glShaderSource strings are concatenated into a single string before sent over the wire protocol. The wire protocol transfer is done using a special api call 'glShaderString' Change-Id: I90c157df66fe82fee17c460a1e7852d370c77088
This preliminary version includes the API definition, and the GL2Encoder implementation class Change-Id: I7ef9cfeb98c1e85097287ab26733825087368ee0