Very simple and dumb, but we now get touch events and fill the window with a color (using OpenGL) based on its location. Change-Id: I6657d2bb013570238bc0fe639f33c59f1ab68872
33 lines
1.2 KiB
C
33 lines
1.2 KiB
C
/*
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* Copyright (C) 2010 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#include <android/native_activity.h>
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#include <android/log.h>
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#include <EGL/egl.h>
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#include <GLES/gl.h>
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#include <GLES/glext.h>
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#define LOGI(...) ((void)__android_log_print(ANDROID_LOG_INFO, "native-activity", __VA_ARGS__))
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#define LOGW(...) ((void)__android_log_print(ANDROID_LOG_WARN, "native-activity", __VA_ARGS__))
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extern const char *EGLstrerror(EGLint err);
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extern int32_t selectConfigForPixelFormat(EGLDisplay dpy, EGLint const* attrs,
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int32_t format, EGLConfig* outConfig);
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extern int32_t selectConfigForNativeWindow(EGLDisplay dpy, EGLint const* attrs,
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EGLNativeWindowType window, EGLConfig* outConfig);
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