Android NDK Roadmap This is the list of improvements planned for the NDK, in no specific order of preference or priority: Fix bugs and make things easier in general. Business as usual... Support x86 target ABI Requires building a corresponding toolchain tree for various supported host platforms, and modify the build system. Biggest challenge at the moment is finding a stable x86 platform to run tests against. Support for ARMv5TE + FPU Unfortunately, a real FPU mandates that specific floating-point registers be used to passed floating-point values in function call. This results in a new ABI that is not compatible with the one we currently support. This new ABI should have a different name (e.g. 'armfpu') and be supported through a different sysroot + toolchain configuration (though it is likely we could reuse the arm-eabi-4.2.1 prebuilt binaries, but with different configuration options). Easier debugging support Debugging native code is still very rough. We can make it a lot better through a series of tricks, which involve modifying some parts of the system. Stable native APIs for OpenGL ES. Nuff said... Stable C-based native API for a simple way to access surface pixels Probably based on a simple lock/unlock paradigm. Would ideally be useful to access both Skia and GL surfaces at the same time, though probably with very different performance characteristics. It will probably be very limited in scope, intentionally. Stable native APIs for audio. Only something simple that could be used to manage audio buffers in native code in a real-time basis. For now, applications have to pass the buffers from Java to perform signal processing in native code for them. Stable native APIs from 'libcutils/libutils' The system libraries 'libcutils' and 'libutils' provide a host of useful Android-specific functions that we could certainly expose to native application. Not everything in these libraries can be considered stable, so we should probably split their headers into 'stable' and 'unstable' parts, and add them to the NDK's sysroot over time. C++ Standard Library support Many people are interested in using the STL. The Android system images simply do *not* provide any real libstdc++ due to space/performance constraints. However, we should be able to provide one or more STL implementations as static libraries that can be linked to developer's binaries. Note that locales and wchar_t are not supported by the Android C library so these would probably not be supported anyway. Better C++ exceptions and RTTI support Some of these can be used in limited ways with the NDK, but it's a pretty hard road that is not recommended at the moment. We should be able to make this easier in the future.