/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef _GL_ENCODER_H_ #define _GL_ENCODER_H_ #include "gl_enc.h" #include "GLClientState.h" #include "FixedBuffer.h" class GLEncoder : public gl_encoder_context_t { public: GLEncoder(IOStream *stream); virtual ~GLEncoder(); void setClientState(GLClientState *state) { m_state = state; } void flush() { m_stream->flush(); } size_t pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack); void setInitialized(){ m_initialized = true; }; bool isInitialized(){ return m_initialized; }; private: bool m_initialized; GLClientState *m_state; FixedBuffer m_fixedBuffer; GLint *m_compressedTextureFormats; GLint m_num_compressedTextureFormats; GLint *getCompressedTextureFormats(); // original functions; glGetIntegerv_client_proc_t m_glGetIntegerv_enc; glGetFloatv_client_proc_t m_glGetFloatv_enc; glGetFixedv_client_proc_t m_glGetFixedv_enc; glGetBooleanv_client_proc_t m_glGetBooleanv_enc; glGetPointerv_client_proc_t m_glGetPointerv_enc; glPixelStorei_client_proc_t m_glPixelStorei_enc; glVertexPointer_client_proc_t m_glVertexPointer_enc; glNormalPointer_client_proc_t m_glNormalPointer_enc; glColorPointer_client_proc_t m_glColorPointer_enc; glPointSizePointerOES_client_proc_t m_glPointSizePointerOES_enc; glTexCoordPointer_client_proc_t m_glTexCoordPointer_enc; glClientActiveTexture_client_proc_t m_glClientActiveTexture_enc; glMatrixIndexPointerOES_client_proc_t m_glMatrixIndexPointerOES_enc; glWeightPointerOES_client_proc_t m_glWeightPointerOES_enc; glBindBuffer_client_proc_t m_glBindBuffer_enc; glEnableClientState_client_proc_t m_glEnableClientState_enc; glDisableClientState_client_proc_t m_glDisableClientState_enc; glIsEnabled_client_proc_t m_glIsEnabled_enc; glDrawArrays_client_proc_t m_glDrawArrays_enc; glDrawElements_client_proc_t m_glDrawElements_enc; glFlush_client_proc_t m_glFlush_enc; // statics static void s_glGetIntegerv(void *self, GLenum pname, GLint *ptr); static void s_glGetBooleanv(void *self, GLenum pname, GLboolean *ptr); static void s_glGetFloatv(void *self, GLenum pname, GLfloat *ptr); static void s_glGetFixedv(void *self, GLenum pname, GLfixed *ptr); static void s_glGetPointerv(void *self, GLenum pname, GLvoid **params); static void s_glFlush(void * self); static const GLubyte * s_glGetString(void *self, GLenum name); static void s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data); static void s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data); static void s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data); static void s_glPointsizePointer(void *self, GLenum type, GLsizei stride, const void *data); static void s_glClientActiveTexture(void *self, GLenum texture); static void s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data); static void s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data); static void s_glWeightPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data); static void s_glDisableClientState(void *self, GLenum state); static void s_glEnableClientState(void *self, GLenum state); static GLboolean s_glIsEnabled(void *self, GLenum cap); static void s_glBindBuffer(void *self, GLenum target, GLuint id); static void s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count); static void s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices); static void s_glPixelStorei(void *self, GLenum param, GLint value); static void s_glFinish(void *self); static void s_glEGLImageTargetTexture2DOES(void * self, GLenum target, GLeglImageOES image); void sendVertexData(unsigned first, unsigned count); }; #endif