Files
android_development/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.h
Guy Zadickario 7944edcdb2 opengles emulator: fix the uniform location WAR for intel platforms
Fixed the location shift WAR to work for arrays that starts at
location 0. Fixed conformance regressions made by this workaround.
The conversion should be smarter than just shifting 16-bits back
and forth, it should take into account if array element is being
accessed.

Change-Id: Icb746c67e16edfacb8264a1e687fd24ac6e868e7
2011-08-11 17:36:03 +03:00

112 lines
3.4 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef _GL_SHARED_GROUP_H_
#define _GL_SHARED_GROUP_H_
#define GL_API
#ifndef ANDROID
#define GL_APIENTRY
#define GL_APIENTRYP
#endif
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#include <GLES2/gl2ext.h>
#include <stdio.h>
#include <stdlib.h>
#include "ErrorLog.h"
#include <utils/KeyedVector.h>
#include <utils/threads.h>
#include <utils/List.h>
#include "FixedBuffer.h"
#include "SmartPtr.h"
struct BufferData {
BufferData();
BufferData(GLsizeiptr size, void * data);
GLsizeiptr m_size;
FixedBuffer m_fixedBuffer;
};
class ProgramData {
private:
typedef struct _IndexInfo {
GLint base;
GLint size;
GLenum type;
GLint appBase;
GLint hostLocsPerElement;
} IndexInfo;
GLuint m_numIndexes;
IndexInfo* m_Indexes;
bool m_initialized;
bool m_locShiftWAR;
public:
ProgramData();
void initProgramData(GLuint numIndexes);
bool isInitialized();
virtual ~ProgramData();
void setIndexInfo(GLuint index, GLint base, GLint size, GLenum type);
GLuint getIndexForLocation(GLint location);
GLenum getTypeForLocation(GLint location);
bool needUniformLocationWAR() const { return m_locShiftWAR; }
void setupLocationShiftWAR();
GLint locationWARHostToApp(GLint hostLoc, GLint arrIndex);
GLint locationWARAppToHost(GLint appLoc);
};
class GLSharedGroup {
private:
android::DefaultKeyedVector<GLuint, BufferData*> m_buffers;
android::DefaultKeyedVector<GLuint, ProgramData*> m_programs;
android::List<GLuint> m_shaders;
mutable android::Mutex m_lock;
public:
GLSharedGroup();
~GLSharedGroup();
BufferData * getBufferData(GLuint bufferId);
void addBufferData(GLuint bufferId, GLsizeiptr size, void * data);
void updateBufferData(GLuint bufferId, GLsizeiptr size, void * data);
GLenum subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data);
void deleteBufferData(GLuint);
bool isProgram(GLuint program);
bool isProgramInitialized(GLuint program);
void addProgramData(GLuint program);
void initProgramData(GLuint program, GLuint numIndexes);
void deleteProgramData(GLuint program);
void setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type);
GLenum getProgramUniformType(GLuint program, GLint location);
void setupLocationShiftWAR(GLuint program);
GLint locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex);
GLint locationWARAppToHost(GLuint program, GLint appLoc);
bool needUniformLocationWAR(GLuint program);
void addShaderData(GLuint shader);
bool isShader(GLuint shader);
void deleteShaderData(GLuint shader);
};
typedef SmartPtr<GLSharedGroup> GLSharedGroupPtr;
#endif //_GL_SHARED_GROUP_H_