3150361b51f3d69fb6f1a6cf75bd395cc1a38a91
- Most of the fixes are about unhandled enums. - Adding an unbindBuffer method to GLEScontext, and use it in the glDeleteBuffers call, so a buffer is not considered bound after it has been deleted. - Handle the case where a call to glCompressedTexImage2D gets NULL as its data (in which case the uncompressTexture function should only calculate the output format, but not attempt to uncompress the NULL data). - A few segfaults. Change-Id: I6a856ea6da1be3b15b41140d6383508a6803897c
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