fix glGetAttachedShaders
NULL is allowed in count parameter
fix problem with nvidia driver which returned invalid count
Change-Id: Icfaa5688b04325de2890486eb87b163babaddf30
added state tracking for uniforms in program objects
for each active uniform in index i we will save its starting location
,size and type, so when calling glGetUniform on its location,
we can tell how many bytes we should read from the stream according to
the uniform's type
add some type and size definitions to functions
that calculate size from enum
some other fixes to the codec
Change-Id: I4ecdf41e752454a908d131e76bab113a616f2bc8
added NullAllowed flag to length parameter of glGetShaderSource
calling glGetShaderSource with NULL length caused length data
from the host get left on the stream and get the stream out of sync
Change-Id: I45e8e523a67698c9b0cd003e2af7e15c76ed22b7
The was a bug in the calculation of the pixels data size, caused by wrong usage
of pack/unpack alignment.
Pack should be used for glReadPixels, while unpack should be used for glTexImage and such.
Also fixes crash in "Angry Birds" & "Angry Birds Rio"
Change-Id: I099308a57a1ea907d38c59bad056429bc107de98
Thought the spec doesn't speak about null in data parameter,
it is checked in covgl - so we'll base it on glTexImage2D and allow
null in data.
Change-Id: I9bf5131852bf795acc7ab89bd17b9df90ac99460
Sometimes we need to check parameter values before encoding
to prevent crashes, for example:
glDeleteBufferes(-1, ptr); - would crash
For that we need to check some gl errors on the guest.
The change adds error state to the encoder and also
adds new feature to emugen which allows to insert
parameter check code into the attribute file.
Added such parameter check code in the appropiate
gl functions in gl.attrib and gl2.attrib
Change-Id: I7f317df52ac8fbd96979100a1031cf023a0b49d3
Added GLESv2 library to system.
Made fixes to the host libOpenGLRender to
compile and support GLESv2 (defined WITH_GLES2).
Other fixes required to make GLESv2 to work.
Change-Id: I9eb198e6092e7fa3550342c50929dd1714282cb3
glShaderSource strings are concatenated into a single string
before sent over the wire protocol. The wire protocol transfer is
done using a special api call 'glShaderString'
Change-Id: I90c157df66fe82fee17c460a1e7852d370c77088
Shader strings are sent over the wire protocal as one concatenated
string. a special api call - glShaderString is used to handle the
encoding and decoding of this string.
Change-Id: Id682763f35e9fcc6215559931db2112a4fa981a9