- Most of the fixes are about unhandled enums.
- Adding an unbindBuffer method to GLEScontext, and use it in the
glDeleteBuffers call, so a buffer is not considered bound after
it has been deleted.
- Handle the case where a call to glCompressedTexImage2D gets
NULL as its data (in which case the uncompressTexture function
should only calculate the output format, but not attempt to
uncompress the NULL data).
- A few segfaults.
Change-Id: I6a856ea6da1be3b15b41140d6383508a6803897c
This happened because the VALIDATE macros terminated the function prematurally.
Also clear the surface bindings from the previous context.
Change-Id: I33d587f5e877caa6ec651a04ff887e0c77a9d5f3
The main issue was that SmartPtr had an implicit cast to void*, returning its
internal pointer. This allowed writing unsafe code, since the internal pointer
could be handled without increasing its ref count.
So, removed this cast and fixed the various places which relied on it.
Also, fix two calls to "destroy" ahich should have been "markForDestruction".
The naming is not good, should probably change it in a later patch.
Change-Id: Idabc800e97649b2e2404fb7387d25deac70af62e
Replace the void* pointers with explicit pointers for EglContext, EglDisplay
and GLEScontext. Use forward declarations. This is to improve finding errors
in compile time rather than on run time.
Change-Id: Iaec3c36c1e12f36b37d34f68e9d8aa58ff1b30c0
This is the GLESv2 on top of openGL implementation on the host
most of this change is moving code which is necessary by both
GLES 1.0 and GLES 2.0 implementations from GLES_CM folder into
GLcommon folder.
GLESv2Imp - includes GLES 2.0 entry points implementation
Change-Id: I934fb963478a7f596d824612f847a5aa77d2ed9d
Note: this is a re-submit of Ie5111d9c435b64d205b140a79863c0273742ee7f,
fixed to avoid breaking the Mac build.
Change-Id: Ib534063d3f403d33d162956bf510baf9689a246a
This reverts commit 0bf6848571.
This commit breaks Mca builds:
development/tools/emulator/opengl/host/libs/Translator/EGL/EglImp.cpp: In function 'EGLBoolean eglChooseConfig(void*, const EGLint*, void**, EGLint, EGLint*)':
development/tools/emulator/opengl/host/libs/Translator/EGL/EglImp.cpp:412: error: 'PIXEL_FORMAT_INITIALIZER' was not declared in this scope
make: *** [out/host/darwin-x86/obj/SHARED_LIBRARIES/libEGL_translator_intermediates/EglImp.o] Error 1
This patch provides two useful changes to the ut_renderer
unit-test program:
1/ the ability to control the GL window dimensions with
two env. variables: ANDROID_WINDOW_WIDTH and ANDROID_WINDOW_HEIGHT
2/ the ability to save/restore the GL window position between
GL connections.
Both are useful to use ut_renderer in a demo setting, nothing more.
Change-Id: I19a8f911ee821ddc4eb6307de12d63600ff696b0
The previous changes replaced /system/lib/libGLES_emul.so with
several other libraries (lib{EGL, GLESv1_CM, GLESv2}_emul.so).
The clean step removes the old libGLES_emul.so from the build to
avoid any surprises.
Change-Id: I285b34c4d5f5a8bd3b37d9cb1b2da33fb155e62c
This patch modifies the guest libraries to use the new
fast qemu "opengles" pipe to communicate with the host
renderer process.
Note that the renderer is still listening on a TCP socket
on port 22468.
Change-Id: I6ab84f972a8024e1fdababa4615d0650c8d461bf
Conflicts:
tools/emulator/opengl/tests/gles_android_wrapper/Android.mk
tools/emulator/opengl/tests/gles_android_wrapper/ServerConnection.h
This change fixes bugs in the encoder and decoder code generation
with nullAllowed flaged parameters
Change-Id: I7b196fbb41bbb2cfaa429e7c1dde3a415778ee51
Ensure a server connection creation on make current, for cases where
the context and surface was created on a seperate thread.
In addition this commit publishes all the surface as ES2 capable
if queried.
Change-Id: Ie415b8ab3e370fa7fe97a526276e333aaa5e9e8b
Handle GLESv2 rendering in the emulator:
* load and initialize GLESv2 encoder library
* hide request for GLESv2 surfaces and contexts from the emulator
native implementation
* communicate the context/surface version configuration to the rendering
server
Change-Id: I9226275fc4a24983767735bdf19ddafbe9d07f34
Make the unit test renderer (ut_renderer) encode GLESv2 commands.
A rendering thread has both V1 & V2 decoder object, and tryies to decode
commands of the two protocols from the stream.
Context creating is taking into account the API version and creates context
accordingly.
Decoder data is shared between the V1 & V2 decoders and applied to both of
them on makeCurrent (regardless to the requested context version)
Change-Id: If78e84310e5dcd22108c19656051b138b22e3c9f
glShaderSource strings are concatenated into a single string
before sent over the wire protocol. The wire protocol transfer is
done using a special api call 'glShaderString'
Change-Id: I90c157df66fe82fee17c460a1e7852d370c77088
Shader strings are sent over the wire protocal as one concatenated
string. a special api call - glShaderString is used to handle the
encoding and decoding of this string.
Change-Id: Id682763f35e9fcc6215559931db2112a4fa981a9
Use seperate EGL_emul, GLESv1_CM_emul and GLESv2_emul implementation
libraries. This replaces GLES_emul that was prviously included
EGL and GLESv1.
This change enables the wrapper to support GLESv2. However,
this current EGL implementation uses the native android emulator
EGL thus will not expose this GLESv2 capability.
Change-Id: Ib0a309d71cce1248efe9a08aa59434101d0ac607
Add functionality to generate a wrapper library. A wrapper library includes:
1. entry points
2. dispatch table (accessed from the library entry points)
3. dispatch table accessor callback
4. dispatch table initialization function
Note that the dispatch table initialization function used to be part of the decoder. This
change moves it to be part of the dispatch table layer where it belongs.
Change-Id: Ide6764a17cc029056f9946e778a513cdc2a49003
Match the location type in the decoder context data to take
int locations rather then symbolic constants.
Change-Id: I353e43315c90dbeafe4820a3749a0d1cf0848d4b
make the number of suppoted vertex attributes (by the codec)
common across the encoder and the decoder.
Change-Id: I699ef62821566cec0764982872adb92ebb8861e9
Extends GLClientState to support additional state data
that is required by GLESv2. this includes:
* normalized flag in vertex attribute arrays
* getter for vertex attribute arrays state
* glParamSize now knows about the result size of GL2 parameters
* utility functions required for a GLESv2 encoder
Change-Id: I7e57d978bed5b8b929b918aee66c7f71dc5df3b1
This fixes several issues when building the host libraris on Darwin.
Note that there is still not proper implementation of backend functions.
Change-Id: I3ba4120df6545a8c2aa62fdfcaadaf5ff4972456