Those are the host side fixups required for the system to load without failure to the point of bootanimation is run. Change-Id: I42eebb123b05aaf6a0671e91e77a4ba6b330b852
74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderServer.h"
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#include "TcpStream.h"
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#include "RenderThread.h"
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RenderServer::RenderServer() :
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m_listenSock(NULL),
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m_exit(false)
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{
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}
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RenderServer *RenderServer::create(int port)
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{
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RenderServer *server = new RenderServer();
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if (!server) {
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return NULL;
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}
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server->m_listenSock = new TcpStream();
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if (server->m_listenSock->listen(port) < 0) {
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ERR("RenderServer::create failed to listen on port %d\n", port);
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delete server;
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return NULL;
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}
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return server;
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}
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int RenderServer::Main()
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{
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while(!m_exit) {
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TcpStream *stream = m_listenSock->accept();
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if (!stream) {
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fprintf(stderr,"Error accepting connection, aborting\n");
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break;
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}
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DBG("\n\n\n\n Got new stream!!!! \n\n\n\n\n");
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// check if we have been requested to exit while waiting on accept
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if (m_exit) {
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break;
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}
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RenderThread *rt = RenderThread::create(stream);
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if (!rt) {
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fprintf(stderr,"Failed to create RenderThread\n");
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delete stream;
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}
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if (!rt->start()) {
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fprintf(stderr,"Failed to start RenderThread\n");
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delete stream;
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}
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printf("Started new RenderThread\n");
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}
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return 0;
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}
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