This is just a set of OS dependant functionality needed by the emulator OpenGL host renderer. It currently has implementation for Linux and Windows only. osDynLibrary - dlopen/dlsym abstraction osProcess - interface to launch a new process, wait and kill it. osThread - abstraction interface for creating a thread. Change-Id: Ib0264592d8c87e865da87acf5c94e2b331801ca4
51 lines
978 B
Makefile
51 lines
978 B
Makefile
LOCAL_PATH := $(call my-dir)
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emulatorOpengl := $(LOCAL_PATH)/../..
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### OpenglOsUtils ##############################################
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include $(CLEAR_VARS)
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LOCAL_SRC_FILES := \
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osProcessUnix.cpp \
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osThreadUnix.cpp \
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osDynLibrary.cpp
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LOCAL_MODULE_TAGS := debug
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LOCAL_MODULE := libOpenglOsUtils
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include $(BUILD_STATIC_LIBRARY)
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### OpenglOsUtils host ##############################################
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include $(CLEAR_VARS)
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ifeq ($(HOST_OS),linux)
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LOCAL_SRC_FILES := \
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osProcessUnix.cpp \
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osThreadUnix.cpp \
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osDynLibrary.cpp
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else # !linux
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ifeq ($(HOST_OS),windows)
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LOCAL_SRC_FILES := \
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osProcessWin.cpp \
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osThreadWin.cpp \
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osDynLibrary.cpp
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else # !windows
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LOCAL_SRC_FILES :=
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endif # windows
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endif # linux
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ifneq (,$(LOCAL_SRC_FILES)) # do not build if host platform not supported
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LOCAL_MODULE_TAGS := debug
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LOCAL_MODULE := libOpenglOsUtils
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include $(BUILD_HOST_STATIC_LIBRARY)
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endif
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