/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "GLEncoder.h" #include "glUtils.h" #include "FixedBuffer.h" #include #include static GLubyte *gVendorString= (GLubyte *) "Android"; static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0"; static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0"; static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point; GLint * GLEncoder::getCompressedTextureFormats() { if (m_compressedTextureFormats == NULL) { this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS, &m_num_compressedTextureFormats); if (m_num_compressedTextureFormats > 0) { // get number of texture formats; m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats]; this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats); } } return m_compressedTextureFormats; } void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr) { GLEncoder *ctx = (GLEncoder *)self; if (param == GL_COMPRESSED_TEXTURE_FORMATS) { GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { memcpy(ptr, compressedTextureFormats, ctx->m_num_compressedTextureFormats * sizeof(GLint)); } } else { ctx->m_glGetIntegerv_enc(self, param, ptr); } } void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr) { GLEncoder *ctx = (GLEncoder *)self; if (param == GL_COMPRESSED_TEXTURE_FORMATS) { GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { ptr[i] = (GLfloat) compressedTextureFormats[i]; } } } else { ctx->m_glGetFloatv_enc(self, param, ptr); } } void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr) { GLEncoder *ctx = (GLEncoder *)self; if (param == GL_COMPRESSED_TEXTURE_FORMATS) { GLint * compressedTextureFormats = ctx->getCompressedTextureFormats(); if (ctx->m_num_compressedTextureFormats > 0 && compressedTextureFormats != NULL) { for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) { ptr[i] = compressedTextureFormats[i] << 16; } } } else { ctx->m_glGetFixedv_enc(self, param, ptr); } } void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr) { GLEncoder *ctx = (GLEncoder *)self; if (param == GL_COMPRESSED_TEXTURE_FORMATS) { // ignore the command, although we should have generated a GLerror; } else { ctx->m_glGetBooleanv_enc(self, param, ptr); } } void GLEncoder::s_glFlush(void *self) { GLEncoder *ctx = (GLEncoder *)self; ctx->m_glFlush_enc(self); ctx->m_stream->flush(); } GLubyte *GLEncoder::s_glGetString(void *self, GLenum name) { GLubyte *retval = (GLubyte *) ""; switch(name) { case GL_VENDOR: retval = gVendorString; break; case GL_RENDERER: retval = gRendererString; break; case GL_VERSION: retval = gVersionString; break; case GL_EXTENSIONS: retval = gExtensionsString; break; } return retval; } void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value) { GLEncoder *ctx = (GLEncoder *)self; ctx->m_glPixelStorei_enc(ctx, param, value); assert(m_state != NULL); ctx->m_state->setPixelStore(param, value); } void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, void *data) { GLEncoder *ctx = (GLEncoder *)self; assert(m_state != NULL); ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, stride, data); } void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, void *data) { GLEncoder *ctx = (GLEncoder *)self; assert(m_state != NULL); ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, stride, data); } void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, void *data) { GLEncoder *ctx = (GLEncoder *)self; assert(m_state != NULL); ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, stride, data); } void GLEncoder::s_glPointsizePointer(void *self, GLenum type, GLsizei stride, void *data) { GLEncoder *ctx = (GLEncoder *)self; assert(m_state != NULL); ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, stride, data); } void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture) { GLEncoder *ctx = (GLEncoder *)self; assert(m_state != NULL); ctx->m_state->setActiveTexture(texture - GL_TEXTURE0); } void GLEncoder::s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, void *data) { GLEncoder *ctx = (GLEncoder *)self; assert(m_state != NULL); int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY); ctx->m_state->setState(loc, size, type, stride, data); } void GLEncoder::s_glEnableClientState(void *self, GLenum state) { GLEncoder *ctx = (GLEncoder *) self; assert(m_state != NULL); int loc = ctx->m_state->getLocation(state); ctx->m_state->enable(loc, 1); } void GLEncoder::s_glDisableClientState(void *self, GLenum state) { GLEncoder *ctx = (GLEncoder *) self; assert(m_state != NULL); int loc = ctx->m_state->getLocation(state); ctx->m_state->enable(loc, 0); } void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id) { GLEncoder *ctx = (GLEncoder *) self; assert(m_state != NULL); ctx->m_state->bindBuffer(target, id); // TODO set error state if needed; ctx->m_glBindBuffer_enc(self, target, id); } void GLEncoder::sendVertexData(unsigned int first, unsigned int count) { assert(m_state != NULL); for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { bool enableDirty; const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty); // do not process if state not valid if (!state) continue; // do not send disable state if state was already disabled if (!enableDirty && !state->enabled) continue; if ( i >= GLClientState::TEXCOORD0_LOCATION && i <= GLClientState::TEXCOORD7_LOCATION ) { m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION); } if (state->enabled) { if (enableDirty) m_glEnableClientState_enc(this, state->glConst); unsigned int datalen = state->elementSize * count; int stride = state->stride; if (stride == 0) stride = state->elementSize; int firstIndex = stride * first; if (state->bufferObject == 0) { switch(i) { case GLClientState::VERTEX_LOCATION: this->glVertexPointerData(this, state->size, state->type, state->stride, (unsigned char *)state->data + firstIndex, datalen); break; case GLClientState::NORMAL_LOCATION: this->glNormalPointerData(this, state->type, state->stride, (unsigned char *)state->data + firstIndex, datalen); break; case GLClientState::COLOR_LOCATION: this->glColorPointerData(this, state->size, state->type, state->stride, (unsigned char *)state->data + firstIndex, datalen); break; case GLClientState::TEXCOORD0_LOCATION: case GLClientState::TEXCOORD1_LOCATION: case GLClientState::TEXCOORD2_LOCATION: case GLClientState::TEXCOORD3_LOCATION: case GLClientState::TEXCOORD4_LOCATION: case GLClientState::TEXCOORD5_LOCATION: case GLClientState::TEXCOORD6_LOCATION: case GLClientState::TEXCOORD7_LOCATION: this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride, (unsigned char *)state->data + firstIndex, datalen); break; case GLClientState::POINTSIZE_LOCATION: this->glPointSizePointerData(this, state->type, state->stride, (unsigned char *) state->data + firstIndex, datalen); break; } } else { this->glBindBuffer(this, GL_ARRAY_BUFFER, state->bufferObject); switch(i) { case GLClientState::VERTEX_LOCATION: this->glVertexPointerOffset(this, state->size, state->type, state->stride, (GLuint)state->data + firstIndex); break; case GLClientState::NORMAL_LOCATION: this->glNormalPointerOffset(this, state->type, state->stride, (GLuint) state->data + firstIndex); break; case GLClientState::POINTSIZE_LOCATION: this->glPointSizePointerOffset(this, state->type, state->stride, (GLuint) state->data + firstIndex); break; case GLClientState::COLOR_LOCATION: this->glColorPointerOffset(this, state->size, state->type, state->stride, (GLuint) state->data + firstIndex); break; case GLClientState::TEXCOORD0_LOCATION: case GLClientState::TEXCOORD1_LOCATION: case GLClientState::TEXCOORD2_LOCATION: case GLClientState::TEXCOORD3_LOCATION: case GLClientState::TEXCOORD4_LOCATION: case GLClientState::TEXCOORD5_LOCATION: case GLClientState::TEXCOORD6_LOCATION: case GLClientState::TEXCOORD7_LOCATION: this->glTexCoordPointerOffset(this, state->size, state->type, state->stride, (GLuint) state->data + firstIndex); break; } } } else { this->m_glDisableClientState_enc(this, state->glConst); } } } void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count) { GLEncoder *ctx = (GLEncoder *)self; ctx->sendVertexData(first, count); ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count); } void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, void *indices) { GLEncoder *ctx = (GLEncoder *)self; assert(m_state != NULL); bool has_immediate_arrays = false; bool has_indirect_arrays = false; for (int i = 0; i < GLClientState::LAST_LOCATION; i++) { const GLClientState::VertexAttribState *state = ctx->m_state->getState(i); if (state->enabled) { if (state->bufferObject != 0) { has_indirect_arrays = true; } else { has_immediate_arrays = true; } } } if (!has_immediate_arrays && !has_indirect_arrays) { LOGE("glDrawElements: no data bound to the command - ignoring\n"); return; } if (ctx->m_state->currentIndexVbo() != 0) { if (!has_immediate_arrays) { ctx->sendVertexData(0, count); ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices); } else { LOGE("glDrawElements: indirect index arrays, with immidate-mode data array is not supported\n"); } } else { void *adjustedIndices = indices; int minIndex = 0, maxIndex = 0; switch(type) { case GL_BYTE: case GL_UNSIGNED_BYTE: ctx->minmax((unsigned char *)indices, count, &minIndex, &maxIndex); if (minIndex != 0) { adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); ctx->shiftIndices((unsigned char *)indices, (unsigned char *)adjustedIndices, count, -minIndex); } break; case GL_SHORT: case GL_UNSIGNED_SHORT: ctx->minmax((unsigned short *)indices, count, &minIndex, &maxIndex); if (minIndex != 0) { adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count); ctx->shiftIndices((unsigned short *)indices, (unsigned short *)adjustedIndices, count, -minIndex); } break; default: LOGE("unsupported index buffer type %d\n", type); } if (has_indirect_arrays || 1) { ctx->sendVertexData(minIndex, maxIndex - minIndex + 1); ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices, count * glSizeof(type)); // XXX - OPTIMIZATION (see the other else branch) should be implemented if(!has_indirect_arrays) { LOGD("unoptimized drawelements !!!\n"); } } else { // we are all direct arrays and immidate mode index array - // rebuild the arrays and the index array; LOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n"); } } } GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream) { m_state = NULL; m_compressedTextureFormats = NULL; // overrides; m_glFlush_enc = set_glFlush(s_glFlush); m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei); m_glVertexPointer_enc = set_glVertexPointer(s_glVertexPointer); m_glNormalPointer_enc = set_glNormalPointer(s_glNormalPointer); m_glColorPointer_enc = set_glColorPointer(s_glColorPointer); m_glPointSizePointerOES_enc = set_glPointSizePointerOES(s_glPointsizePointer); m_glClientActiveTexture_enc = set_glClientActiveTexture(s_glClientActiveTexture); m_glTexCoordPointer_enc = set_glTexCoordPointer(s_glTexcoordPointer); m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv); m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv); m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv); m_glGetFixedv_enc = set_glGetFixedv(s_glGetFixedv); m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer); m_glEnableClientState_enc = set_glEnableClientState(s_glEnableClientState); m_glDisableClientState_enc = set_glDisableClientState(s_glDisableClientState); m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays); m_glDrawElements_enc = set_glDrawElements(s_glDrawElements); set_glGetString(s_glGetString); } GLEncoder::~GLEncoder() { delete m_compressedTextureFormats; } size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) { assert(m_state != NULL); return m_state->pixelDataSize(width, height, format, type, pack); }