/Android.mk)
Change-Id: I5f32c35b4452fb5a7b4d5f9fc5870ec1da6032e6
This patch adds support for Win32 named pipes for the communication
channel between the Opengl renderer library and its clients.
Named pipes should be much faster than local TCP sockets on this
platform. Note that by default, TCP sockets are still used. The
emulator needs to call setStreamMode(STREAM_MODE_PIPE) to be able
to use these.
Change-Id: I86d36624cf2b7fdd50f41e1e43c908348dca4657
This patch allows the OpenGLES rendering library to use Unix
sockets instead of TCP ones when communicating with its clients.
On certain benchmarks (e.g. 0xBench teapot), this provides a
noticeable improvement (x1.05 fps) without any other changes.
On practice, Unix sockets are faster than TCP sockets, even
local ones. Also, this introduces a moderate amount of
abstraction that will allow us to use Win32 named pipes
on Windows (where TCP sockets are much slower than they
are on Unix).
Note that by default, TCP streams are still used.
The client (emulator) must call the new API 'setStreamMode'
to change it to STREAM_MODE_UNIX between 'initLibrary' and
'startOpenglRenderer' calls.
+ Adjust callers / user appropriately.
Change-Id: I4105bbf07541f3146b50a58d1a5b51e8cf044fab