Files
android_development/tools/emulator/opengl/shared/OpenglOsUtils/osProcess.h
Guy Zadikario 20368d96e0 emulator opengl: add OpenglOsUtils library, a set of OS utils.
This is just a set of OS dependant functionality needed by the
emulator OpenGL host renderer. It currently has implementation for
Linux and Windows only.

osDynLibrary - dlopen/dlsym abstraction
osProcess    - interface to launch a new process, wait and kill it.
osThread     - abstraction interface for creating a thread.

Change-Id: Ib0264592d8c87e865da87acf5c94e2b331801ca4
2011-04-16 10:42:43 +03:00

65 lines
1.4 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _OSUTILS_PROCESS_H
#define _OSUTILS_PROCESS_H
#ifdef _WIN32
#include <windows.h>
#elif !defined(__linux__)
#error "Unsupported platform"
#endif
namespace osUtils {
class childProcess
{
public:
static childProcess *create(const char *p_cmdLine, const char *p_startdir);
~childProcess();
int getPID()
{
#ifdef _WIN32
return m_proc.dwProcessId;
#elif defined(__linux__)
return(m_pid);
#endif
}
int tryWait(bool& isAlive);
bool wait(int *exitStatus);
private:
childProcess() {};
private:
#ifdef _WIN32
PROCESS_INFORMATION m_proc;
#elif defined(__linux__)
int m_pid;
#endif
};
int ProcessGetPID();
int ProcessGetTID();
bool ProcessGetName(char *p_outName, int p_outNameLen);
int KillProcess(int pid, bool wait);
bool isProcessRunning(int pid);
} // of namespace osUtils
#endif