Files
android_development/ndk/samples/native-activity/jni/main.c
Dianne Hackborn 88510488e9 Update native_activity sample code to use ANativeWindow.
We now get the native window to the engine, all ready for something
to be done with it.

Change-Id: Ie4537e505cdf8a2fffc28de82b7e3cda448fde41
2010-07-01 13:38:58 -07:00

296 lines
9.4 KiB
C

/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
*/
#include <android/native_activity.h>
#include <android/log.h>
#include <jni.h>
#include <errno.h>
#include <poll.h>
#include <pthread.h>
#include <sched.h>
#include <string.h>
#include <sys/resource.h>
#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "native-activity", __VA_ARGS__))
struct engine {
pthread_mutex_t mutex;
pthread_cond_t cond;
int msgread;
int msgwrite;
ANativeActivity* activity;
pthread_t thread;
int running;
int destroyed;
AInputQueue* inputQueue;
ANativeWindow* window;
AInputQueue* pendingInputQueue;
ANativeWindow* pendingWindow;
};
enum {
ENGINE_CMD_INPUT_CHANGED,
ENGINE_CMD_WINDOW_CHANGED,
ENGINE_CMD_DESTROY,
};
static void* engine_entry(void* param) {
struct engine* engine = (struct engine*)param;
struct pollfd pfd[2];
int numfd;
pthread_mutex_lock(&engine->mutex);
engine->running = 1;
pthread_cond_broadcast(&engine->cond);
pthread_mutex_unlock(&engine->mutex);
// loop waiting for stuff to do. we wait for input events or
// commands from the main thread.
pfd[0].fd = engine->msgread;
pfd[0].events = POLLIN;
pfd[0].revents = 0;
while (1) {
if (engine->inputQueue != NULL) {
numfd = 2;
pfd[1].fd = AInputQueue_getFd(engine->inputQueue);
pfd[1].events = POLLIN;
} else {
numfd = 1;
}
pfd[0].revents = 0;
pfd[1].revents = 0;
int nfd = poll(pfd, numfd, -1);
if (nfd <= 0) {
LOGI("Engine error in poll: %s\n", strerror(errno));
// Should cleanly exit!
continue;
}
if (pfd[0].revents == POLLIN) {
int8_t cmd;
if (read(engine->msgread, &cmd, sizeof(cmd)) == sizeof(cmd)) {
switch (cmd) {
case ENGINE_CMD_INPUT_CHANGED:
LOGI("Engine: ENGINE_CMD_INPUT_CHANGED\n");
pthread_mutex_lock(&engine->mutex);
engine->inputQueue = engine->pendingInputQueue;
pthread_cond_broadcast(&engine->cond);
pthread_mutex_unlock(&engine->mutex);
break;
case ENGINE_CMD_WINDOW_CHANGED:
LOGI("Engine: ENGINE_CMD_WINDOW_CHANGED\n");
pthread_mutex_lock(&engine->mutex);
engine->window = engine->pendingWindow;
pthread_cond_broadcast(&engine->cond);
pthread_mutex_unlock(&engine->mutex);
break;
case ENGINE_CMD_DESTROY:
LOGI("Engine: ENGINE_CMD_DESTROY\n");
pthread_mutex_lock(&engine->mutex);
engine->destroyed = 1;
pthread_cond_broadcast(&engine->cond);
pthread_mutex_unlock(&engine->mutex);
// Can't touch engine object after this.
return NULL; // EXIT THREAD
}
} else {
LOGI("Failure reading engine cmd: %s\n", strerror(errno));
}
} else if (engine->inputQueue != NULL && pfd[1].revents == POLLIN) {
AInputEvent* event = NULL;
if (AInputQueue_getEvent(engine->inputQueue, &event) >= 0) {
LOGI("New input event: type=%d\n", AInputEvent_getType(event));
AInputQueue_finishEvent(engine->inputQueue, event, 0);
} else {
LOGI("Failure reading next input event: %s\n", strerror(errno));
}
}
}
}
static struct engine* engine_create(ANativeActivity* activity) {
struct engine* engine = (struct engine*)malloc(sizeof(struct engine));
memset(engine, 0, sizeof(struct engine));
engine->activity = activity;
pthread_mutex_init(&engine->mutex, NULL);
pthread_cond_init(&engine->cond, NULL);
int msgpipe[2];
if (pipe(msgpipe)) {
LOGI("could not create pipe: %s", strerror(errno));
}
engine->msgread = msgpipe[0];
engine->msgwrite = msgpipe[1];
pthread_attr_t attr;
pthread_attr_init(&attr);
pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED);
pthread_create(&engine->thread, &attr, engine_entry, engine);
// Wait for thread to start.
pthread_mutex_lock(&engine->mutex);
while (!engine->running) {
pthread_cond_wait(&engine->cond, &engine->mutex);
}
pthread_mutex_unlock(&engine->mutex);
return engine;
}
static void engine_write_cmd(struct engine* engine, int8_t cmd) {
if (write(engine->msgwrite, &cmd, sizeof(cmd)) != sizeof(cmd)) {
LOGI("Failure writing engine cmd: %s\n", strerror(errno));
}
}
static void engine_set_input(struct engine* engine, AInputQueue* inputQueue) {
pthread_mutex_lock(&engine->mutex);
engine->pendingInputQueue = inputQueue;
engine_write_cmd(engine, ENGINE_CMD_INPUT_CHANGED);
while (engine->inputQueue != engine->pendingInputQueue) {
pthread_cond_wait(&engine->cond, &engine->mutex);
}
pthread_mutex_unlock(&engine->mutex);
}
static void engine_set_window(struct engine* engine, ANativeWindow* window) {
pthread_mutex_lock(&engine->mutex);
engine->pendingWindow = window;
engine_write_cmd(engine, ENGINE_CMD_WINDOW_CHANGED);
while (engine->window != engine->pendingWindow) {
pthread_cond_wait(&engine->cond, &engine->mutex);
}
pthread_mutex_unlock(&engine->mutex);
}
static void engine_destroy(struct engine* engine) {
pthread_mutex_lock(&engine->mutex);
engine_write_cmd(engine, ENGINE_CMD_DESTROY);
while (!engine->destroyed) {
pthread_cond_wait(&engine->cond, &engine->mutex);
}
pthread_mutex_unlock(&engine->mutex);
close(engine->msgread);
close(engine->msgwrite);
pthread_cond_destroy(&engine->cond);
pthread_mutex_destroy(&engine->mutex);
}
static void onDestroy(ANativeActivity* activity)
{
LOGI("Destroy: %p\n", activity);
engine_destroy((struct engine*)activity->instance);
}
static void onStart(ANativeActivity* activity)
{
LOGI("Start: %p\n", activity);
}
static void onResume(ANativeActivity* activity)
{
LOGI("Resume: %p\n", activity);
}
static void* onSaveInstanceState(ANativeActivity* activity, size_t* outLen)
{
LOGI("SaveInstanceState: %p\n", activity);
return NULL;
}
static void onPause(ANativeActivity* activity)
{
LOGI("Pause: %p\n", activity);
}
static void onStop(ANativeActivity* activity)
{
LOGI("Stop: %p\n", activity);
}
static void onLowMemory(ANativeActivity* activity)
{
LOGI("LowMemory: %p\n", activity);
}
static void onWindowFocusChanged(ANativeActivity* activity, int focused)
{
LOGI("WindowFocusChanged: %p -- %d\n", activity, focused);
}
static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window)
{
LOGI("NativeWindowCreated: %p -- %p\n", activity, window);
engine_set_window((struct engine*)activity->instance, window);
}
static void onNativeWindowChanged(ANativeActivity* activity, ANativeWindow* window)
{
LOGI("NativeWindowChanged: %p -- %p\n", activity, window);
engine_set_window((struct engine*)activity->instance, window);
}
static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window)
{
LOGI("NativeWindowDestroyed: %p -- %p\n", activity, window);
engine_set_window((struct engine*)activity->instance, NULL);
}
static void onInputQueueCreated(ANativeActivity* activity, AInputQueue* queue)
{
LOGI("InputQueueCreated: %p -- %p\n", activity, queue);
engine_set_input((struct engine*)activity->instance, queue);
}
static void onInputQueueDestroyed(ANativeActivity* activity, AInputQueue* queue)
{
LOGI("InputQueueDestroyed: %p -- %p\n", activity, queue);
engine_set_input((struct engine*)activity->instance, NULL);
}
void ANativeActivity_onCreate(ANativeActivity* activity,
void* savedState, size_t savedStateSize)
{
LOGI("Creating: %p\n", activity);
activity->callbacks->onDestroy = onDestroy;
activity->callbacks->onStart = onStart;
activity->callbacks->onResume = onResume;
activity->callbacks->onSaveInstanceState = onSaveInstanceState;
activity->callbacks->onPause = onPause;
activity->callbacks->onStop = onStop;
activity->callbacks->onLowMemory = onLowMemory;
activity->callbacks->onWindowFocusChanged = onWindowFocusChanged;
activity->callbacks->onNativeWindowCreated = onNativeWindowCreated;
activity->callbacks->onNativeWindowChanged = onNativeWindowChanged;
activity->callbacks->onNativeWindowDestroyed = onNativeWindowDestroyed;
activity->callbacks->onInputQueueCreated = onInputQueueCreated;
activity->callbacks->onInputQueueDestroyed = onInputQueueDestroyed;
activity->instance = engine_create(activity);
}