On windows we need to have a thread on the renderer process which handles windows messages sent to the subwindow we are creating during framebuffer initialization. We run this message pump in the main renderer thread and the server listener on a seperate thread.
157 lines
4.4 KiB
C++
157 lines
4.4 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderServer.h"
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "FrameBuffer.h"
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#include <sys/types.h>
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#include <unistd.h>
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#include <codec_defs.h>
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#ifdef _WIN32
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#include <winsock2.h>
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#endif
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static void printUsage(const char *progName)
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{
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fprintf(stderr, "Usage: %s -windowid <windowid> [options]\n", progName);
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fprintf(stderr, " -windowid <windowid> - window id to render into\n");
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fprintf(stderr, " -port <portNum> - listening TCP port number\n");
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fprintf(stderr, " -x <num> - render subwindow x position\n");
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fprintf(stderr, " -y <num> - render subwindow y position\n");
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fprintf(stderr, " -width <num> - render subwindow width\n");
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fprintf(stderr, " -height <num> - render subwindow height\n");
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exit(-1);
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}
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int main(int argc, char *argv[])
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{
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int portNum = CODEC_SERVER_PORT;
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int winX = 0;
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int winY = 0;
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int winWidth = 320;
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int winHeight = 480;
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FBNativeWindowType windowId = NULL;
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int iWindowId = 0;
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//
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// Parse command line arguments
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//
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for (int i=1; i<argc; i++) {
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if (!strcmp(argv[i], "-windowid")) {
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if (++i >= argc || sscanf(argv[i],"%d", &iWindowId) != 1) {
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printUsage(argv[0]);
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}
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}
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else if (!strncmp(argv[i], "-port", 5)) {
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if (++i >= argc || sscanf(argv[i],"%d", &portNum) != 1) {
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printUsage(argv[0]);
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}
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}
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else if (!strncmp(argv[i], "-x", 2)) {
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if (++i >= argc || sscanf(argv[i],"%d", &winX) != 1) {
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printUsage(argv[0]);
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}
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}
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else if (!strncmp(argv[i], "-y", 2)) {
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if (++i >= argc || sscanf(argv[i],"%d", &winY) != 1) {
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printUsage(argv[0]);
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}
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i++;
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}
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else if (!strncmp(argv[i], "-width", 6)) {
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if (++i >= argc || sscanf(argv[i],"%d", &winWidth) != 1) {
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printUsage(argv[0]);
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}
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}
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else if (!strncmp(argv[i], "-height", 7)) {
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if (++i >= argc || sscanf(argv[i],"%d", &winHeight) != 1) {
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printUsage(argv[0]);
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}
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}
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}
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windowId = (FBNativeWindowType)iWindowId;
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if (!windowId) {
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// window id must be provided
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printUsage(argv[0]);
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}
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#if 0 //Enable to attach gdb to renderer on startup
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fprintf(stderr, "renderer pid %d , press any key to continue...\n", getpid());
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getchar();
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#else
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fprintf(stderr, "renderer pid %d \n", getpid());
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#endif
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#ifdef _WIN32
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WSADATA wsaData;
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int rc = WSAStartup( MAKEWORD(2,2), &wsaData);
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if (rc != 0) {
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printf( "could not initialize Winsock\n" );
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}
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#endif
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//
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// initialize Framebuffer
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//
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bool inited = FrameBuffer::initialize(windowId,
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winX, winY, winWidth, winHeight);
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if (!inited) {
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fprintf(stderr,"Failed to initialize Framebuffer\n");
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return -1;
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}
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//
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// Create and run a render server listening to the given port number
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//
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RenderServer *server = RenderServer::create(portNum);
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if (!server) {
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fprintf(stderr,"Cannot initialize render server\n");
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return -1;
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}
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#ifndef _WIN32
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//
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// run the server listener loop
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//
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server->Main(); // never returns
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#else
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//
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// on windows we need to handle messages for the
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// created subwindow. So we run the server on a seperate
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// thread and running the windows message pump loop
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// in this main thread.
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//
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server->start();
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//
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// Dispatch events for the subwindow
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//
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MSG msg;
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HWND hWnd = FrameBuffer::getFB()->getSubWindow();
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bool done = 0;
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while(!done) {
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GetMessage(&msg, hWnd, 0, 0);
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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#endif
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return 0;
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}
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