The application was trapping the key up event on the back key. It worked on Donut because the framework implemented the "back" behavior on the key down. The fix consists in sending the key up event on the back button to the Activity class.
155 lines
4.6 KiB
Java
Executable File
155 lines
4.6 KiB
Java
Executable File
/*
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* Copyright (C) 2009 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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// Android JET demonstration code:
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// See the JetBoyView.java file for examples on the use of the JetPlayer class.
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package com.example.android.jetboy;
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import com.example.android.jetboy.JetBoyView.JetBoyThread;
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import android.app.Activity;
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import android.os.Bundle;
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import android.util.Log;
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import android.view.KeyEvent;
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import android.view.View;
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import android.widget.Button;
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import android.widget.TextView;
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public class JetBoy extends Activity implements View.OnClickListener {
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/** A handle to the thread that's actually running the animation. */
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private JetBoyThread mJetBoyThread;
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/** A handle to the View in which the game is running. */
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private JetBoyView mJetBoyView;
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// the play start button
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private Button mButton;
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// used to hit retry
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private Button mButtonRetry;
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// the window for instructions and such
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private TextView mTextView;
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// game window timer
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private TextView mTimerView;
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/**
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* Required method from parent class
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*
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* @param savedInstanceState - The previous instance of this app
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*/
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public void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(R.layout.main);
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// get handles to the JetView from XML and the JET thread.
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mJetBoyView = (JetBoyView)findViewById(R.id.JetBoyView);
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mJetBoyThread = mJetBoyView.getThread();
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// look up the happy shiny button
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mButton = (Button)findViewById(R.id.Button01);
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mButton.setOnClickListener(this);
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mButtonRetry = (Button)findViewById(R.id.Button02);
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mButtonRetry.setOnClickListener(this);
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// set up handles for instruction text and game timer text
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mTextView = (TextView)findViewById(R.id.text);
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mTimerView = (TextView)findViewById(R.id.timer);
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mJetBoyView.setTimerView(mTimerView);
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mJetBoyView.SetButtonView(mButtonRetry);
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mJetBoyView.SetTextView(mTextView);
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}
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/**
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* Handles component interaction
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*
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* @param v The object which has been clicked
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*/
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public void onClick(View v) {
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// this is the first screen
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if (mJetBoyThread.getGameState() == JetBoyThread.STATE_START) {
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mButton.setText("PLAY!");
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mTextView.setVisibility(View.VISIBLE);
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mTextView.setText(R.string.helpText);
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mJetBoyThread.setGameState(JetBoyThread.STATE_PLAY);
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}
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// we have entered game play, now we about to start running
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else if (mJetBoyThread.getGameState() == JetBoyThread.STATE_PLAY) {
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mButton.setVisibility(View.INVISIBLE);
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mTextView.setVisibility(View.INVISIBLE);
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mTimerView.setVisibility(View.VISIBLE);
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mJetBoyThread.setGameState(JetBoyThread.STATE_RUNNING);
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}
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// this is a retry button
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else if (mButtonRetry.equals(v)) {
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mTextView.setText(R.string.helpText);
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mButton.setText("PLAY!");
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mButtonRetry.setVisibility(View.INVISIBLE);
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// mButtonRestart.setVisibility(View.INVISIBLE);
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mTextView.setVisibility(View.VISIBLE);
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mButton.setText("PLAY!");
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mButton.setVisibility(View.VISIBLE);
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mJetBoyThread.setGameState(JetBoyThread.STATE_PLAY);
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} else {
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Log.d("JB VIEW", "unknown click " + v.getId());
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Log.d("JB VIEW", "state is " + mJetBoyThread.mState);
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}
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}
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/**
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* Standard override to get key-press events.
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*/
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@Override
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public boolean onKeyDown(int keyCode, KeyEvent msg) {
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if (keyCode == KeyEvent.KEYCODE_BACK) {
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return super.onKeyDown(keyCode, msg);
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} else {
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return mJetBoyThread.doKeyDown(keyCode, msg);
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}
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}
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/**
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* Standard override for key-up.
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*/
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@Override
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public boolean onKeyUp(int keyCode, KeyEvent msg) {
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if (keyCode == KeyEvent.KEYCODE_BACK) {
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return super.onKeyUp(keyCode, msg);
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} else {
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return mJetBoyThread.doKeyUp(keyCode, msg);
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}
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}
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}
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