The following enables the renderer build on darwin. Moved platform specific type declarations from render_api.h to render_api_platform_types.h so it can be included from the objective c code. Fixed subwindow to use EmuGLView which overrides NSView to prevent background drawing of the view.
56 lines
1.6 KiB
Objective-C
56 lines
1.6 KiB
Objective-C
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "NativeSubWindow.h"
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#include <Cocoa/Cocoa.h>
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/*
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* EmuGLView inherit from NSView and override the isOpaque
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* method to return YES. That prevents drawing of underlying window/view
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* when the view needs to be redrawn.
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*/
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@interface EmuGLView : NSView {
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} @end
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@implementation EmuGLView
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- (BOOL)isOpaque {
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return YES;
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}
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@end
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EGLNativeWindowType createSubWindow(FBNativeWindowType p_window,
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EGLNativeDisplayType* display_out,
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int x, int y,int width, int height){
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NSRect contentRect = NSMakeRect(x, y, width, height);
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NSView *glView = [[EmuGLView alloc] initWithFrame:contentRect];
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if (glView) {
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NSWindow *win = (NSWindow *)p_window;
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[[win contentView] addSubview:glView];
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[win makeKeyAndOrderFront:nil];
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}
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return (EGLNativeWindowType)glView;
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}
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void destroySubWindow(EGLNativeDisplayType dis,EGLNativeWindowType win){
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if(win){
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NSView *glView = (NSView *)win;
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[glView release];
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}
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}
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