The following enables the renderer build on darwin. Moved platform specific type declarations from render_api.h to render_api_platform_types.h so it can be included from the objective c code. Fixed subwindow to use EmuGLView which overrides NSView to prevent background drawing of the view.
52 lines
1.2 KiB
Makefile
52 lines
1.2 KiB
Makefile
LOCAL_PATH := $(call my-dir)
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### libOpenglRender #################################################
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$(call emugl-begin-host-shared-library,libOpenglRender)
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$(call emugl-import,libGLESv1_dec libGLESv2_dec lib_renderControl_dec libOpenglCodecCommon libOpenglOsUtils)
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OS_SRCS:=
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ifeq ($(HOST_OS),linux)
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OS_SRCS = NativeLinuxSubWindow.cpp
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LOCAL_LDLIBS += -lX11
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endif
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ifeq ($(HOST_OS),darwin)
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OS_SRCS = NativeMacSubWindow.m
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LOCAL_LDLIBS += -Wl,-framework,AppKit
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endif
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ifeq ($(HOST_OS),windows)
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OS_SRCS = NativeWindowsSubWindow.cpp
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endif
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LOCAL_SRC_FILES := \
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$(OS_SRCS) \
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render_api.cpp \
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ColorBuffer.cpp \
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EGLDispatch.cpp \
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FBConfig.cpp \
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FrameBuffer.cpp \
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GLDispatch.cpp \
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GL2Dispatch.cpp \
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RenderContext.cpp \
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WindowSurface.cpp \
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RenderControl.cpp \
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ThreadInfo.cpp \
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RenderThread.cpp \
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ReadBuffer.cpp \
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RenderServer.cpp
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$(call emugl-export,C_INCLUDES,$(EMUGL_PATH)/host/include)
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# use Translator's egl/gles headers
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LOCAL_C_INCLUDES += $(EMUGL_PATH)/host/libs/Translator/include
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LOCAL_STATIC_LIBRARIES += libutils liblog
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#For gl debbuging
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#$(call emugl-export,CFLAGS,-DCHECK_GL_ERROR)
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$(call emugl-end-module)
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