#include "EGLClientIface.h" #include "HostConnection.h" #include "GLEncoder.h" #include "GLES/gl.h" #include "GLES/glext.h" #include "ErrorLog.h" #include #include "gralloc_cb.h" //XXX: fix this macro to get the context from fast tls path #define GET_CONTEXT gl_client_context_t * ctx = HostConnection::get()->glEncoder(); #include "gl_entry.cpp" //The functions table #include "gl_ftable.h" static EGLClient_eglInterface * s_egl = NULL; static EGLClient_glesInterface * s_gl = NULL; #define DEFINE_AND_VALIDATE_HOST_CONNECTION(ret) \ HostConnection *hostCon = HostConnection::get(); \ if (!hostCon) { \ LOGE("egl: Failed to get host connection\n"); \ return ret; \ } \ renderControl_encoder_context_t *rcEnc = hostCon->rcEncoder(); \ if (!rcEnc) { \ LOGE("egl: Failed to get renderControl encoder context\n"); \ return ret; \ } //GL extensions void glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image) { DBG("glEGLImageTargetTexture2DOES"); //TODO: check error - we don't have a way to set gl error android_native_buffer_t* native_buffer = (android_native_buffer_t*)image; if (native_buffer->common.magic != ANDROID_NATIVE_BUFFER_MAGIC) { return; } if (native_buffer->common.version != sizeof(android_native_buffer_t)) { return; } DEFINE_AND_VALIDATE_HOST_CONNECTION(); rcEnc->rcBindTexture(rcEnc, ((cb_handle_t *)(native_buffer->handle))->hostHandle); return; } void * getProcAddress(const char * procname) { // search in GL function table for (int i=0; iset_glEGLImageTargetTexture2DOES(glEGLImageTargetTexture2DOES); } extern "C" { EGLClient_glesInterface * init_emul_gles(EGLClient_eglInterface *eglIface) { s_egl = eglIface; if (!s_gl) { s_gl = new EGLClient_glesInterface(); s_gl->getProcAddress = getProcAddress; s_gl->finish = finish; s_gl->init = init; } return s_gl; } } //extern