#include "GL2Encoder.h" #include static GLubyte *gVendorString= (GLubyte *) "Android"; static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 2.0"; static GLubyte *gVersionString= (GLubyte *) "OpenGL ES 2.0"; static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point; GL2Encoder::GL2Encoder(IOStream *stream) : gl2_encoder_context_t(stream) { m_state = NULL; m_glFlush_enc = set_glFlush(s_glFlush); m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei); m_glGetString_enc = set_glGetString(s_glGetString); m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer); m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays); m_glDrawElements_enc = set_glDrawElements(s_glDrawElements); m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv); m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv); m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv); m_glVertexAttribPointer_enc = set_glVertexAttribPointer(s_glVertexAtrribPointer); m_glEnableVertexAttribArray_enc = set_glEnableVertexAttribArray(s_glEnableVertexAttribArray); m_glDisableVertexAttribArray_enc = set_glDisableVertexAttribArray(s_glDisableVertexAttribArray); m_glGetVertexAttribiv_enc = set_glGetVertexAttribiv(s_glGetVertexAttribiv); m_glGetVertexAttribfv_enc = set_glGetVertexAttribfv(s_glGetVertexAttribfv); m_glGetVertexAttribPointerv = set_glGetVertexAttribPointerv(s_glGetVertexAttribPointerv); set_glShaderSource(s_glShaderSource); } GL2Encoder::~GL2Encoder() { delete m_compressedTextureFormats; } void GL2Encoder::s_glFlush(void *self) { GL2Encoder *ctx = (GL2Encoder *) self; ctx->m_glFlush_enc(self); ctx->m_stream->flush(); } const GLubyte *GL2Encoder::s_glGetString(void *self, GLenum name) { GLubyte *retval = (GLubyte *) ""; switch(name) { case GL_VENDOR: retval = gVendorString; break; case GL_RENDERER: retval = gRendererString; break; case GL_VERSION: retval = gVersionString; break; case GL_EXTENSIONS: retval = gExtensionsString; break; } return retval; } void GL2Encoder::s_glPixelStorei(void *self, GLenum param, GLint value) { GL2Encoder *ctx = (GL2Encoder *)self; ctx->m_glPixelStorei_enc(ctx, param, value); assert(ctx->m_state != NULL); ctx->m_state->setPixelStore(param, value); } void GL2Encoder::s_glBindBuffer(void *self, GLenum target, GLuint id) { GL2Encoder *ctx = (GL2Encoder *) self; assert(ctx->m_state != NULL); ctx->m_state->bindBuffer(target, id); // TODO set error state if needed; ctx->m_glBindBuffer_enc(self, target, id); } void GL2Encoder::s_glVertexAtrribPointer(void *self, GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr) { GL2Encoder *ctx = (GL2Encoder *)self; assert(ctx->m_state != NULL); ctx->m_state->setState(indx, size, type, normalized, stride, ptr); } void GL2Encoder::s_glGetIntegerv(void *self, GLenum param, GLint *params) { GL2Encoder *ctx = (GL2Encoder *) self; assert(ctx->m_state != NULL); if (param == GL_NUM_SHADER_BINARY_FORMATS) { *params = 0; } else if (param == GL_SHADER_BINARY_FORMATS) { // do nothing } else if (param == GL_COMPRESSED_TEXTURE_FORMATS) { GLint *compressedTextureFormats = ctx->getCompressedTextureFormats(); if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { memcpy(params, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint)); } } else if (!ctx->m_state->getClientStateParameter(param, params)) { ctx->m_glGetIntegerv_enc(self, param, params); } } void GL2Encoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) { GL2Encoder *ctx = (GL2Encoder *)self; assert(ctx->m_state != NULL); if (param == GL_NUM_SHADER_BINARY_FORMATS) { *ptr = 0; } else if (param == GL_SHADER_BINARY_FORMATS) { // do nothing; } else if (param == GL_COMPRESSED_TEXTURE_FORMATS) { GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { ptr[i] = (GLfloat) compressedTextureFormats[i]; } } } else if (!ctx->m_state->getClientStateParameter(param,ptr)) { ctx->m_glGetFloatv_enc(self, param, ptr); } } void GL2Encoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) { GL2Encoder *ctx = (GL2Encoder *)self; assert(ctx->m_state != NULL); if (param == GL_COMPRESSED_TEXTURE_FORMATS) { // ignore the command, although we should have generated a GLerror; } else if (!ctx->m_state->getClientStateParameter(param,ptr)) { ctx->m_glGetBooleanv_enc(self, param, ptr); } } void GL2Encoder::s_glEnableVertexAttribArray(void *self, GLuint index) { GL2Encoder *ctx = (GL2Encoder *)self; assert(ctx->m_state); ctx->m_state->enable(index, 1); } void GL2Encoder::s_glDisableVertexAttribArray(void *self, GLuint index) { GL2Encoder *ctx = (GL2Encoder *)self; assert(ctx->m_state); ctx->m_state->enable(index, 0); } void GL2Encoder::s_glGetVertexAttribiv(void *self, GLuint index, GLenum pname, GLint *params) { GL2Encoder *ctx = (GL2Encoder *)self; assert(ctx->m_state); if (!ctx->m_state->getVertexAttribParameter(index, pname, params)) { ctx->m_glGetVertexAttribiv_enc(self, index, pname, params); } } void GL2Encoder::s_glGetVertexAttribfv(void *self, GLuint index, GLenum pname, GLfloat *params) { GL2Encoder *ctx = (GL2Encoder *)self; assert(ctx->m_state); if (!ctx->m_state->getVertexAttribParameter(index, pname, params)) { ctx->m_glGetVertexAttribfv_enc(self, index, pname, params); } } void GL2Encoder::s_glGetVertexAttribPointerv(void *self, GLuint index, GLenum pname, GLvoid **pointer) { GL2Encoder *ctx = (GL2Encoder *)self; if (ctx->m_state == NULL) return; const GLClientState::VertexAttribState *va_state = ctx->m_state->getState(index); if (va_state != NULL) { *pointer = va_state->data; } } void GL2Encoder::sendVertexAttributes(GLint first, GLsizei count) { assert(m_state); for (int i = 0; i < m_state->nLocations(); i++) { bool enableDirty; const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); if (!state) { continue; } if (!enableDirty && !state->enabled) { continue; } if (state->enabled) { m_glEnableVertexAttribArray_enc(this, i); unsigned int datalen = state->elementSize * count; int stride = state->stride == 0 ? state->elementSize : state->stride; int firstIndex = stride * first; if (state->bufferObject == 0) { this->glVertexAttribPointerData(this, i, state->size, state->type, state->normalized, state->stride, (unsigned char *)state->data + firstIndex, datalen); } else { this->glBindBuffer(this, GL_ARRAY_BUFFER, state->bufferObject); this->glVertexAttribPointerOffset(this, i, state->size, state->type, state->normalized, state->stride, (GLuint) state->data + firstIndex); } } else { this->m_glDisableVertexAttribArray_enc(this, i); } } } void GL2Encoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) { GL2Encoder *ctx = (GL2Encoder *)self; ctx->sendVertexAttributes(first, count); ctx->m_glDrawArrays_enc(ctx, mode, 0, count); } void GL2Encoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices) { GL2Encoder *ctx = (GL2Encoder *)self; assert(ctx->m_state != NULL); bool has_immediate_arrays = false; bool has_indirect_arrays = false; int nLocations = ctx->m_state->nLocations(); for (int i = 0; i < nLocations; i++) { const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); if (state->enabled) { if (state->bufferObject != 0) { has_indirect_arrays = true; } else { has_immediate_arrays = true; } } } if (!has_immediate_arrays && !has_indirect_arrays) { LOGE("glDrawElements: no data bound to the command - ignoring\n"); return; } if (ctx->m_state->currentIndexVbo() != 0) { if (!has_immediate_arrays) { ctx->sendVertexAttributes(0, count); ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices); } else { LOGE("glDrawElements: indirect index arrays, with immidate-mode data array is not supported\n"); } } else { void *adjustedIndices = (void*)indices; int minIndex = 0, maxIndex = 0; switch(type) { case GL_BYTE: case GL_UNSIGNED_BYTE: GLUtils::minmax((unsigned char *)indices, count, &minIndex, &maxIndex); if (minIndex != 0) { adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); GLUtils::shiftIndices((unsigned char *)indices, (unsigned char *)adjustedIndices, count, -minIndex); } break; case GL_SHORT: case GL_UNSIGNED_SHORT: GLUtils::minmax((unsigned short *)indices, count, &minIndex, &maxIndex); if (minIndex != 0) { adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); GLUtils::shiftIndices((unsigned short *)indices, (unsigned short *)adjustedIndices, count, -minIndex); } break; default: LOGE("unsupported index buffer type %d\n", type); } if (has_indirect_arrays || 1) { ctx->sendVertexAttributes(minIndex, maxIndex - minIndex + 1); ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices, count * glSizeof(type)); // XXX - OPTIMIZATION (see the other else branch) should be implemented if(!has_indirect_arrays) { LOGD("unoptimized drawelements !!!\n"); } } else { // we are all direct arrays and immidate mode index array - // rebuild the arrays and the index array; LOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n"); } } } GLint * GL2Encoder::getCompressedTextureFormats() { if (m_compressedTextureFormats == NULL) { this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, &m_num_compressedTextureFormats); if (m_num_compressedTextureFormats > 0) { // get number of texture formats; m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); } } return m_compressedTextureFormats; } void GL2Encoder::s_glShaderSource(void *self, GLuint shader, GLsizei count, const GLstr *string, const GLint *length) { int len = glUtilsCalcShaderSourceLen((char**)string, (GLint*)length, count); char *str = new char[len + 1]; glUtilsPackStrings(str, (char**)string, (GLint*)length, count); GL2Encoder *ctx = (GL2Encoder *)self; ctx->glShaderString(ctx, shader, str, len + 1); delete str; }