/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ //-------------------------------------------------------------------------------- // gestureDetector.cpp //-------------------------------------------------------------------------------- //-------------------------------------------------------------------------------- // includes //-------------------------------------------------------------------------------- #include "gestureDetector.h" //-------------------------------------------------------------------------------- // GestureDetector //-------------------------------------------------------------------------------- GestureDetector::GestureDetector() { _fDpFactor = 1.f; } void GestureDetector::setConfiguration(AConfiguration* config) { _fDpFactor = 160.f / AConfiguration_getDensity(config); } //-------------------------------------------------------------------------------- // TapDetector //-------------------------------------------------------------------------------- GESTURE_STATE TapDetector::detect(const AInputEvent* motion_event) { if( AMotionEvent_getPointerCount(motion_event) > 1 ) { //Only support single touch return false; } int32_t iAction = AMotionEvent_getAction(motion_event); unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK; switch( flags ) { case AMOTION_EVENT_ACTION_DOWN: _iDownPointerID = AMotionEvent_getPointerId(motion_event, 0); _fDownX = AMotionEvent_getX(motion_event, 0); _fDownY = AMotionEvent_getY(motion_event, 0); break; case AMOTION_EVENT_ACTION_UP: { int64_t eventTime = AMotionEvent_getEventTime(motion_event); int64_t downTime = AMotionEvent_getDownTime(motion_event); if( eventTime - downTime <= TAP_TIMEOUT ) { if( _iDownPointerID == AMotionEvent_getPointerId(motion_event, 0) ) { float fX = AMotionEvent_getX(motion_event, 0) - _fDownX; float fY = AMotionEvent_getY(motion_event, 0) - _fDownY; if( fX * fX + fY * fY < TOUCH_SLOP * TOUCH_SLOP * _fDpFactor ) { LOGI("TapDetector: Tap detected"); return GESTURE_STATE_ACTION; } } } break; } } return GESTURE_STATE_NONE; } //-------------------------------------------------------------------------------- // DoubletapDetector //-------------------------------------------------------------------------------- GESTURE_STATE DoubletapDetector::detect(const AInputEvent* motion_event) { if( AMotionEvent_getPointerCount(motion_event) > 1 ) { //Only support single double tap return false; } bool bDetectedTap = _tapDetector.detect(motion_event); int32_t iAction = AMotionEvent_getAction(motion_event); unsigned int flags = iAction & AMOTION_EVENT_ACTION_MASK; switch( flags ) { case AMOTION_EVENT_ACTION_DOWN: { int64_t eventTime = AMotionEvent_getEventTime(motion_event); if( eventTime - _lastTapTime <= DOUBLE_TAP_TIMEOUT ) { float fX = AMotionEvent_getX(motion_event, 0) - _fLastTapX; float fY = AMotionEvent_getY(motion_event, 0) - _fLastTapY; if( fX * fX + fY * fY < DOUBLE_TAP_SLOP * DOUBLE_TAP_SLOP * _fDpFactor ) { LOGI("DoubletapDetector: Doubletap detected"); return GESTURE_STATE_ACTION; } } break; } case AMOTION_EVENT_ACTION_UP: if( bDetectedTap ) { _lastTapTime = AMotionEvent_getEventTime(motion_event); _fLastTapX = AMotionEvent_getX(motion_event, 0); _fLastTapY = AMotionEvent_getY(motion_event, 0); } break; } return GESTURE_STATE_NONE; } void DoubletapDetector::setConfiguration(AConfiguration* config) { _fDpFactor = 160.f / AConfiguration_getDensity(config); _tapDetector.setConfiguration(config); } //-------------------------------------------------------------------------------- // PinchDetector //-------------------------------------------------------------------------------- int32_t PinchDetector::findIndex( const AInputEvent* event, int32_t iID ) { int32_t iCount = AMotionEvent_getPointerCount(event); for( uint32_t i = 0; i < iCount; ++i ) { if( iID == AMotionEvent_getPointerId(event, i) ) return i; } return -1; } GESTURE_STATE PinchDetector::detect(const AInputEvent* event) { GESTURE_STATE ret = GESTURE_STATE_NONE; int32_t iAction = AMotionEvent_getAction(event); uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK; _event = event; int32_t iCount = AMotionEvent_getPointerCount(event); switch( flags ) { case AMOTION_EVENT_ACTION_DOWN: _vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) ); break; case AMOTION_EVENT_ACTION_POINTER_DOWN: { int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; _vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex)); if( iCount == 2 ) { //Start new pinch ret = GESTURE_STATE_START; } } break; case AMOTION_EVENT_ACTION_UP: _vecPointers.pop_back(); break; case AMOTION_EVENT_ACTION_POINTER_UP: { int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex); std::vector::iterator it = _vecPointers.begin(); std::vector::iterator itEnd = _vecPointers.end(); int32_t i = 0; for(;it!=itEnd;++it, ++i) { if( *it == iReleasedPointerID ) { _vecPointers.erase(it); break; } } if( i <= 1 ) { //Reset pinch or drag if( iCount != 2 ) { //Start new pinch ret = GESTURE_STATE_START | GESTURE_STATE_END; } } } break; case AMOTION_EVENT_ACTION_MOVE: switch(iCount) { case 1: break; default: //Multi touch ret = GESTURE_STATE_MOVE; break; } break; case AMOTION_EVENT_ACTION_CANCEL: break; } return ret; } bool PinchDetector::getPointers( vec2& v1, vec2& v2 ) { if( _vecPointers.size() < 2 ) return false; int32_t iIndex = findIndex( _event, _vecPointers[0] ); if( iIndex == -1 ) return false; float fX = AMotionEvent_getX( _event, iIndex); float fY = AMotionEvent_getY( _event, iIndex); iIndex = findIndex( _event, _vecPointers[1] ); if( iIndex == -1 ) return false; float fX2 = AMotionEvent_getX( _event, iIndex); float fY2 = AMotionEvent_getY( _event, iIndex); v1 = vec2( fX, fY ); v2 = vec2( fX2, fY2 ); return true; } //-------------------------------------------------------------------------------- // DragDetector //-------------------------------------------------------------------------------- int32_t DragDetector::findIndex( const AInputEvent* event, int32_t iID ) { int32_t iCount = AMotionEvent_getPointerCount(event); for( uint32_t i = 0; i < iCount; ++i ) { if( iID == AMotionEvent_getPointerId(event, i) ) return i; } return -1; } GESTURE_STATE DragDetector::detect(const AInputEvent* event) { GESTURE_STATE ret = GESTURE_STATE_NONE; int32_t iAction = AMotionEvent_getAction(event); int32_t iIndex = (iAction & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK) >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT; uint32_t flags = iAction & AMOTION_EVENT_ACTION_MASK; _event = event; int32_t iCount = AMotionEvent_getPointerCount(event); switch( flags ) { case AMOTION_EVENT_ACTION_DOWN: _vecPointers.push_back( AMotionEvent_getPointerId( event, 0 ) ); ret = GESTURE_STATE_START; break; case AMOTION_EVENT_ACTION_POINTER_DOWN: _vecPointers.push_back(AMotionEvent_getPointerId(event, iIndex)); break; case AMOTION_EVENT_ACTION_UP: _vecPointers.pop_back(); ret = GESTURE_STATE_END; break; case AMOTION_EVENT_ACTION_POINTER_UP: { int32_t iReleasedPointerID = AMotionEvent_getPointerId(event, iIndex); std::vector::iterator it = _vecPointers.begin(); std::vector::iterator itEnd = _vecPointers.end(); int32_t i = 0; for(;it!=itEnd;++it, ++i) { if( *it == iReleasedPointerID ) { _vecPointers.erase(it); break; } } if( i <= 1 ) { //Reset pinch or drag if( iCount == 2 ) { ret = GESTURE_STATE_START; } } break; } case AMOTION_EVENT_ACTION_MOVE: switch(iCount) { case 1: //Drag ret = GESTURE_STATE_MOVE; break; default: break; } break; case AMOTION_EVENT_ACTION_CANCEL: break; } return ret; } bool DragDetector::getPointer( vec2& v ) { if( _vecPointers.size() < 1 ) return false; int32_t iIndex = findIndex( _event, _vecPointers[0] ); if( iIndex == -1 ) return false; float fX = AMotionEvent_getX( _event, iIndex); float fY = AMotionEvent_getY( _event, iIndex); v = vec2( fX, fY ); return true; }