Those are the host side fixups required for the system to load without failure to the point of bootanimation is run. Change-Id: I42eebb123b05aaf6a0671e91e77a4ba6b330b852
39 lines
1.0 KiB
C++
39 lines
1.0 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _LIB_OPENGL_RENDER_RENDER_THREAD_H
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#define _LIB_OPENGL_RENDER_RENDER_THREAD_H
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#include "IOStream.h"
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#include "GLDecoder.h"
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#include "renderControl_dec.h"
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#include "osThread.h"
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class RenderThread : public osUtils::Thread
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{
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public:
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static RenderThread *create(IOStream *p_stream);
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private:
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RenderThread();
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virtual int Main();
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private:
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IOStream *m_stream;
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renderControl_decoder_context_t m_rcDec;
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};
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#endif
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