The application provides the window handle to which the OpenglRenderer should render to however only a sub-region of this window needs to be rendered. This change adds this functionality by creating a native child subwindow into which rendering will happen.
38 lines
1.3 KiB
Objective-C
38 lines
1.3 KiB
Objective-C
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "NativeSubWindow.h"
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#include <Cocoa/Cocoa.h>
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EGLNativeWindowType createSubWindow(FBNativeWindowType p_window,
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EGLNativeDisplayType* display_out,
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int x, int y,int width, int height){
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NSRect contentRect = NSMakeRect(x, y, width, height);
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NSView *glView = [[NSView alloc] initWithFrame:contentRect];
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if (glView) {
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NSWindow *win = (NSWindow *)p_window;
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[[win contentView] addSubview:glView];
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[win makeKeyAndOrderFront:nil];
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}
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return (EGLNativeWindowType)glView;
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}
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void destroySubWindow(EGLNativeDisplayType dis,EGLNativeWindowType win){
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if(win){
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delete win;
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}
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}
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