Files
android_development/tools/emulator/opengl/shared/OpenglCodecCommon/GLClientState.cpp
Jesse Hall 56513f5ff4 Move emugl system code to development.git
Because of the way the SDK and Android system images are branched,
host code that goes into the SDK tools can't live in the same
repository as code that goes into the system image. This change keeps
the emugl host code in sdk.git/emulator/opengl while moving the emugl
system code to development.git/tools/emulator/opengl.

A few changes were made beyond simply cloning the directories:

(a) Makefiles were modified to only build the relevant components. Not
    doing so would break the build due to having multiple rule
    definitions.

(b) Protocol spec files were moved from the guest encoder directories
    to the host decoder directories. The decoder must support older
    versions of the protocol, but not newer versions, so it makes
    sense to keep the latest version of the protocol spec with the
    decoder.

(c) Along with that, the encoder is now built from checked in
    generated encoder source rather than directly from the protocol
    spec.  The generated code must be updated manually. This makes it
    possible to freeze the system encoder version without freezing the
    host decoder version, and also makes it very obvious when a
    protocol changes is happening that will require special
    backwards-compatibility support in the decoder/renderer.

(d) Host-only and system-only code were removed from the repository
    where they aren't used.

(e) README and DESIGN documents were updated to reflect this split.

No actual source code was changed due to the above.

Change-Id: I2c936101ea0405b372750d36ba0f01e84d719c43
2012-06-06 09:46:29 -07:00

418 lines
12 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "GLClientState.h"
#include "ErrorLog.h"
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "glUtils.h"
#include <cutils/log.h>
#ifndef MAX
#define MAX(a, b) ((a) < (b) ? (b) : (a))
#endif
GLClientState::GLClientState(int nLocations)
{
if (nLocations < LAST_LOCATION) {
nLocations = LAST_LOCATION;
}
m_nLocations = nLocations;
m_states = new VertexAttribState[m_nLocations];
for (int i = 0; i < m_nLocations; i++) {
m_states[i].enabled = 0;
m_states[i].enableDirty = false;
}
m_currentArrayVbo = 0;
m_currentIndexVbo = 0;
// init gl constans;
m_states[VERTEX_LOCATION].glConst = GL_VERTEX_ARRAY;
m_states[NORMAL_LOCATION].glConst = GL_NORMAL_ARRAY;
m_states[COLOR_LOCATION].glConst = GL_COLOR_ARRAY;
m_states[POINTSIZE_LOCATION].glConst = GL_POINT_SIZE_ARRAY_OES;
m_states[TEXCOORD0_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
m_states[TEXCOORD1_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
m_states[TEXCOORD2_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
m_states[TEXCOORD3_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
m_states[TEXCOORD4_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
m_states[TEXCOORD5_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
m_states[TEXCOORD6_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
m_states[TEXCOORD7_LOCATION].glConst = GL_TEXTURE_COORD_ARRAY;
m_states[MATRIXINDEX_LOCATION].glConst = GL_MATRIX_INDEX_ARRAY_OES;
m_states[WEIGHT_LOCATION].glConst = GL_WEIGHT_ARRAY_OES;
m_activeTexture = 0;
m_currentProgram = 0;
m_pixelStore.unpack_alignment = 4;
m_pixelStore.pack_alignment = 4;
memset(m_tex.unit, 0, sizeof(m_tex.unit));
m_tex.activeUnit = &m_tex.unit[0];
m_tex.textures = NULL;
m_tex.numTextures = 0;
m_tex.allocTextures = 0;
}
GLClientState::~GLClientState()
{
delete m_states;
}
void GLClientState::enable(int location, int state)
{
if (!validLocation(location)) {
return;
}
m_states[location].enableDirty |= (state != m_states[location].enabled);
m_states[location].enabled = state;
}
void GLClientState::setState(int location, int size, GLenum type, GLboolean normalized, GLsizei stride, const void *data)
{
if (!validLocation(location)) {
return;
}
m_states[location].size = size;
m_states[location].type = type;
m_states[location].stride = stride;
m_states[location].data = (void*)data;
m_states[location].bufferObject = m_currentArrayVbo;
m_states[location].elementSize = glSizeof(type) * size;
m_states[location].normalized = normalized;
}
void GLClientState::setBufferObject(int location, GLuint id)
{
if (!validLocation(location)) {
return;
}
m_states[location].bufferObject = id;
}
const GLClientState::VertexAttribState * GLClientState::getState(int location)
{
if (!validLocation(location)) {
return NULL;
}
return & m_states[location];
}
const GLClientState::VertexAttribState * GLClientState::getStateAndEnableDirty(int location, bool *enableChanged)
{
if (!validLocation(location)) {
return NULL;
}
if (enableChanged) {
*enableChanged = m_states[location].enableDirty;
}
m_states[location].enableDirty = false;
return & m_states[location];
}
int GLClientState::getLocation(GLenum loc)
{
int retval;
switch(loc) {
case GL_VERTEX_ARRAY:
retval = int(VERTEX_LOCATION);
break;
case GL_NORMAL_ARRAY:
retval = int(NORMAL_LOCATION);
break;
case GL_COLOR_ARRAY:
retval = int(COLOR_LOCATION);
break;
case GL_POINT_SIZE_ARRAY_OES:
retval = int(POINTSIZE_LOCATION);
break;
case GL_TEXTURE_COORD_ARRAY:
retval = int (TEXCOORD0_LOCATION + m_activeTexture);
break;
case GL_MATRIX_INDEX_ARRAY_OES:
retval = int (MATRIXINDEX_LOCATION);
break;
case GL_WEIGHT_ARRAY_OES:
retval = int (WEIGHT_LOCATION);
break;
default:
retval = loc;
}
return retval;
}
void GLClientState::getClientStatePointer(GLenum pname, GLvoid** params)
{
const GLClientState::VertexAttribState *state = NULL;
switch (pname) {
case GL_VERTEX_ARRAY_POINTER: {
state = getState(GLClientState::VERTEX_LOCATION);
break;
}
case GL_NORMAL_ARRAY_POINTER: {
state = getState(GLClientState::NORMAL_LOCATION);
break;
}
case GL_COLOR_ARRAY_POINTER: {
state = getState(GLClientState::COLOR_LOCATION);
break;
}
case GL_TEXTURE_COORD_ARRAY_POINTER: {
state = getState(getActiveTexture() + GLClientState::TEXCOORD0_LOCATION);
break;
}
case GL_POINT_SIZE_ARRAY_POINTER_OES: {
state = getState(GLClientState::POINTSIZE_LOCATION);
break;
}
case GL_MATRIX_INDEX_ARRAY_POINTER_OES: {
state = getState(GLClientState::MATRIXINDEX_LOCATION);
break;
}
case GL_WEIGHT_ARRAY_POINTER_OES: {
state = getState(GLClientState::WEIGHT_LOCATION);
break;
}
}
if (state && params)
*params = state->data;
}
int GLClientState::setPixelStore(GLenum param, GLint value)
{
int retval = 0;
switch(param) {
case GL_UNPACK_ALIGNMENT:
if (value == 1 || value == 2 || value == 4 || value == 8) {
m_pixelStore.unpack_alignment = value;
} else {
retval = GL_INVALID_VALUE;
}
break;
case GL_PACK_ALIGNMENT:
if (value == 1 || value == 2 || value == 4 || value == 8) {
m_pixelStore.pack_alignment = value;
} else {
retval = GL_INVALID_VALUE;
}
break;
default:
retval = GL_INVALID_ENUM;
}
return retval;
}
size_t GLClientState::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) const
{
int pixelsize = glUtilsPixelBitSize(format, type) >> 3;
int alignment = pack ? m_pixelStore.pack_alignment : m_pixelStore.unpack_alignment;
if (pixelsize == 0 ) {
ERR("unknown pixel size: width: %d height: %d format: %d type: %d pack: %d align: %d\n",
width, height, format, type, pack, alignment);
}
size_t linesize = pixelsize * width;
size_t aligned_linesize = int(linesize / alignment) * alignment;
if (aligned_linesize < linesize) {
aligned_linesize += alignment;
}
return aligned_linesize * height;
}
GLenum GLClientState::setActiveTextureUnit(GLenum texture)
{
GLuint unit = texture - GL_TEXTURE0;
if (unit >= MAX_TEXTURE_UNITS) {
return GL_INVALID_OPERATION;
}
m_tex.activeUnit = &m_tex.unit[unit];
return GL_NO_ERROR;
}
GLenum GLClientState::getActiveTextureUnit() const
{
return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]);
}
void GLClientState::enableTextureTarget(GLenum target)
{
switch (target) {
case GL_TEXTURE_2D:
m_tex.activeUnit->enables |= (1u << TEXTURE_2D);
break;
case GL_TEXTURE_EXTERNAL_OES:
m_tex.activeUnit->enables |= (1u << TEXTURE_EXTERNAL);
break;
}
}
void GLClientState::disableTextureTarget(GLenum target)
{
switch (target) {
case GL_TEXTURE_2D:
m_tex.activeUnit->enables &= ~(1u << TEXTURE_2D);
break;
case GL_TEXTURE_EXTERNAL_OES:
m_tex.activeUnit->enables &= ~(1u << TEXTURE_EXTERNAL);
break;
}
}
GLenum GLClientState::getPriorityEnabledTarget(GLenum allDisabled) const
{
unsigned int enables = m_tex.activeUnit->enables;
if (enables & (1u << TEXTURE_EXTERNAL)) {
return GL_TEXTURE_EXTERNAL_OES;
} else if (enables & (1u << TEXTURE_2D)) {
return GL_TEXTURE_2D;
} else {
return allDisabled;
}
}
int GLClientState::compareTexId(const void* pid, const void* prec)
{
const GLuint* id = (const GLuint*)pid;
const TextureRec* rec = (const TextureRec*)prec;
return (GLint)(*id) - (GLint)rec->id;
}
GLenum GLClientState::bindTexture(GLenum target, GLuint texture,
GLboolean* firstUse)
{
GLboolean first = GL_FALSE;
TextureRec* texrec = NULL;
if (texture != 0) {
if (m_tex.textures) {
texrec = (TextureRec*)bsearch(&texture, m_tex.textures,
m_tex.numTextures, sizeof(TextureRec), compareTexId);
}
if (!texrec) {
if (!(texrec = addTextureRec(texture, target))) {
return GL_OUT_OF_MEMORY;
}
first = GL_TRUE;
}
if (target != texrec->target) {
return GL_INVALID_OPERATION;
}
}
switch (target) {
case GL_TEXTURE_2D:
m_tex.activeUnit->texture[TEXTURE_2D] = texture;
break;
case GL_TEXTURE_EXTERNAL_OES:
m_tex.activeUnit->texture[TEXTURE_EXTERNAL] = texture;
break;
}
if (firstUse) {
*firstUse = first;
}
return GL_NO_ERROR;
}
GLClientState::TextureRec* GLClientState::addTextureRec(GLuint id,
GLenum target)
{
if (m_tex.numTextures == m_tex.allocTextures) {
const GLuint MAX_TEXTURES = 0xFFFFFFFFu;
GLuint newAlloc;
if (MAX_TEXTURES - m_tex.allocTextures >= m_tex.allocTextures) {
newAlloc = MAX(4, 2 * m_tex.allocTextures);
} else {
if (m_tex.allocTextures == MAX_TEXTURES) {
return NULL;
}
newAlloc = MAX_TEXTURES;
}
TextureRec* newTextures = (TextureRec*)realloc(m_tex.textures,
newAlloc * sizeof(TextureRec));
if (!newTextures) {
return NULL;
}
m_tex.textures = newTextures;
m_tex.allocTextures = newAlloc;
}
TextureRec* tex = m_tex.textures + m_tex.numTextures;
TextureRec* prev = tex - 1;
while (tex != m_tex.textures && id < prev->id) {
*tex-- = *prev--;
}
tex->id = id;
tex->target = target;
m_tex.numTextures++;
return tex;
}
GLuint GLClientState::getBoundTexture(GLenum target) const
{
switch (target) {
case GL_TEXTURE_2D:
return m_tex.activeUnit->texture[TEXTURE_2D];
case GL_TEXTURE_EXTERNAL_OES:
return m_tex.activeUnit->texture[TEXTURE_EXTERNAL];
default:
return 0;
}
}
void GLClientState::deleteTextures(GLsizei n, const GLuint* textures)
{
// Updating the textures array could be made more efficient when deleting
// several textures:
// - compacting the array could be done in a single pass once the deleted
// textures are marked, or
// - could swap deleted textures to the end and re-sort.
TextureRec* texrec;
for (const GLuint* texture = textures; texture != textures + n; texture++) {
texrec = (TextureRec*)bsearch(texture, m_tex.textures,
m_tex.numTextures, sizeof(TextureRec), compareTexId);
if (texrec) {
const TextureRec* end = m_tex.textures + m_tex.numTextures;
memmove(texrec, texrec + 1,
(end - texrec - 1) * sizeof(TextureRec));
m_tex.numTextures--;
for (TextureUnit* unit = m_tex.unit;
unit != m_tex.unit + MAX_TEXTURE_UNITS;
unit++)
{
if (unit->texture[TEXTURE_2D] == *texture) {
unit->texture[TEXTURE_2D] = 0;
} else if (unit->texture[TEXTURE_EXTERNAL] == *texture) {
unit->texture[TEXTURE_EXTERNAL] = 0;
}
}
}
}
}