Commit Graph

4 Commits

Author SHA1 Message Date
Guy Zadikario
1ef706f96f emulator opengl: implement glGetString
Added rcGetGLString token to renderControl to query
a GL string constant from the current context from the host.
Implement glGetString functinality in EGL so that the string
value can be cached in the context structure and also
implementation can be shared between GLESv1 and GLESv2.

Also, fixed clientAPI context initialization check in
eglMakeCurrent. The check was for the previously bounded
context instead for the newly bounded context.

Change-Id: I41c0b4ad462c9ad5bd5c66719b41509bb1b7a947
2011-06-21 20:47:43 +02:00
Stas Gurtovoy
6a79e88f01 emulator opengl: pool of fixups to the system components.
Those fixes make the system load without failure.
Also the flinger and bootanimation are running.

Change-Id: Ieb7039e76c444df778a421a07bccc48514199245
2011-06-21 01:41:50 +03:00
Stas Gurtovoy
33dc9add2a emulator opengl: some system egl fixes after a review.
Change-Id: I4a0c72319e8c69fba8ac00ed7bfff7667ae07269
2011-06-11 00:16:21 +03:00
Stas Gurtovoy
37db3deb7b First commit of the system egl implementation.
At this point system/egl should build without errors

Change-Id: Ieabae930fc20a8df4f3d68f179d685401e946e74
2011-06-09 21:24:26 +03:00