Commit Graph

3 Commits

Author SHA1 Message Date
David Turner
eff952cdbf Really fix the Mac build.
Damned!

Change-Id: Ice8295fb23beefe328207112b011489276b5b278
2011-04-16 22:21:57 +02:00
Guy Zadikario
1f0d3939ed emulatgor opengl: First commit of the host renderer library.
This is a library which includes all the OpenGL renderer functionality,
it is packaged in a library so that both the renderer process and the emulator
program will be able to use that functionality.

NOTES:
   1) gl_proc.h and GLDispatch.{h,cpp} in this commit will be replaced
      with the decoder auto-generated dispatch in a later commit, the
      auto-generated dispatch is currently missing some extension functions
      required for the renderer.
   2) look at host/include/libOpenglRender/render_api.h for the external
      interface defined for this library (to be used by the emulator).

The following is a description of each component:

FrameBuffer - The main object which manages the framebuffer and color buffers.
              This is a singleton which get initialized through its initialize
              static function. It initializes the OpenGL renderer and must be
              called first. This initialization function is not thread safe so
              it must be called before any thread that is calling to this
              library is created.

FBConfig - Includes a static set of configs supported by the renderer which get
           initialized during FrameBuffer initialization phase. Also,
           an instance of this class includes the a description of one frame
           buffer configuration supported by the renderer.

RenderContext - encapsulate a rendering context state.

ColorBuffer - implements a color buffer object as a texture which can be bind
              as render target or source.

WindowSurface - implements the functionality of a native window which can be
                bound to a rendering context and its target ColorBuffer can
                be specified and replaced.

ThreadInfo - holds per-thread information.

EGLDispatch - loads the EGL plugin library, all egl calls are made through
              this dispatch table which get initialized during initialization
              phase.

GLDispatch - loads the GLES plugin library, all GLES calls are made through
             this dispatch table which get initialized during initialization
             phase - This will be replaced by the auto-generated code of the
             decoder ...

RenderThread - implements a thread that reads command tokens from an IOStream
               and decode it.

RenderControl - implements the host side implementation of the renderControl
                API, when a renderControl token is decoded from the stream
                it is dispatched to this implementation.

RenderServer - implements a TCP server which listens to port number and
               launcges a RenderThread for each new connection.

Change-Id: I9f34d17bdfcb715893a13cd30086c767f499df87
2011-04-16 10:45:39 +03:00
Guy Zadikario
caafd4df2e Moved IOStream.h to be used in external API for libOpenGLRender.
This change includes four changes:
1) moved IOStream.h into host/include/libOpenGLRender, this directory
   will include the api interface into the libOpenGLRender which will be
   used later by the emulator and we need this interface to use IOStream.h
2) Updated Andorid.mk files to include the new directory location of IOStream.h
   in the LOCAL_C_INCLUDE.
3) Added new function "read" to IOStream which reads a message without a givven
   size.
4) Updated TcpStream to use "cutils/sockets.h" instead of using directly the socket api for portability reasons. (It now compiles on windows as well).

Change-Id: I30eb40c8dcd5aacf0d993aff9cdb90b283b12dde
2011-04-13 13:33:05 +03:00