Added rcGetGLString token to renderControl to query a GL string constant from the current context from the host. Implement glGetString functinality in EGL so that the string value can be cached in the context structure and also implementation can be shared between GLESv1 and GLESv2. Also, fixed clientAPI context initialization check in eglMakeCurrent. The check was for the previously bounded context instead for the newly bounded context. Change-Id: I41c0b4ad462c9ad5bd5c66719b41509bb1b7a947
338 lines
8.4 KiB
C++
338 lines
8.4 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "renderControl_dec.h"
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#include "FrameBuffer.h"
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#include "FBConfig.h"
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#include "EGLDispatch.h"
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#include "GLDispatch.h"
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#include "GL2Dispatch.h"
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#include "ThreadInfo.h"
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static const GLint rendererVersion = 1;
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static GLint rcGetRendererVersion()
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{
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return rendererVersion;
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}
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static EGLint rcGetEGLVersion(EGLint* major, EGLint* minor)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return EGL_FALSE;
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}
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*major = (EGLint)fb->getCaps().eglMajor;
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*minor = (EGLint)fb->getCaps().eglMinor;
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return EGL_TRUE;
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}
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static EGLint rcQueryEGLString(EGLenum name, void* buffer, EGLint bufferSize)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return 0;
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}
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const char *str = s_egl.eglQueryString(fb->getDisplay(), name);
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if (!str) {
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return 0;
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}
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int len = strlen(str) + 1;
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if (!buffer || len > bufferSize) {
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return -len;
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}
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strcpy((char *)buffer, str);
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return len;
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}
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static EGLint rcGetGLString(EGLenum name, void* buffer, EGLint bufferSize)
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{
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RenderThreadInfo *tInfo = getRenderThreadInfo();
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if (!tInfo || !tInfo->currContext.Ptr()) {
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return 0;
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}
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const char *str = NULL;
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#ifdef WITH_GLES2
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if (tInfo->currContext->isGL2()) {
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str = (const char *)s_gl2.glGetString(name);
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}
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else {
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#endif
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str = (const char *)s_gl.glGetString(name);
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#ifdef WITH_GLES2
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}
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#endif
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if (!str) {
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return 0;
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}
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int len = strlen(str) + 1;
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if (!buffer || len > bufferSize) {
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return -len;
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}
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strcpy((char *)buffer, str);
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return len;
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}
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static EGLint rcGetNumConfigs(uint32_t* numAttribs)
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{
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if (numAttribs) {
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*numAttribs = FBConfig::getNumAttribs();
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}
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return FBConfig::getNumConfigs();
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}
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static EGLint rcGetConfigs(uint32_t bufSize, GLuint* buffer)
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{
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int configSize = FBConfig::getNumAttribs();
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int nConfigs = FBConfig::getNumConfigs();
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uint32_t neededSize = (nConfigs + 1) * configSize * sizeof(GLuint);
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if (!buffer || bufSize < neededSize) {
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return -neededSize;
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}
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FBConfig::packConfigsInfo(buffer);
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return nConfigs;
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}
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static EGLint rcChooseConfig(EGLint *attribs, uint32_t attribs_size, uint32_t *configs, uint32_t configs_size)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return 0;
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}
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return FBConfig::chooseConfig(fb, attribs, configs, configs_size);
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}
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static EGLint rcGetFBParam(EGLint param)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return 0;
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}
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EGLint ret = 0;
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switch(param) {
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case FB_WIDTH:
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ret = fb->getWidth();
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break;
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case FB_HEIGHT:
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ret = fb->getHeight();
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break;
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case FB_XDPI:
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ret = 72; // XXX: should be implemented
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break;
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case FB_YDPI:
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ret = 72; // XXX: should be implemented
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break;
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case FB_FPS:
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ret = 60;
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break;
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case FB_MIN_SWAP_INTERVAL:
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ret = 1; // XXX: should be implemented
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break;
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case FB_MAX_SWAP_INTERVAL:
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ret = 1; // XXX: should be implemented
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break;
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default:
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break;
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}
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return ret;
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}
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static uint32_t rcCreateContext(uint32_t config,
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uint32_t share, uint32_t glVersion)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return 0;
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}
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HandleType ret = fb->createRenderContext(config, share, glVersion == 2);
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return ret;
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}
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static void rcDestroyContext(uint32_t context)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return;
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}
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fb->DestroyRenderContext(context);
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}
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static uint32_t rcCreateWindowSurface(uint32_t config,
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uint32_t width, uint32_t height)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return 0;
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}
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return fb->createWindowSurface(config, width, height);
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}
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static void rcDestroyWindowSurface(uint32_t windowSurface)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return;
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}
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fb->DestroyWindowSurface( windowSurface );
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}
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static uint32_t rcCreateColorBuffer(uint32_t width,
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uint32_t height, GLenum internalFormat)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return 0;
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}
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return fb->createColorBuffer(width, height, internalFormat);
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}
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static void rcDestroyColorBuffer(uint32_t colorbuffer)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return;
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}
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fb->DestroyColorBuffer( colorbuffer );
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}
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static void rcFlushWindowColorBuffer(uint32_t windowSurface)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return;
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}
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fb->flushWindowSurfaceColorBuffer(windowSurface);
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}
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static void rcSetWindowColorBuffer(uint32_t windowSurface,
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uint32_t colorBuffer)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return;
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}
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fb->setWindowSurfaceColorBuffer(windowSurface, colorBuffer);
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}
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static EGLint rcMakeCurrent(uint32_t context,
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uint32_t drawSurf, uint32_t readSurf)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return EGL_FALSE;
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}
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bool ret = fb->bindContext(context, drawSurf, readSurf);
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return (ret ? EGL_TRUE : EGL_FALSE);
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}
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static void rcFBPost(uint32_t colorBuffer)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return;
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}
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fb->post(colorBuffer);
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}
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static void rcFBSetSwapInterval(EGLint interval)
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{
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// XXX: TBD - should be implemented
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}
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static void rcBindTexture(uint32_t colorBuffer)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return;
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}
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fb->bindColorBufferToTexture(colorBuffer);
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}
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static EGLint rcColorBufferCacheFlush(uint32_t colorBuffer,
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EGLint postCount, int forRead)
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{
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// XXX: TBD - should be implemented
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return 0;
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}
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static void rcReadColorBuffer(uint32_t colorBuffer,
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GLint x, GLint y,
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GLint width, GLint height,
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GLenum format, GLenum type, void* pixels)
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{
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// XXX: TBD - should be implemented
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}
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static void rcUpdateColorBuffer(uint32_t colorBuffer,
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GLint x, GLint y,
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GLint width, GLint height,
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GLenum format, GLenum type, void* pixels)
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{
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FrameBuffer *fb = FrameBuffer::getFB();
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if (!fb) {
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return;
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}
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fb->updateColorBuffer(colorBuffer, x, y, width, height, format, type, pixels);
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}
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void initRenderControlContext(renderControl_decoder_context_t *dec)
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{
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dec->set_rcGetRendererVersion(rcGetRendererVersion);
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dec->set_rcGetEGLVersion(rcGetEGLVersion);
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dec->set_rcQueryEGLString(rcQueryEGLString);
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dec->set_rcGetGLString(rcGetGLString);
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dec->set_rcGetNumConfigs(rcGetNumConfigs);
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dec->set_rcGetConfigs(rcGetConfigs);
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dec->set_rcChooseConfig(rcChooseConfig);
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dec->set_rcGetFBParam(rcGetFBParam);
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dec->set_rcCreateContext(rcCreateContext);
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dec->set_rcDestroyContext(rcDestroyContext);
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dec->set_rcCreateWindowSurface(rcCreateWindowSurface);
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dec->set_rcDestroyWindowSurface(rcDestroyWindowSurface);
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dec->set_rcCreateColorBuffer(rcCreateColorBuffer);
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dec->set_rcDestroyColorBuffer(rcDestroyColorBuffer);
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dec->set_rcSetWindowColorBuffer(rcSetWindowColorBuffer);
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dec->set_rcFlushWindowColorBuffer(rcFlushWindowColorBuffer);
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dec->set_rcMakeCurrent(rcMakeCurrent);
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dec->set_rcFBPost(rcFBPost);
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dec->set_rcFBSetSwapInterval(rcFBSetSwapInterval);
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dec->set_rcBindTexture(rcBindTexture);
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dec->set_rcColorBufferCacheFlush(rcColorBufferCacheFlush);
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dec->set_rcReadColorBuffer(rcReadColorBuffer);
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dec->set_rcUpdateColorBuffer(rcUpdateColorBuffer);
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}
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