In message loop, use select to check for available commands from client,
rather than always expecting commands in eglSwapBuffers.
Client can send commands at any time.
Change-Id: I607c8fa571a896996c0a3300de904b6e263fc281
Signed-off-by: David Li <davidxli@google.com>
Displays GL call parameters, textures, screen captures and shader source.
Server code is in frameworks/base/opengl/libs/GLES2_dbg.
Protobuf code is generated using generate_debugger_message_proto.py in server code.
Change-Id: Ibe105b60dbe59af84f721c077d2c138a4d04767e
Signed-off-by: David Li <davidxli@google.com>