Those fixes make the system load without failure. Also the flinger and bootanimation are running. Change-Id: Ieb7039e76c444df778a421a07bccc48514199245
41 lines
1.1 KiB
Makefile
41 lines
1.1 KiB
Makefile
LOCAL_PATH := $(call my-dir)
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emulatorOpengl := $(LOCAL_PATH)/../..
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EMUGEN := $(HOST_OUT_EXECUTABLES)/emugen
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#### renderControl ####
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES :=
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LOCAL_MODULE_TAGS := debug
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LOCAL_MODULE := lib_renderControl_enc
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LOCAL_PRELINK_MODULE := false
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LOCAL_MODULE_CLASS := SHARED_LIBRARIES
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rc_intermediates := $(local-intermediates-dir)
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LOCAL_C_INCLUDES += $(emulatorOpengl)/shared/OpenglCodecCommon \
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$(emulatorOpengl)/host/include/libOpenglRender
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LOCAL_STATIC_LIBRARIES := \
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libOpenglCodecCommon
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LOCAL_SHARED_LIBRARIES := libcutils
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LOCAL_CFLAGS += -DDEBUG_PRINTOUT -O0 -g
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RC_GEN := \
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$(rc_intermediates)/renderControl_enc.cpp \
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$(rc_intermediates)/renderControl_enc.h
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$(RC_GEN) : PRIVATE_PATH = $(LOCAL_PATH)
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$(RC_GEN) : PRIVATE_CUSTOM_TOOL := \
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$(EMUGEN) -i $(PRIVATE_PATH) -E $(rc_intermediates) renderControl
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$(RC_GEN) : $(EMUGEN) \
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$(LOCAL_PATH)/renderControl.in \
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$(LOCAL_PATH)/renderControl.attrib \
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$(LOCAL_PATH)/renderControl.types
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$(transform-generated-source)
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LOCAL_GENERATED_SOURCES += $(RC_GEN)
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include $(BUILD_SHARED_LIBRARY)
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