/* * Copyright 2010, The Android Open Source Project * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "RenderingThread.h" #include "ANPOpenGL_npapi.h" extern ANPLogInterfaceV0 gLogI; extern ANPOpenGLInterfaceV0 gOpenGLI; RenderingThread::RenderingThread(NPP npp) : android::Thread() { m_npp = npp; m_width = -1; m_height = -1; gLogI.log(kError_ANPLogType, "Created Rendering Thread"); } android::status_t RenderingThread::readyToRun() { gLogI.log(kError_ANPLogType, "in ready to run"); EGLContext context = gOpenGLI.acquireContext(m_npp); gLogI.log(kError_ANPLogType, "context: %p", context); if (context == EGL_NO_CONTEXT) { gLogI.log(kError_ANPLogType, "Unable to create EGLContext for a TextureProducer thread"); return android::UNKNOWN_ERROR; } return android::NO_ERROR; } void RenderingThread::setDimensions(int width, int height) { android::Mutex::Autolock lock(m_sync); m_width = width; m_height = height; } void RenderingThread::getDimensions(int& width, int& height) { android::Mutex::Autolock lock(m_sync); width = m_width; height = m_height; } void RenderingThread::printGLString(const char *name, GLenum s) { const char *v = (const char *) glGetString(s); gLogI.log(kError_ANPLogType, "GL %s = %s\n", name, v); } void RenderingThread::checkGlError(const char* op) { for (GLint error = glGetError(); error; error = glGetError()) { gLogI.log(kError_ANPLogType, "after %s() glError (0x%x)\n", op, error); } } GLenum RenderingThread::getInternalFormat(SkBitmap::Config config) { switch(config) { case SkBitmap::kA8_Config: return GL_ALPHA; case SkBitmap::kARGB_4444_Config: return GL_RGBA; case SkBitmap::kARGB_8888_Config: return GL_RGBA; case SkBitmap::kRGB_565_Config: return GL_RGB; default: return -1; } } GLenum RenderingThread::getType(SkBitmap::Config config) { switch(config) { case SkBitmap::kA8_Config: return GL_UNSIGNED_BYTE; case SkBitmap::kARGB_4444_Config: return GL_UNSIGNED_SHORT_4_4_4_4; case SkBitmap::kARGB_8888_Config: return GL_UNSIGNED_BYTE; case SkBitmap::kIndex8_Config: return -1; // No type for compressed data. case SkBitmap::kRGB_565_Config: return GL_UNSIGNED_SHORT_5_6_5; default: return -1; } } void RenderingThread::createTextureWithBitmap(GLuint texture, SkBitmap& bitmap) { glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glBindTexture(GL_TEXTURE_2D, texture); checkGlError("glBindTexture"); SkBitmap::Config config = bitmap.getConfig(); int internalformat = getInternalFormat(config); int type = getType(config); bitmap.lockPixels(); glTexImage2D(GL_TEXTURE_2D, 0, internalformat, bitmap.width(), bitmap.height(), 0, internalformat, type, bitmap.getPixels()); bitmap.unlockPixels(); checkGlError("glTexImage2D"); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); } void RenderingThread::updateTextureWithBitmap(GLuint texture, SkBitmap& bitmap) { glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glBindTexture(GL_TEXTURE_2D, texture); checkGlError("glBindTexture"); SkBitmap::Config config = bitmap.getConfig(); int internalformat = getInternalFormat(config); int type = getType(config); bitmap.lockPixels(); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bitmap.width(), bitmap.height(), internalformat, type, bitmap.getPixels()); bitmap.unlockPixels(); checkGlError("glTexSubImage2D"); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); }