Because of the way the SDK and Android system images are branched,
host code that goes into the SDK tools can't live in the same
repository as code that goes into the system image. This change keeps
the emugl host code in sdk.git/emulator/opengl while moving the emugl
system code to development.git/tools/emulator/opengl.
A few changes were made beyond simply cloning the directories:
(a) Makefiles were modified to only build the relevant components. Not
doing so would break the build due to having multiple rule
definitions.
(b) Protocol spec files were moved from the guest encoder directories
to the host decoder directories. The decoder must support older
versions of the protocol, but not newer versions, so it makes
sense to keep the latest version of the protocol spec with the
decoder.
(c) Along with that, the encoder is now built from checked in
generated encoder source rather than directly from the protocol
spec. The generated code must be updated manually. This makes it
possible to freeze the system encoder version without freezing the
host decoder version, and also makes it very obvious when a
protocol changes is happening that will require special
backwards-compatibility support in the decoder/renderer.
(d) Host-only and system-only code were removed from the repository
where they aren't used.
(e) README and DESIGN documents were updated to reflect this split.
No actual source code was changed due to the above.
Change-Id: I2c936101ea0405b372750d36ba0f01e84d719c43
990 lines
36 KiB
C++
990 lines
36 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "GLEncoder.h"
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#include "glUtils.h"
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#include "FixedBuffer.h"
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#include <cutils/log.h>
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#include <assert.h>
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#ifndef MIN
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#define MIN(a, b) ((a) < (b) ? (a) : (b))
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#endif
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static GLubyte *gVendorString= (GLubyte *) "Android";
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static GLubyte *gRendererString= (GLubyte *) "Android HW-GLES 1.0";
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static GLubyte *gVersionString= (GLubyte *) "OpenGL ES-CM 1.0";
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static GLubyte *gExtensionsString= (GLubyte *) ""; // no extensions at this point;
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#define SET_ERROR_IF(condition,err) if((condition)) { \
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ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
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ctx->setError(err); \
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return; \
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}
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#define RET_AND_SET_ERROR_IF(condition,err,ret) if((condition)) { \
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ALOGE("%s:%s:%d GL error 0x%x\n", __FILE__, __FUNCTION__, __LINE__, err); \
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ctx->setError(err); \
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return ret; \
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}
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GLenum GLEncoder::s_glGetError(void * self)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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GLenum err = ctx->getError();
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if(err != GL_NO_ERROR) {
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ctx->setError(GL_NO_ERROR);
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return err;
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}
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return ctx->m_glGetError_enc(self);
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}
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GLint * GLEncoder::getCompressedTextureFormats()
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{
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if (m_compressedTextureFormats == NULL) {
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this->glGetIntegerv(this, GL_NUM_COMPRESSED_TEXTURE_FORMATS,
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&m_num_compressedTextureFormats);
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if (m_num_compressedTextureFormats > 0) {
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// get number of texture formats;
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m_compressedTextureFormats = new GLint[m_num_compressedTextureFormats];
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this->glGetCompressedTextureFormats(this, m_num_compressedTextureFormats, m_compressedTextureFormats);
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}
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}
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return m_compressedTextureFormats;
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}
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void GLEncoder::s_glGetIntegerv(void *self, GLenum param, GLint *ptr)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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GLClientState* state = ctx->m_state;
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switch (param) {
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case GL_COMPRESSED_TEXTURE_FORMATS: {
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GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
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if (ctx->m_num_compressedTextureFormats > 0 &&
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compressedTextureFormats != NULL) {
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memcpy(ptr, compressedTextureFormats,
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ctx->m_num_compressedTextureFormats * sizeof(GLint));
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}
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break;
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}
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case GL_MAX_TEXTURE_UNITS:
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ctx->m_glGetIntegerv_enc(self, param, ptr);
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*ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS);
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break;
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case GL_TEXTURE_BINDING_2D:
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*ptr = state->getBoundTexture(GL_TEXTURE_2D);
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break;
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case GL_TEXTURE_BINDING_EXTERNAL_OES:
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*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
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break;
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default:
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if (!state->getClientStateParameter<GLint>(param,ptr)) {
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ctx->m_glGetIntegerv_enc(self, param, ptr);
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}
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break;
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}
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}
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void GLEncoder::s_glGetFloatv(void *self, GLenum param, GLfloat *ptr)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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GLClientState* state = ctx->m_state;
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switch (param) {
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case GL_COMPRESSED_TEXTURE_FORMATS: {
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GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
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if (ctx->m_num_compressedTextureFormats > 0 &&
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compressedTextureFormats != NULL) {
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for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
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ptr[i] = (GLfloat) compressedTextureFormats[i];
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}
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}
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break;
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}
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case GL_MAX_TEXTURE_UNITS:
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ctx->m_glGetFloatv_enc(self, param, ptr);
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*ptr = MIN(*ptr, (GLfloat)GLClientState::MAX_TEXTURE_UNITS);
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break;
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case GL_TEXTURE_BINDING_2D:
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*ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_2D);
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break;
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case GL_TEXTURE_BINDING_EXTERNAL_OES:
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*ptr = (GLfloat)state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES);
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break;
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default:
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if (!state->getClientStateParameter<GLfloat>(param,ptr)) {
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ctx->m_glGetFloatv_enc(self, param, ptr);
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}
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break;
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}
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}
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void GLEncoder::s_glGetFixedv(void *self, GLenum param, GLfixed *ptr)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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GLClientState* state = ctx->m_state;
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switch (param) {
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case GL_COMPRESSED_TEXTURE_FORMATS: {
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GLint * compressedTextureFormats = ctx->getCompressedTextureFormats();
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if (ctx->m_num_compressedTextureFormats > 0 &&
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compressedTextureFormats != NULL) {
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for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
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ptr[i] = compressedTextureFormats[i] << 16;
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}
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}
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break;
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}
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case GL_MAX_TEXTURE_UNITS:
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ctx->m_glGetFixedv_enc(self, param, ptr);
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*ptr = MIN(*ptr, GLClientState::MAX_TEXTURE_UNITS << 16);
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break;
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case GL_TEXTURE_BINDING_2D:
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*ptr = state->getBoundTexture(GL_TEXTURE_2D) << 16;
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break;
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case GL_TEXTURE_BINDING_EXTERNAL_OES:
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*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) << 16;
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break;
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default:
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if (!state->getClientStateParameter<GLfixed>(param,ptr)) {
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ctx->m_glGetFixedv_enc(self, param, ptr);
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}
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break;
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}
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}
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void GLEncoder::s_glGetBooleanv(void *self, GLenum param, GLboolean *ptr)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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GLClientState* state = ctx->m_state;
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switch (param) {
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case GL_COMPRESSED_TEXTURE_FORMATS: {
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GLint* compressedTextureFormats = ctx->getCompressedTextureFormats();
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if (ctx->m_num_compressedTextureFormats > 0 &&
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compressedTextureFormats != NULL) {
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for (int i = 0; i < ctx->m_num_compressedTextureFormats; i++) {
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ptr[i] = compressedTextureFormats[i] != 0 ? GL_TRUE : GL_FALSE;
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}
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}
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break;
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}
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case GL_TEXTURE_BINDING_2D:
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*ptr = state->getBoundTexture(GL_TEXTURE_2D) != 0 ? GL_TRUE : GL_FALSE;
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break;
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case GL_TEXTURE_BINDING_EXTERNAL_OES:
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*ptr = state->getBoundTexture(GL_TEXTURE_EXTERNAL_OES) != 0
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? GL_TRUE : GL_FALSE;
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break;
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default:
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if (!state->getClientStateParameter<GLboolean>(param,ptr)) {
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ctx->m_glGetBooleanv_enc(self, param, ptr);
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}
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break;
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}
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}
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void GLEncoder::s_glGetPointerv(void * self, GLenum param, GLvoid **params)
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{
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GLEncoder * ctx = (GLEncoder *) self;
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assert(ctx->m_state != NULL);
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ctx->m_state->getClientStatePointer(param,params);
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}
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void GLEncoder::s_glFlush(void *self)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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ctx->m_glFlush_enc(self);
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ctx->m_stream->flush();
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}
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const GLubyte *GLEncoder::s_glGetString(void *self, GLenum name)
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{
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GLubyte *retval = (GLubyte *) "";
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switch(name) {
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case GL_VENDOR:
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retval = gVendorString;
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break;
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case GL_RENDERER:
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retval = gRendererString;
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break;
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case GL_VERSION:
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retval = gVersionString;
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break;
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case GL_EXTENSIONS:
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retval = gExtensionsString;
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break;
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}
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return retval;
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}
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void GLEncoder::s_glPixelStorei(void *self, GLenum param, GLint value)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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ctx->m_glPixelStorei_enc(ctx, param, value);
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ALOG_ASSERT(ctx->m_state, "GLEncoder::s_glPixelStorei");
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ctx->m_state->setPixelStore(param, value);
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}
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void GLEncoder::s_glVertexPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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ctx->m_state->setState(GLClientState::VERTEX_LOCATION, size, type, false, stride, data);
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}
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void GLEncoder::s_glNormalPointer(void *self, GLenum type, GLsizei stride, const void *data)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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ctx->m_state->setState(GLClientState::NORMAL_LOCATION, 3, type, false, stride, data);
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}
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void GLEncoder::s_glColorPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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ctx->m_state->setState(GLClientState::COLOR_LOCATION, size, type, false, stride, data);
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}
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void GLEncoder::s_glPointsizePointer(void *self, GLenum type, GLsizei stride, const void *data)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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ctx->m_state->setState(GLClientState::POINTSIZE_LOCATION, 1, type, false, stride, data);
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}
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void GLEncoder::s_glClientActiveTexture(void *self, GLenum texture)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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ctx->m_state->setActiveTexture(texture - GL_TEXTURE0);
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}
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void GLEncoder::s_glTexcoordPointer(void *self, int size, GLenum type, GLsizei stride, const void *data)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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int loc = ctx->m_state->getLocation(GL_TEXTURE_COORD_ARRAY);
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ctx->m_state->setState(loc, size, type, false, stride, data);
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}
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void GLEncoder::s_glMatrixIndexPointerOES(void *self, int size, GLenum type, GLsizei stride, const void * data)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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int loc = ctx->m_state->getLocation(GL_MATRIX_INDEX_ARRAY_OES);
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ctx->m_state->setState(loc, size, type, false, stride, data);
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}
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void GLEncoder::s_glWeightPointerOES(void * self, int size, GLenum type, GLsizei stride, const void * data)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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assert(ctx->m_state != NULL);
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int loc = ctx->m_state->getLocation(GL_WEIGHT_ARRAY_OES);
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ctx->m_state->setState(loc, size, type, false, stride, data);
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}
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void GLEncoder::s_glEnableClientState(void *self, GLenum state)
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{
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GLEncoder *ctx = (GLEncoder *) self;
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assert(ctx->m_state != NULL);
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int loc = ctx->m_state->getLocation(state);
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ctx->m_state->enable(loc, 1);
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}
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void GLEncoder::s_glDisableClientState(void *self, GLenum state)
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{
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GLEncoder *ctx = (GLEncoder *) self;
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assert(ctx->m_state != NULL);
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int loc = ctx->m_state->getLocation(state);
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ctx->m_state->enable(loc, 0);
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}
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GLboolean GLEncoder::s_glIsEnabled(void *self, GLenum cap)
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{
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GLEncoder *ctx = (GLEncoder *) self;
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assert(ctx->m_state != NULL);
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int loc = ctx->m_state->getLocation(cap);
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const GLClientState::VertexAttribState *state = ctx->m_state->getState(loc);
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if (state!=NULL)
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return state->enabled;
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return ctx->m_glIsEnabled_enc(self,cap);
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}
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void GLEncoder::s_glBindBuffer(void *self, GLenum target, GLuint id)
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{
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GLEncoder *ctx = (GLEncoder *) self;
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assert(ctx->m_state != NULL);
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ctx->m_state->bindBuffer(target, id);
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// TODO set error state if needed;
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ctx->m_glBindBuffer_enc(self, target, id);
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}
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void GLEncoder::s_glBufferData(void * self, GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
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{
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GLEncoder *ctx = (GLEncoder *) self;
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GLuint bufferId = ctx->m_state->getBuffer(target);
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SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
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SET_ERROR_IF(size<0, GL_INVALID_VALUE);
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ctx->m_shared->updateBufferData(bufferId, size, (void*)data);
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ctx->m_glBufferData_enc(self, target, size, data, usage);
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}
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void GLEncoder::s_glBufferSubData(void * self, GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
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{
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GLEncoder *ctx = (GLEncoder *) self;
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GLuint bufferId = ctx->m_state->getBuffer(target);
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SET_ERROR_IF(bufferId==0, GL_INVALID_OPERATION);
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GLenum res = ctx->m_shared->subUpdateBufferData(bufferId, offset, size, (void*)data);
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SET_ERROR_IF(res, res);
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ctx->m_glBufferSubData_enc(self, target, offset, size, data);
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}
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void GLEncoder::s_glDeleteBuffers(void * self, GLsizei n, const GLuint * buffers)
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{
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GLEncoder *ctx = (GLEncoder *) self;
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SET_ERROR_IF(n<0, GL_INVALID_VALUE);
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for (int i=0; i<n; i++) {
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ctx->m_shared->deleteBufferData(buffers[i]);
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ctx->m_glDeleteBuffers_enc(self,1,&buffers[i]);
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}
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}
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void GLEncoder::sendVertexData(unsigned int first, unsigned int count)
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{
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assert(m_state != NULL);
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for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
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bool enableDirty;
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const GLClientState::VertexAttribState *state = m_state->getStateAndEnableDirty(i, &enableDirty);
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// do not process if state not valid
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if (!state) continue;
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// do not send disable state if state was already disabled
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if (!enableDirty && !state->enabled) continue;
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if ( i >= GLClientState::TEXCOORD0_LOCATION &&
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i <= GLClientState::TEXCOORD7_LOCATION ) {
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m_glClientActiveTexture_enc(this, GL_TEXTURE0 + i - GLClientState::TEXCOORD0_LOCATION);
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}
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if (state->enabled) {
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if (enableDirty)
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m_glEnableClientState_enc(this, state->glConst);
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unsigned int datalen = state->elementSize * count;
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int stride = state->stride;
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if (stride == 0) stride = state->elementSize;
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int firstIndex = stride * first;
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if (state->bufferObject == 0) {
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switch(i) {
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case GLClientState::VERTEX_LOCATION:
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this->glVertexPointerData(this, state->size, state->type, state->stride,
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(unsigned char *)state->data + firstIndex, datalen);
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break;
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case GLClientState::NORMAL_LOCATION:
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this->glNormalPointerData(this, state->type, state->stride,
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(unsigned char *)state->data + firstIndex, datalen);
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break;
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case GLClientState::COLOR_LOCATION:
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this->glColorPointerData(this, state->size, state->type, state->stride,
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(unsigned char *)state->data + firstIndex, datalen);
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break;
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case GLClientState::TEXCOORD0_LOCATION:
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case GLClientState::TEXCOORD1_LOCATION:
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case GLClientState::TEXCOORD2_LOCATION:
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case GLClientState::TEXCOORD3_LOCATION:
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case GLClientState::TEXCOORD4_LOCATION:
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case GLClientState::TEXCOORD5_LOCATION:
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case GLClientState::TEXCOORD6_LOCATION:
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case GLClientState::TEXCOORD7_LOCATION:
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this->glTexCoordPointerData(this, i - GLClientState::TEXCOORD0_LOCATION, state->size, state->type, state->stride,
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(unsigned char *)state->data + firstIndex, datalen);
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break;
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case GLClientState::POINTSIZE_LOCATION:
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this->glPointSizePointerData(this, state->type, state->stride,
|
|
(unsigned char *) state->data + firstIndex, datalen);
|
|
break;
|
|
case GLClientState::WEIGHT_LOCATION:
|
|
this->glWeightPointerData(this, state->size, state->type, state->stride,
|
|
(unsigned char * ) state->data + firstIndex, datalen);
|
|
break;
|
|
case GLClientState::MATRIXINDEX_LOCATION:
|
|
this->glMatrixIndexPointerData(this, state->size, state->type, state->stride,
|
|
(unsigned char *)state->data + firstIndex, datalen);
|
|
break;
|
|
}
|
|
} else {
|
|
this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, state->bufferObject);
|
|
|
|
switch(i) {
|
|
case GLClientState::VERTEX_LOCATION:
|
|
this->glVertexPointerOffset(this, state->size, state->type, state->stride,
|
|
(GLuint)state->data + firstIndex);
|
|
break;
|
|
case GLClientState::NORMAL_LOCATION:
|
|
this->glNormalPointerOffset(this, state->type, state->stride,
|
|
(GLuint) state->data + firstIndex);
|
|
break;
|
|
case GLClientState::POINTSIZE_LOCATION:
|
|
this->glPointSizePointerOffset(this, state->type, state->stride,
|
|
(GLuint) state->data + firstIndex);
|
|
break;
|
|
case GLClientState::COLOR_LOCATION:
|
|
this->glColorPointerOffset(this, state->size, state->type, state->stride,
|
|
(GLuint) state->data + firstIndex);
|
|
break;
|
|
case GLClientState::TEXCOORD0_LOCATION:
|
|
case GLClientState::TEXCOORD1_LOCATION:
|
|
case GLClientState::TEXCOORD2_LOCATION:
|
|
case GLClientState::TEXCOORD3_LOCATION:
|
|
case GLClientState::TEXCOORD4_LOCATION:
|
|
case GLClientState::TEXCOORD5_LOCATION:
|
|
case GLClientState::TEXCOORD6_LOCATION:
|
|
case GLClientState::TEXCOORD7_LOCATION:
|
|
this->glTexCoordPointerOffset(this, state->size, state->type, state->stride,
|
|
(GLuint) state->data + firstIndex);
|
|
break;
|
|
case GLClientState::WEIGHT_LOCATION:
|
|
this->glWeightPointerOffset(this,state->size,state->type,state->stride,
|
|
(GLuint)state->data+firstIndex);
|
|
break;
|
|
case GLClientState::MATRIXINDEX_LOCATION:
|
|
this->glMatrixIndexPointerOffset(this,state->size,state->type,state->stride,
|
|
(GLuint)state->data+firstIndex);
|
|
break;
|
|
}
|
|
this->m_glBindBuffer_enc(this, GL_ARRAY_BUFFER, m_state->currentArrayVbo());
|
|
}
|
|
} else {
|
|
this->m_glDisableClientState_enc(this, state->glConst);
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLEncoder::s_glDrawArrays(void *self, GLenum mode, GLint first, GLsizei count)
|
|
{
|
|
GLEncoder *ctx = (GLEncoder *)self;
|
|
|
|
ctx->sendVertexData(first, count);
|
|
ctx->m_glDrawArrays_enc(ctx, mode, /*first*/ 0, count);
|
|
}
|
|
|
|
void GLEncoder::s_glDrawElements(void *self, GLenum mode, GLsizei count, GLenum type, const void *indices)
|
|
{
|
|
|
|
GLEncoder *ctx = (GLEncoder *)self;
|
|
assert(ctx->m_state != NULL);
|
|
SET_ERROR_IF(count<0, GL_INVALID_VALUE);
|
|
|
|
bool has_immediate_arrays = false;
|
|
bool has_indirect_arrays = false;
|
|
|
|
for (int i = 0; i < GLClientState::LAST_LOCATION; i++) {
|
|
const GLClientState::VertexAttribState *state = ctx->m_state->getState(i);
|
|
if (state->enabled) {
|
|
if (state->bufferObject != 0) {
|
|
has_indirect_arrays = true;
|
|
} else {
|
|
has_immediate_arrays = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (!has_immediate_arrays && !has_indirect_arrays) {
|
|
ALOGE("glDrawElements: no data bound to the command - ignoring\n");
|
|
return;
|
|
}
|
|
|
|
bool adjustIndices = true;
|
|
if (ctx->m_state->currentIndexVbo() != 0) {
|
|
if (!has_immediate_arrays) {
|
|
ctx->sendVertexData(0, count);
|
|
ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, ctx->m_state->currentIndexVbo());
|
|
ctx->glDrawElementsOffset(ctx, mode, count, type, (GLuint)indices);
|
|
adjustIndices = false;
|
|
} else {
|
|
BufferData * buf = ctx->m_shared->getBufferData(ctx->m_state->currentIndexVbo());
|
|
ctx->m_glBindBuffer_enc(self, GL_ELEMENT_ARRAY_BUFFER, 0);
|
|
indices = (void*)((GLintptr)buf->m_fixedBuffer.ptr() + (GLintptr)indices);
|
|
}
|
|
}
|
|
if (adjustIndices) {
|
|
void *adjustedIndices = (void*)indices;
|
|
int minIndex = 0, maxIndex = 0;
|
|
|
|
switch(type) {
|
|
case GL_BYTE:
|
|
case GL_UNSIGNED_BYTE:
|
|
GLUtils::minmax<unsigned char>((unsigned char *)indices, count, &minIndex, &maxIndex);
|
|
if (minIndex != 0) {
|
|
adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
|
|
GLUtils::shiftIndices<unsigned char>((unsigned char *)indices,
|
|
(unsigned char *)adjustedIndices,
|
|
count, -minIndex);
|
|
}
|
|
break;
|
|
case GL_SHORT:
|
|
case GL_UNSIGNED_SHORT:
|
|
GLUtils::minmax<unsigned short>((unsigned short *)indices, count, &minIndex, &maxIndex);
|
|
if (minIndex != 0) {
|
|
adjustedIndices = ctx->m_fixedBuffer.alloc(glSizeof(type) * count);
|
|
GLUtils::shiftIndices<unsigned short>((unsigned short *)indices,
|
|
(unsigned short *)adjustedIndices,
|
|
count, -minIndex);
|
|
}
|
|
break;
|
|
default:
|
|
ALOGE("unsupported index buffer type %d\n", type);
|
|
}
|
|
if (has_indirect_arrays || 1) {
|
|
ctx->sendVertexData(minIndex, maxIndex - minIndex + 1);
|
|
ctx->glDrawElementsData(ctx, mode, count, type, adjustedIndices,
|
|
count * glSizeof(type));
|
|
// XXX - OPTIMIZATION (see the other else branch) should be implemented
|
|
if(!has_indirect_arrays) {
|
|
//ALOGD("unoptimized drawelements !!!\n");
|
|
}
|
|
} else {
|
|
// we are all direct arrays and immidate mode index array -
|
|
// rebuild the arrays and the index array;
|
|
ALOGE("glDrawElements: direct index & direct buffer data - will be implemented in later versions;\n");
|
|
}
|
|
}
|
|
}
|
|
|
|
void GLEncoder::s_glActiveTexture(void* self, GLenum texture)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
GLClientState* state = ctx->m_state;
|
|
GLenum err;
|
|
|
|
if ((err = state->setActiveTextureUnit(texture)) != GL_NO_ERROR) {
|
|
ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
|
|
ctx->setError(err);
|
|
return;
|
|
}
|
|
|
|
ctx->m_glActiveTexture_enc(ctx, texture);
|
|
}
|
|
|
|
void GLEncoder::s_glBindTexture(void* self, GLenum target, GLuint texture)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
GLClientState* state = ctx->m_state;
|
|
GLenum err;
|
|
|
|
GLboolean firstUse;
|
|
if ((err = state->bindTexture(target, texture, &firstUse)) != GL_NO_ERROR) {
|
|
ALOGE("%s:%s:%d GL error %#x\n", __FILE__, __FUNCTION__, __LINE__, err);
|
|
ctx->setError(err);
|
|
return;
|
|
}
|
|
|
|
if (target != GL_TEXTURE_2D && target != GL_TEXTURE_EXTERNAL_OES) {
|
|
ctx->m_glBindTexture_enc(ctx, target, texture);
|
|
return;
|
|
}
|
|
|
|
GLenum priorityTarget = state->getPriorityEnabledTarget(GL_TEXTURE_2D);
|
|
|
|
if (target == GL_TEXTURE_EXTERNAL_OES && firstUse) {
|
|
// set TEXTURE_EXTERNAL_OES default states which differ from TEXTURE_2D
|
|
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
|
|
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
|
|
GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
|
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
|
|
GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
|
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D,
|
|
GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
|
|
|
if (target != priorityTarget) {
|
|
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
|
|
state->getBoundTexture(GL_TEXTURE_2D));
|
|
}
|
|
}
|
|
|
|
if (target == priorityTarget) {
|
|
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D, texture);
|
|
}
|
|
}
|
|
|
|
void GLEncoder::s_glDeleteTextures(void* self, GLsizei n, const GLuint* textures)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
GLClientState* state = ctx->m_state;
|
|
|
|
state->deleteTextures(n, textures);
|
|
ctx->m_glDeleteTextures_enc(ctx, n, textures);
|
|
}
|
|
|
|
void GLEncoder::s_glDisable(void* self, GLenum cap)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
GLClientState* state = ctx->m_state;
|
|
|
|
if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
|
|
GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
|
|
state->disableTextureTarget(cap);
|
|
GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
|
|
|
|
if (prevTarget != currTarget) {
|
|
if (currTarget == GL_INVALID_ENUM) {
|
|
ctx->m_glDisable_enc(ctx, GL_TEXTURE_2D);
|
|
currTarget = GL_TEXTURE_2D;
|
|
}
|
|
// maintain the invariant that when TEXTURE_EXTERNAL_OES is
|
|
// disabled, the TEXTURE_2D binding is active, even if
|
|
// TEXTURE_2D is also disabled.
|
|
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
|
|
state->getBoundTexture(currTarget));
|
|
}
|
|
|
|
} else {
|
|
ctx->m_glDisable_enc(ctx, cap);
|
|
}
|
|
}
|
|
|
|
void GLEncoder::s_glEnable(void* self, GLenum cap)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
GLClientState* state = ctx->m_state;
|
|
|
|
if (cap == GL_TEXTURE_2D || cap == GL_TEXTURE_EXTERNAL_OES) {
|
|
GLenum prevTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
|
|
state->enableTextureTarget(cap);
|
|
GLenum currTarget = state->getPriorityEnabledTarget(GL_INVALID_ENUM);
|
|
|
|
if (prevTarget != currTarget) {
|
|
if (prevTarget == GL_INVALID_ENUM) {
|
|
ctx->m_glEnable_enc(ctx, GL_TEXTURE_2D);
|
|
}
|
|
if (currTarget == GL_TEXTURE_EXTERNAL_OES) {
|
|
ctx->m_glBindTexture_enc(ctx, GL_TEXTURE_2D,
|
|
state->getBoundTexture(currTarget));
|
|
}
|
|
}
|
|
|
|
} else {
|
|
ctx->m_glEnable_enc(ctx, cap);
|
|
}
|
|
}
|
|
|
|
void GLEncoder::s_glGetTexParameterfv(void* self,
|
|
GLenum target, GLenum pname, GLfloat* params)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
const GLClientState* state = ctx->m_state;
|
|
|
|
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
|
ctx->override2DTextureTarget(target);
|
|
ctx->m_glGetTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
|
ctx->restore2DTextureTarget();
|
|
} else {
|
|
ctx->m_glGetTexParameterfv_enc(ctx, target, pname, params);
|
|
}
|
|
}
|
|
|
|
void GLEncoder::s_glGetTexParameteriv(void* self,
|
|
GLenum target, GLenum pname, GLint* params)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
const GLClientState* state = ctx->m_state;
|
|
|
|
switch (pname) {
|
|
case GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES:
|
|
*params = 1;
|
|
break;
|
|
|
|
default:
|
|
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
|
ctx->override2DTextureTarget(target);
|
|
ctx->m_glGetTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
|
ctx->restore2DTextureTarget();
|
|
} else {
|
|
ctx->m_glGetTexParameteriv_enc(ctx, target, pname, params);
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
void GLEncoder::s_glGetTexParameterxv(void* self,
|
|
GLenum target, GLenum pname, GLfixed* params)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
const GLClientState* state = ctx->m_state;
|
|
|
|
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
|
ctx->override2DTextureTarget(target);
|
|
ctx->m_glGetTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
|
ctx->restore2DTextureTarget();
|
|
} else {
|
|
ctx->m_glGetTexParameterxv_enc(ctx, target, pname, params);
|
|
}
|
|
}
|
|
|
|
static bool isValidTextureExternalParam(GLenum pname, GLenum param)
|
|
{
|
|
switch (pname) {
|
|
case GL_TEXTURE_MIN_FILTER:
|
|
case GL_TEXTURE_MAG_FILTER:
|
|
return param == GL_NEAREST || param == GL_LINEAR;
|
|
|
|
case GL_TEXTURE_WRAP_S:
|
|
case GL_TEXTURE_WRAP_T:
|
|
return param == GL_CLAMP_TO_EDGE;
|
|
|
|
case GL_GENERATE_MIPMAP:
|
|
return param == GL_FALSE;
|
|
|
|
default:
|
|
return true;
|
|
}
|
|
}
|
|
|
|
void GLEncoder::s_glTexParameterf(void* self,
|
|
GLenum target, GLenum pname, GLfloat param)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
const GLClientState* state = ctx->m_state;
|
|
|
|
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
|
!isValidTextureExternalParam(pname, (GLenum)param)),
|
|
GL_INVALID_ENUM);
|
|
|
|
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
|
ctx->override2DTextureTarget(target);
|
|
ctx->m_glTexParameterf_enc(ctx, GL_TEXTURE_2D, pname, param);
|
|
ctx->restore2DTextureTarget();
|
|
} else {
|
|
ctx->m_glTexParameterf_enc(ctx, target, pname, param);
|
|
}
|
|
}
|
|
|
|
void GLEncoder::s_glTexParameterfv(void* self,
|
|
GLenum target, GLenum pname, const GLfloat* params)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
const GLClientState* state = ctx->m_state;
|
|
|
|
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
|
!isValidTextureExternalParam(pname, (GLenum)params[0])),
|
|
GL_INVALID_ENUM);
|
|
|
|
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
|
ctx->override2DTextureTarget(target);
|
|
ctx->m_glTexParameterfv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
|
ctx->restore2DTextureTarget();
|
|
} else {
|
|
ctx->m_glTexParameterfv_enc(ctx, target, pname, params);
|
|
}
|
|
}
|
|
|
|
void GLEncoder::s_glTexParameteri(void* self,
|
|
GLenum target, GLenum pname, GLint param)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
const GLClientState* state = ctx->m_state;
|
|
|
|
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
|
!isValidTextureExternalParam(pname, (GLenum)param)),
|
|
GL_INVALID_ENUM);
|
|
|
|
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
|
ctx->override2DTextureTarget(target);
|
|
ctx->m_glTexParameteri_enc(ctx, GL_TEXTURE_2D, pname, param);
|
|
ctx->restore2DTextureTarget();
|
|
} else {
|
|
ctx->m_glTexParameteri_enc(ctx, target, pname, param);
|
|
}
|
|
}
|
|
|
|
void GLEncoder::s_glTexParameterx(void* self,
|
|
GLenum target, GLenum pname, GLfixed param)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
const GLClientState* state = ctx->m_state;
|
|
|
|
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
|
!isValidTextureExternalParam(pname, (GLenum)param)),
|
|
GL_INVALID_ENUM);
|
|
|
|
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
|
ctx->override2DTextureTarget(target);
|
|
ctx->m_glTexParameterx_enc(ctx, GL_TEXTURE_2D, pname, param);
|
|
ctx->restore2DTextureTarget();
|
|
} else {
|
|
ctx->m_glTexParameterx_enc(ctx, target, pname, param);
|
|
}
|
|
}
|
|
|
|
void GLEncoder::s_glTexParameteriv(void* self,
|
|
GLenum target, GLenum pname, const GLint* params)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
const GLClientState* state = ctx->m_state;
|
|
|
|
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
|
!isValidTextureExternalParam(pname, (GLenum)params[0])),
|
|
GL_INVALID_ENUM);
|
|
|
|
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
|
ctx->override2DTextureTarget(target);
|
|
ctx->m_glTexParameteriv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
|
ctx->restore2DTextureTarget();
|
|
} else {
|
|
ctx->m_glTexParameteriv_enc(ctx, target, pname, params);
|
|
}
|
|
}
|
|
|
|
void GLEncoder::s_glTexParameterxv(void* self,
|
|
GLenum target, GLenum pname, const GLfixed* params)
|
|
{
|
|
GLEncoder* ctx = (GLEncoder*)self;
|
|
const GLClientState* state = ctx->m_state;
|
|
|
|
SET_ERROR_IF((target == GL_TEXTURE_EXTERNAL_OES &&
|
|
!isValidTextureExternalParam(pname, (GLenum)params[0])),
|
|
GL_INVALID_ENUM);
|
|
|
|
if (target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) {
|
|
ctx->override2DTextureTarget(target);
|
|
ctx->m_glTexParameterxv_enc(ctx, GL_TEXTURE_2D, pname, params);
|
|
ctx->restore2DTextureTarget();
|
|
} else {
|
|
ctx->m_glTexParameterxv_enc(ctx, target, pname, params);
|
|
}
|
|
}
|
|
|
|
void GLEncoder::override2DTextureTarget(GLenum target)
|
|
{
|
|
if ((target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES) &&
|
|
target != m_state->getPriorityEnabledTarget(GL_TEXTURE_2D)) {
|
|
m_glBindTexture_enc(this, GL_TEXTURE_2D,
|
|
m_state->getBoundTexture(target));
|
|
}
|
|
}
|
|
|
|
void GLEncoder::restore2DTextureTarget()
|
|
{
|
|
GLenum priorityTarget = m_state->getPriorityEnabledTarget(GL_TEXTURE_2D);
|
|
m_glBindTexture_enc(this, GL_TEXTURE_2D,
|
|
m_state->getBoundTexture(priorityTarget));
|
|
}
|
|
|
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GLEncoder::GLEncoder(IOStream *stream) : gl_encoder_context_t(stream)
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{
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m_initialized = false;
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m_state = NULL;
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m_error = GL_NO_ERROR;
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m_num_compressedTextureFormats = 0;
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m_compressedTextureFormats = NULL;
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// overrides;
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m_glFlush_enc = set_glFlush(s_glFlush);
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m_glPixelStorei_enc = set_glPixelStorei(s_glPixelStorei);
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m_glVertexPointer_enc = set_glVertexPointer(s_glVertexPointer);
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m_glNormalPointer_enc = set_glNormalPointer(s_glNormalPointer);
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m_glColorPointer_enc = set_glColorPointer(s_glColorPointer);
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m_glPointSizePointerOES_enc = set_glPointSizePointerOES(s_glPointsizePointer);
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m_glClientActiveTexture_enc = set_glClientActiveTexture(s_glClientActiveTexture);
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m_glTexCoordPointer_enc = set_glTexCoordPointer(s_glTexcoordPointer);
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m_glMatrixIndexPointerOES_enc = set_glMatrixIndexPointerOES(s_glMatrixIndexPointerOES);
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m_glWeightPointerOES_enc = set_glWeightPointerOES(s_glWeightPointerOES);
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m_glGetIntegerv_enc = set_glGetIntegerv(s_glGetIntegerv);
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m_glGetFloatv_enc = set_glGetFloatv(s_glGetFloatv);
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m_glGetBooleanv_enc = set_glGetBooleanv(s_glGetBooleanv);
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m_glGetFixedv_enc = set_glGetFixedv(s_glGetFixedv);
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m_glGetPointerv_enc = set_glGetPointerv(s_glGetPointerv);
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m_glBindBuffer_enc = set_glBindBuffer(s_glBindBuffer);
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m_glBufferData_enc = set_glBufferData(s_glBufferData);
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m_glBufferSubData_enc = set_glBufferSubData(s_glBufferSubData);
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m_glDeleteBuffers_enc = set_glDeleteBuffers(s_glDeleteBuffers);
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m_glEnableClientState_enc = set_glEnableClientState(s_glEnableClientState);
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m_glDisableClientState_enc = set_glDisableClientState(s_glDisableClientState);
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m_glIsEnabled_enc = set_glIsEnabled(s_glIsEnabled);
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m_glDrawArrays_enc = set_glDrawArrays(s_glDrawArrays);
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m_glDrawElements_enc = set_glDrawElements(s_glDrawElements);
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set_glGetString(s_glGetString);
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set_glFinish(s_glFinish);
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m_glGetError_enc = set_glGetError(s_glGetError);
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m_glActiveTexture_enc = set_glActiveTexture(s_glActiveTexture);
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m_glBindTexture_enc = set_glBindTexture(s_glBindTexture);
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m_glDeleteTextures_enc = set_glDeleteTextures(s_glDeleteTextures);
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m_glDisable_enc = set_glDisable(s_glDisable);
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m_glEnable_enc = set_glEnable(s_glEnable);
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m_glGetTexParameterfv_enc = set_glGetTexParameterfv(s_glGetTexParameterfv);
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m_glGetTexParameteriv_enc = set_glGetTexParameteriv(s_glGetTexParameteriv);
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m_glGetTexParameterxv_enc = set_glGetTexParameterxv(s_glGetTexParameterxv);
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m_glTexParameterf_enc = set_glTexParameterf(s_glTexParameterf);
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m_glTexParameterfv_enc = set_glTexParameterfv(s_glTexParameterfv);
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m_glTexParameteri_enc = set_glTexParameteri(s_glTexParameteri);
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m_glTexParameterx_enc = set_glTexParameterx(s_glTexParameterx);
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m_glTexParameteriv_enc = set_glTexParameteriv(s_glTexParameteriv);
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m_glTexParameterxv_enc = set_glTexParameterxv(s_glTexParameterxv);
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}
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GLEncoder::~GLEncoder()
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{
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delete [] m_compressedTextureFormats;
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}
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size_t GLEncoder::pixelDataSize(GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
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{
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assert(m_state != NULL);
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return m_state->pixelDataSize(width, height, format, type, pack);
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}
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void GLEncoder::s_glFinish(void *self)
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{
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GLEncoder *ctx = (GLEncoder *)self;
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ctx->glFinishRoundTrip(self);
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}
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