/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifdef WITH_GLES2 #include "GL2Dispatch.h" #include #include #include "osDynLibrary.h" gl2_decoder_context_t s_gl2; static osUtils::dynLibrary *s_gles2_lib = NULL; // // This function is called only once during initialiation before // any thread has been created - hence it should NOT be thread safe. // bool init_gl2_dispatch() { const char *libName = getenv("ANDROID_GLESv2_LIB"); if (!libName) libName = "libGLESv2.so"; // // Load the GLES library // s_gles2_lib = osUtils::dynLibrary::open(libName); if (!s_gles2_lib) return false; // // init the GLES dispatch table // return s_gl2.initDispatchByName( gl2_dispatch_get_proc_func, NULL ); } // // This function is called only during initialiation before // any thread has been created - hence it should NOT be thread safe. // void *gl2_dispatch_get_proc_func(const char *name, void *userData) { if (!s_gles2_lib) { return NULL; } return (void *)s_gles2_lib->findSymbol(name); } #endif