This patch is a major rework of the build opengl-emulation
build scripts. See README for details.
In a nutshell, this introduces various functions that considerably
simplify the declaration of the 26+ modules in this implementation,
by handling auto-generation of sources and module imports/exports.
Change-Id: I827522d783c7b6cf5eafd37204a1025c235458cd
This is the first commit for the GLESv1 implementation.
It also includes needed fixes in emugen to support const types.
Also, changed glFinish definition in gl.in to match the
definition as in gl.h.
Change-Id: I90262a1db6035a90af8db17984acecef6499847a
This patch provides two useful changes to the ut_renderer
unit-test program:
1/ the ability to control the GL window dimensions with
two env. variables: ANDROID_WINDOW_WIDTH and ANDROID_WINDOW_HEIGHT
2/ the ability to save/restore the GL window position between
GL connections.
Both are useful to use ut_renderer in a demo setting, nothing more.
Change-Id: I19a8f911ee821ddc4eb6307de12d63600ff696b0
Make the unit test renderer (ut_renderer) encode GLESv2 commands.
A rendering thread has both V1 & V2 decoder object, and tryies to decode
commands of the two protocols from the stream.
Context creating is taking into account the API version and creates context
accordingly.
Decoder data is shared between the V1 & V2 decoders and applied to both of
them on makeCurrent (regardless to the requested context version)
Change-Id: If78e84310e5dcd22108c19656051b138b22e3c9f
This change includes four changes:
1) moved IOStream.h into host/include/libOpenGLRender, this directory
will include the api interface into the libOpenGLRender which will be
used later by the emulator and we need this interface to use IOStream.h
2) Updated Andorid.mk files to include the new directory location of IOStream.h
in the LOCAL_C_INCLUDE.
3) Added new function "read" to IOStream which reads a message without a givven
size.
4) Updated TcpStream to use "cutils/sockets.h" instead of using directly the socket api for portability reasons. (It now compiles on windows as well).
Change-Id: I30eb40c8dcd5aacf0d993aff9cdb90b283b12dde
Move system/OpenglCodecCommon into shared/OpenglCodecCommon so it's code
can be shared among more components of the project.
Move tests/ut_renderer/TimeUtils.* into a the common area
Annotate ErrLog.h and GLDecoderContextData.h with the project license statement
Change-Id: Ieea42e95edd5ad89fda4cfa40356a012304ee976
This is a temporary patch until we update the prebuilt/ tree accordingly
to include libxcb.so for Linux.
Change-Id: I76d9966bfb73bf3f5ca35cc30f6e12fb262dc2b2
This adds 'ut_renderer' - a host side unit test renderer. ut_renderer is used to
take a command stream over a socket connection and render it into an opengl window.
The renderer uses the GLESv1_dec decoder library and the ut_rendercontrol api to parse
the command stream.
The ut_renderer uses an external (plug-in) opengl impelementation.
Change-Id: I77794044ca9ca8a75a66a95a248eac384710aafe