Because of the way the SDK and Android system images are branched,
host code that goes into the SDK tools can't live in the same
repository as code that goes into the system image. This change keeps
the emugl host code in sdk.git/emulator/opengl while moving the emugl
system code to development.git/tools/emulator/opengl.
A few changes were made beyond simply cloning the directories:
(a) Makefiles were modified to only build the relevant components. Not
doing so would break the build due to having multiple rule
definitions.
(b) Protocol spec files were moved from the guest encoder directories
to the host decoder directories. The decoder must support older
versions of the protocol, but not newer versions, so it makes
sense to keep the latest version of the protocol spec with the
decoder.
(c) Along with that, the encoder is now built from checked in
generated encoder source rather than directly from the protocol
spec. The generated code must be updated manually. This makes it
possible to freeze the system encoder version without freezing the
host decoder version, and also makes it very obvious when a
protocol changes is happening that will require special
backwards-compatibility support in the decoder/renderer.
(d) Host-only and system-only code were removed from the repository
where they aren't used.
(e) README and DESIGN documents were updated to reflect this split.
No actual source code was changed due to the above.
Change-Id: I2c936101ea0405b372750d36ba0f01e84d719c43
470 lines
13 KiB
C++
470 lines
13 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GLSharedGroup.h"
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/**** BufferData ****/
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BufferData::BufferData() : m_size(0) {};
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BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
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{
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void * buffer = NULL;
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if (size>0) buffer = m_fixedBuffer.alloc(size);
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if (data) memcpy(buffer, data, size);
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}
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/**** ProgramData ****/
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ProgramData::ProgramData() : m_numIndexes(0),
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m_initialized(false),
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m_locShiftWAR(false)
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{
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m_Indexes = NULL;
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}
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void ProgramData::initProgramData(GLuint numIndexes)
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{
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m_initialized = true;
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m_numIndexes = numIndexes;
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delete[] m_Indexes;
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m_Indexes = new IndexInfo[numIndexes];
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m_locShiftWAR = false;
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}
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bool ProgramData::isInitialized()
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{
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return m_initialized;
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}
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ProgramData::~ProgramData()
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{
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delete[] m_Indexes;
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m_Indexes = NULL;
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}
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void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type)
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{
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if (index>=m_numIndexes)
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return;
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m_Indexes[index].base = base;
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m_Indexes[index].size = size;
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m_Indexes[index].type = type;
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if (index > 0) {
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m_Indexes[index].appBase = m_Indexes[index-1].appBase +
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m_Indexes[index-1].size;
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}
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else {
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m_Indexes[index].appBase = 0;
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}
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m_Indexes[index].hostLocsPerElement = 1;
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m_Indexes[index].flags = 0;
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m_Indexes[index].samplerValue = 0;
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}
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void ProgramData::setIndexFlags(GLuint index, GLuint flags)
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{
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if (index >= m_numIndexes)
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return;
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m_Indexes[index].flags |= flags;
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}
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GLuint ProgramData::getIndexForLocation(GLint location)
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{
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GLuint index = m_numIndexes;
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GLint minDist = -1;
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for (GLuint i=0;i<m_numIndexes;++i)
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{
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GLint dist = location - m_Indexes[i].base;
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if (dist >= 0 &&
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(minDist < 0 || dist < minDist)) {
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index = i;
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minDist = dist;
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}
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}
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return index;
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}
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GLenum ProgramData::getTypeForLocation(GLint location)
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{
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GLuint index = getIndexForLocation(location);
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if (index<m_numIndexes) {
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return m_Indexes[index].type;
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}
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return 0;
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}
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void ProgramData::setupLocationShiftWAR()
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{
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m_locShiftWAR = false;
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for (GLuint i=0; i<m_numIndexes; i++) {
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if (0 != (m_Indexes[i].base & 0xffff)) {
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return;
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}
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}
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// if we have one uniform at location 0, we do not need the WAR.
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if (m_numIndexes > 1) {
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m_locShiftWAR = true;
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}
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}
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GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex)
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{
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if (!m_locShiftWAR) return hostLoc;
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GLuint index = getIndexForLocation(hostLoc);
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if (index<m_numIndexes) {
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if (arrIndex > 0) {
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m_Indexes[index].hostLocsPerElement =
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(hostLoc - m_Indexes[index].base) / arrIndex;
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}
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return m_Indexes[index].appBase + arrIndex;
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}
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return -1;
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}
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GLint ProgramData::locationWARAppToHost(GLint appLoc)
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{
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if (!m_locShiftWAR) return appLoc;
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for(GLuint i=0; i<m_numIndexes; i++) {
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GLint elemIndex = appLoc - m_Indexes[i].appBase;
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if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
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return m_Indexes[i].base +
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elemIndex * m_Indexes[i].hostLocsPerElement;
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}
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}
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return -1;
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}
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GLint ProgramData::getNextSamplerUniform(GLint index, GLint* val, GLenum* target)
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{
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for (GLint i = index + 1; i >= 0 && i < (GLint)m_numIndexes; i++) {
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if (m_Indexes[i].type == GL_SAMPLER_2D) {
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if (val) *val = m_Indexes[i].samplerValue;
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if (target) {
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if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
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*target = GL_TEXTURE_EXTERNAL_OES;
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} else {
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*target = GL_TEXTURE_2D;
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}
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}
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return i;
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}
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}
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return -1;
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}
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bool ProgramData::setSamplerUniform(GLint appLoc, GLint val, GLenum* target)
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{
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for (GLuint i = 0; i < m_numIndexes; i++) {
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GLint elemIndex = appLoc - m_Indexes[i].appBase;
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if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
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if (m_Indexes[i].type == GL_TEXTURE_2D) {
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m_Indexes[i].samplerValue = val;
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if (target) {
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if (m_Indexes[i].flags & INDEX_FLAG_SAMPLER_EXTERNAL) {
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*target = GL_TEXTURE_EXTERNAL_OES;
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} else {
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*target = GL_TEXTURE_2D;
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}
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}
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return true;
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}
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}
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}
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return false;
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}
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bool ProgramData::attachShader(GLuint shader)
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{
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size_t n = m_shaders.size();
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for (size_t i = 0; i < n; i++) {
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if (m_shaders[i] == shader) {
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return false;
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}
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}
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// AKA m_shaders.push_back(), but that has an ambiguous call to insertAt()
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// due to the default parameters. This is the desired insertAt() overload.
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m_shaders.insertAt(shader, m_shaders.size(), 1);
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return true;
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}
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bool ProgramData::detachShader(GLuint shader)
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{
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size_t n = m_shaders.size();
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for (size_t i = 0; i < n; i++) {
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if (m_shaders[i] == shader) {
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m_shaders.removeAt(i);
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return true;
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}
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}
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return false;
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}
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/***** GLSharedGroup ****/
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GLSharedGroup::GLSharedGroup() :
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m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
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m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
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m_shaders(android::DefaultKeyedVector<GLuint, ShaderData*>(NULL))
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{
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}
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GLSharedGroup::~GLSharedGroup()
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{
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m_buffers.clear();
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m_programs.clear();
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}
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BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
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{
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android::AutoMutex _lock(m_lock);
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return m_buffers.valueFor(bufferId);
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}
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void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
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{
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android::AutoMutex _lock(m_lock);
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m_buffers.add(bufferId, new BufferData(size, data));
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}
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void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
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{
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android::AutoMutex _lock(m_lock);
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m_buffers.replaceValueFor(bufferId, new BufferData(size, data));
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}
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GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
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{
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android::AutoMutex _lock(m_lock);
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BufferData * buf = m_buffers.valueFor(bufferId);
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if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
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//it's safe to update now
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memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size);
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return GL_NO_ERROR;
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}
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void GLSharedGroup::deleteBufferData(GLuint bufferId)
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{
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android::AutoMutex _lock(m_lock);
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m_buffers.removeItem(bufferId);
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}
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void GLSharedGroup::addProgramData(GLuint program)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData *pData = m_programs.valueFor(program);
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if (pData)
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{
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m_programs.removeItem(program);
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delete pData;
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}
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m_programs.add(program,new ProgramData());
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}
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void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData *pData = m_programs.valueFor(program);
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if (pData)
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{
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pData->initProgramData(numIndexes);
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}
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}
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bool GLSharedGroup::isProgramInitialized(GLuint program)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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if (pData)
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{
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return pData->isInitialized();
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}
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return false;
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}
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void GLSharedGroup::deleteProgramData(GLuint program)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData *pData = m_programs.valueFor(program);
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if (pData)
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delete pData;
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m_programs.removeItem(program);
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}
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void GLSharedGroup::attachShader(GLuint program, GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* programData = m_programs.valueFor(program);
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ssize_t idx = m_shaders.indexOfKey(shader);
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if (programData && idx >= 0) {
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if (programData->attachShader(shader)) {
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refShaderDataLocked(idx);
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}
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}
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}
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void GLSharedGroup::detachShader(GLuint program, GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* programData = m_programs.valueFor(program);
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ssize_t idx = m_shaders.indexOfKey(shader);
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if (programData && idx >= 0) {
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if (programData->detachShader(shader)) {
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unrefShaderDataLocked(idx);
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}
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}
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}
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void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type, const char* name)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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if (pData)
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{
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pData->setIndexInfo(index,base,size,type);
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if (type == GL_SAMPLER_2D) {
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size_t n = pData->getNumShaders();
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for (size_t i = 0; i < n; i++) {
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GLuint shaderId = pData->getShader(i);
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ShaderData* shader = m_shaders.valueFor(shaderId);
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if (!shader) continue;
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ShaderData::StringList::iterator nameIter = shader->samplerExternalNames.begin();
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ShaderData::StringList::iterator nameEnd = shader->samplerExternalNames.end();
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while (nameIter != nameEnd) {
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if (*nameIter == name) {
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pData->setIndexFlags(index, ProgramData::INDEX_FLAG_SAMPLER_EXTERNAL);
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break;
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}
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++nameIter;
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}
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}
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}
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}
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}
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GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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GLenum type=0;
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if (pData)
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{
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type = pData->getTypeForLocation(location);
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}
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return type;
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}
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bool GLSharedGroup::isProgram(GLuint program)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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return (pData!=NULL);
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}
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void GLSharedGroup::setupLocationShiftWAR(GLuint program)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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if (pData) pData->setupLocationShiftWAR();
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}
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GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
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else return hostLoc;
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}
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GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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if (pData) return pData->locationWARAppToHost(appLoc);
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else return appLoc;
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}
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bool GLSharedGroup::needUniformLocationWAR(GLuint program)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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if (pData) return pData->needUniformLocationWAR();
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return false;
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}
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GLint GLSharedGroup::getNextSamplerUniform(GLuint program, GLint index, GLint* val, GLenum* target) const
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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return pData ? pData->getNextSamplerUniform(index, val, target) : -1;
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}
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bool GLSharedGroup::setSamplerUniform(GLuint program, GLint appLoc, GLint val, GLenum* target)
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{
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android::AutoMutex _lock(m_lock);
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ProgramData* pData = m_programs.valueFor(program);
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return pData ? pData->setSamplerUniform(appLoc, val, target) : false;
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}
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bool GLSharedGroup::addShaderData(GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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ShaderData* data = new ShaderData;
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if (data) {
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if (m_shaders.add(shader, data) < 0) {
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delete data;
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data = NULL;
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}
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data->refcount = 1;
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}
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return data != NULL;
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}
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ShaderData* GLSharedGroup::getShaderData(GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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return m_shaders.valueFor(shader);
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}
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void GLSharedGroup::unrefShaderData(GLuint shader)
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{
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android::AutoMutex _lock(m_lock);
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ssize_t idx = m_shaders.indexOfKey(shader);
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if (idx >= 0) {
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unrefShaderDataLocked(idx);
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}
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}
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void GLSharedGroup::refShaderDataLocked(ssize_t shaderIdx)
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{
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assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
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ShaderData* data = m_shaders.valueAt(shaderIdx);
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data->refcount++;
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}
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void GLSharedGroup::unrefShaderDataLocked(ssize_t shaderIdx)
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{
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assert(shaderIdx >= 0 && shaderIdx <= m_shaders.size());
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ShaderData* data = m_shaders.valueAt(shaderIdx);
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if (--data->refcount == 0) {
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delete data;
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m_shaders.removeItemsAt(shaderIdx);
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}
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}
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