Commit Graph

15 Commits

Author SHA1 Message Date
David 'Digit' Turner
8422a11a21 emulator: opengl: Update/simplify build scripts
This patch is a major rework of the build opengl-emulation
build scripts. See README for details.

In a nutshell, this introduces various functions that considerably
simplify the declaration of the 26+ modules in this implementation,
by handling auto-generation of sources and module imports/exports.

Change-Id: I827522d783c7b6cf5eafd37204a1025c235458cd
2011-06-23 00:35:54 +02:00
Stas Gurtovoy
6a79e88f01 emulator opengl: pool of fixups to the system components.
Those fixes make the system load without failure.
Also the flinger and bootanimation are running.

Change-Id: Ieb7039e76c444df778a421a07bccc48514199245
2011-06-21 01:41:50 +03:00
Stas Gurtovoy
2220d27302 emulator opengl: added Bind texture to EGLImage/surface
added functionality to bind an EGLImage to a texture both
in the system and host sides.

Change-Id: I2dc26090b45da080ac4d0e8f5799c95f7cc54634
2011-06-21 01:41:50 +03:00
Stas Gurtovoy
a6882bf79d emulator opengl: Added glFinishRoundTrip implementation.
This is to allow glFinish to wait for the host render to finish.

Change-Id: I43e23aee19700b79bc70c89e791df180c6c1fb91
2011-06-17 17:27:19 +03:00
Stas Gurtovoy
903945c963 emulator opengl: implemented getProcAddress in GLESv1.
Also changed emugen to generates gl_ftable.h needed for
getProcAddress implementation.
Added not_api attrib to emugen's gl.attrib to exclude from the
generated ftable.

Change-Id: I03786ea5d5a640bbcf5efccadca5bf2ec3e09fca
2011-06-17 17:27:15 +03:00
Stas Gurtovoy
d32c2d9633 emulator opengl: system GLESv1 first commit.
This is the first commit for the GLESv1 implementation.
It also includes needed fixes in emugen to support const types.
Also, changed glFinish definition in gl.in to match the
definition as in gl.h.

Change-Id: I90262a1db6035a90af8db17984acecef6499847a
2011-06-17 17:18:45 +03:00
David 'Digit' Turner
892a6306e7 emulator: opengl: Use QEMU pipe.
This patch modifies the guest libraries to use the new
fast qemu "opengles" pipe to communicate with the host
renderer process.

Note that the renderer is still listening on a TCP socket
on port 22468.

Change-Id: I6ab84f972a8024e1fdababa4615d0650c8d461bf

Conflicts:

	tools/emulator/opengl/tests/gles_android_wrapper/Android.mk
	tools/emulator/opengl/tests/gles_android_wrapper/ServerConnection.h
2011-05-03 16:21:12 +02:00
Jacky Romano
254492ffd6 Add GLESv2 functionality to GLESv1/GLESv2 shared code
Extends GLClientState to support additional state data
that is required by GLESv2. this includes:
* normalized flag in vertex attribute arrays
* getter for vertex attribute arrays state
* glParamSize now knows about the result size of GL2 parameters
* utility functions required for a GLESv2 encoder

Change-Id: I7e57d978bed5b8b929b918aee66c7f71dc5df3b1
2011-05-02 18:23:13 +03:00
Jacky Romano
3c2aa9b931 Move utility functions into glUtils
Move utility functions into glUtils so they can be shared
between GLESv1 and GLESv2 codecs.

Change-Id: I673b316395604e4288412e7ace328076812d4cc1
2011-05-02 18:23:13 +03:00
Liran
fb06a28c30 GLESv1 extensions
This fix adds support for OpenGLES 1.1 extensions in the codec
layer. This fix also includes bug fixes in GLEncoder (client-state)
and gles android wrapper modules.

Change-Id: I512649724d43e4af9d3ce5d49ae66d9f4da0b823
2011-04-28 09:24:46 +03:00
Guy Zadikario
caafd4df2e Moved IOStream.h to be used in external API for libOpenGLRender.
This change includes four changes:
1) moved IOStream.h into host/include/libOpenGLRender, this directory
   will include the api interface into the libOpenGLRender which will be
   used later by the emulator and we need this interface to use IOStream.h
2) Updated Andorid.mk files to include the new directory location of IOStream.h
   in the LOCAL_C_INCLUDE.
3) Added new function "read" to IOStream which reads a message without a givven
   size.
4) Updated TcpStream to use "cutils/sockets.h" instead of using directly the socket api for portability reasons. (It now compiles on windows as well).

Change-Id: I30eb40c8dcd5aacf0d993aff9cdb90b283b12dde
2011-04-13 13:33:05 +03:00
David Turner
e8c05eb11a Merge "fix handling pointers in emugen." 2011-04-05 05:59:55 -07:00
Liran
03c86416d5 fix handling pointers in emugen.
Moved 'isPointer' attribute from variable to type field.
The .types input file now includes new column specifying if a type is a pointer or not
previously emugen declared as pointer only types which included '*' character but did not
process well the case of 'char **' (pointer to pointer).

Fixed the gl.types and ut_rendercontrol.types accordingly.
Few other fixes to gl.attrib and gl.in.

Change-Id: Ifd3591119dfa504703c68556802a40e38fe4940e
2011-04-04 16:05:18 +03:00
Jacky Romano
81c015740c emulator opengl - directory rearrangment
Move system/OpenglCodecCommon into shared/OpenglCodecCommon so it's code
can be shared among more components of the project.

Move tests/ut_renderer/TimeUtils.* into a the common area

Annotate ErrLog.h and GLDecoderContextData.h with the project license statement

Change-Id: Ieea42e95edd5ad89fda4cfa40356a012304ee976
2011-04-04 12:20:49 +03:00
Jacky Romano
6a04b8afc5 Emulator opengl - Opengl ES 1.1 encoder
This change the opengl target side encoder library (libGLESv1_enc)
The library includes api definition files for 'emugen' code generation
tool and a serrounding code to handle opengl specific sematics (such as client state)
tracking

Change-Id: I8708b945c8c9c7fbe06147b703bdee27a576c7a0
2011-03-28 19:06:03 +02:00