LOCAL_PATH := $(call my-dir) emulatorOpengl := $(LOCAL_PATH)/../.. ### OpenglOsUtils ############################################## include $(CLEAR_VARS) LOCAL_SRC_FILES := \ osProcessUnix.cpp \ osThreadUnix.cpp \ osDynLibrary.cpp LOCAL_MODULE_TAGS := debug LOCAL_MODULE := libOpenglOsUtils include $(BUILD_STATIC_LIBRARY) ### OpenglOsUtils host ############################################## include $(CLEAR_VARS) ifeq ($(HOST_OS),linux) LOCAL_SRC_FILES := \ osProcessUnix.cpp \ osThreadUnix.cpp \ osDynLibrary.cpp else # !linux ifeq ($(HOST_OS),windows) LOCAL_SRC_FILES := \ osProcessWin.cpp \ osThreadWin.cpp \ osDynLibrary.cpp else # !windows LOCAL_SRC_FILES := endif # windows endif # linux ifneq (,$(LOCAL_SRC_FILES)) # do not build if host platform not supported LOCAL_MODULE_TAGS := debug LOCAL_MODULE := libOpenglOsUtils include $(BUILD_HOST_STATIC_LIBRARY) endif