This patch adds support for Win32 named pipes for the communication channel between the Opengl renderer library and its clients. Named pipes should be much faster than local TCP sockets on this platform. Note that by default, TCP sockets are still used. The emulator needs to call setStreamMode(STREAM_MODE_PIPE) to be able to use these. Change-Id: I86d36624cf2b7fdd50f41e1e43c908348dca4657
42 lines
1.2 KiB
C++
42 lines
1.2 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __WIN32_PIPE_STREAM_H
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#define __WIN32_PIPE_STREAM_H
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#include "SocketStream.h"
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#include <windows.h>
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class Win32PipeStream : public SocketStream {
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public:
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explicit Win32PipeStream(size_t bufsize = 10000);
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virtual ~Win32PipeStream();
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virtual int listen(unsigned short port);
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virtual SocketStream *accept();
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virtual int connect(unsigned short port);
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virtual int commitBuffer(size_t size);
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virtual const unsigned char *readFully(void *buf, size_t len);
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virtual const unsigned char *read(void *buf, size_t *inout_len);
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private:
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Win32PipeStream(HANDLE pipe, size_t bufSize);
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HANDLE m_pipe;
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int m_port;
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};
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#endif
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