/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GLClientState.h" #include "ErrorLog.h" #include #include #include "glUtils.h" #include GLClientState::GLClientState(int nLocations) { if (nLocations < LAST_LOCATION) { nLocations = LAST_LOCATION; } m_nLocations = nLocations; m_states = new VertexAttribState[m_nLocations]; for (int i = 0; i < m_nLocations; i++) { m_states[i].enabled = 0; m_states[i].enableDirty = false; } m_currentArrayVbo = 0; m_currentIndexVbo = 0; // init gl constans; m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY; m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY; m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY; m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES; m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY; m_activeTexture = 0; m_pixelStore.unpack_alignment = 4; m_pixelStore.pack_alignment = 4; } GLClientState::~GLClientState() { delete m_states; } void GLClientState::enable(int location, int state) { if (!validLocation(location)) { return; } m_states[location].enableDirty |= (state != m_states[location].enabled); m_states[location].enabled = state; } void GLClientState::setState(int location, int size, GLenum type, GLsizei stride, void *data) { if (!validLocation(location)) { return; } m_states[location].size = size; m_states[location].type = type; m_states[location].stride = stride; m_states[location].data = data; m_states[location].bufferObject = m_currentArrayVbo; m_states[location].elementSize = glSizeof(type) * size; } void GLClientState::setBufferObject(int location, GLuint id) { if (!validLocation(location)) { return; } m_states[location].bufferObject = id; } const GLClientState::VertexAttribState * GLClientState::getState(int location) { if (!validLocation(location)) { return NULL; } return & m_states[location]; } const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged) { if (!validLocation(location)) { return NULL; } if (enableChanged) { *enableChanged = m_states[location].enableDirty; } m_states[location].enableDirty = false; return & m_states[location]; } int GLClientState::getLocation(GLenum loc) { int retval; switch(loc) { case GL_VERTEX_ARRAY: retval = int(VERTEX_LOCATION); break; case GL_NORMAL_ARRAY: retval = int(NORMAL_LOCATION); break; case GL_COLOR_ARRAY: retval = int(COLOR_LOCATION); break; case GL_POINT_SIZE_ARRAY_OES: retval = int(POINTSIZE_LOCATION); break; case GL_TEXTURE_COORD_ARRAY: retval = int (TEXCOORD0_LOCATION + m_activeTexture); break; default: retval = loc; } return retval; } int GLClientState::setPixelStore(GLenum param, GLint value) { int retval = 0; switch(param) { case GL_UNPACK_ALIGNMENT: if (value == 1 || value == 2 || value == 4 || value == 8) { m_pixelStore.unpack_alignment = value; } else { retval = GL_INVALID_VALUE; } break; case GL_PACK_ALIGNMENT: if (value == 1 || value == 2 || value == 4 || value == 8) { m_pixelStore.pack_alignment = value; } else { retval = GL_INVALID_VALUE; } break; default: retval = GL_INVALID_ENUM; } return retval; } size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) { int components = 0; int componentsize = 0; int pixelsize = 0; switch(type) { case GL_UNSIGNED_BYTE: componentsize = 1; break; case GL_UNSIGNED_SHORT_5_6_5: case GL_UNSIGNED_SHORT_4_4_4_4: case GL_UNSIGNED_SHORT_5_5_5_1: pixelsize = 2; break; default: ERR("pixelDataSize: unknown pixel type - assuming pixel data 0\n"); componentsize = 0; } if (pixelsize == 0) { switch(format) { #if 0 case GL_RED: case GL_GREEN: case GL_BLUE: #endif case GL_ALPHA: case GL_LUMINANCE: components = 1; break; case GL_LUMINANCE_ALPHA: components = 2; break; case GL_RGB: #if 0 case GL_BGR: #endif components = 3; break; case GL_RGBA: #if 0 case GL_BGRA: #endif components = 4; break; default: ERR("pixelDataSize: unknown pixel format...\n"); components = 0; } pixelsize = components * componentsize; } int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment; if (pixelsize == 0 ) { ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n", width, height, format, type, pack, alignment); } size_t linesize = pixelsize * width; size_t aligned_linesize = int(linesize / alignment) * alignment; if (aligned_linesize < linesize) { aligned_linesize += alignment; } return aligned_linesize * height; }