Add functionality to generate a wrapper library. A wrapper library includes:
1. entry points
2. dispatch table (accessed from the library entry points)
3. dispatch table accessor callback
4. dispatch table initialization function
Note that the dispatch table initialization function used to be part of the decoder. This
change moves it to be part of the dispatch table layer where it belongs.
Change-Id: Ide6764a17cc029056f9946e778a513cdc2a49003
This fix adds support for OpenGLES 1.1 extensions in the codec
layer. This fix also includes bug fixes in GLEncoder (client-state)
and gles android wrapper modules.
Change-Id: I512649724d43e4af9d3ce5d49ae66d9f4da0b823
This change includes four changes:
1) moved IOStream.h into host/include/libOpenGLRender, this directory
will include the api interface into the libOpenGLRender which will be
used later by the emulator and we need this interface to use IOStream.h
2) Updated Andorid.mk files to include the new directory location of IOStream.h
in the LOCAL_C_INCLUDE.
3) Added new function "read" to IOStream which reads a message without a givven
size.
4) Updated TcpStream to use "cutils/sockets.h" instead of using directly the socket api for portability reasons. (It now compiles on windows as well).
Change-Id: I30eb40c8dcd5aacf0d993aff9cdb90b283b12dde
Move system/OpenglCodecCommon into shared/OpenglCodecCommon so it's code
can be shared among more components of the project.
Move tests/ut_renderer/TimeUtils.* into a the common area
Annotate ErrLog.h and GLDecoderContextData.h with the project license statement
Change-Id: Ieea42e95edd5ad89fda4cfa40356a012304ee976
This change adds the opengl host side decoder library (libGLESv1_dec)
The library uses the GLESv1 api defintion (part of libGLESv1_enc library)
used by emugen to generate the library code. It also includes
The generated code is wrapped with the GLDecoder class to handle OpenGL
specific semantics
Change-Id: I0948f1984e538d8f6cfedc961e6296686b4be850