This preliminary version includes the API definition, and the GL2Encoder implementation class Change-Id: I7ef9cfeb98c1e85097287ab26733825087368ee0
33 lines
1.1 KiB
C++
33 lines
1.1 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include "GL2Encoder.h"
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#include <assert.h>
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size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
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{
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GL2Encoder *ctx = (GL2Encoder *)self;
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assert (ctx->state() != NULL);
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return ctx->state()->pixelDataSize(width, height, format, type, pack);
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}
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size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack)
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{
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size_t layerSize = pixelDataSize(self, width, height, format, type, pack);
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return layerSize * depth;
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}
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