See hardware/libhardware/include/hardware/qemu_pipe.h for the API
implemented by the library. It enables very fast reads/writes between
the guest system and specific emulator services.
Define BUILD_LIBQEMU_TESTS=true in your environment to build the
test programs (a simple host ping-pong server, and a benchmark
guest program).
You can invoke them with:
1/ Testing TCP pipes:
host: test-libqemu-1 -tcp 8012
guest: test-libqemu-2 -pipe tcp:8012
Alternatively
guest: su
test-libqemu-2 -tcp 8012
2/ Testing Unix pipes:
host: test-libqemu-1 -unix /tmp/libqemu-socket
guest: test-libqemu-2 -pipe unix:/tmp/libqemu-socket
3/ Testing internal pingpong server (within the emulator)
host: /* nothing to do */
guest: test-libqemu-2
Change-Id: Ib50fc9cbee6b5f4581baca97412d6f69d4f84860
36 lines
1.0 KiB
C
36 lines
1.0 KiB
C
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef TEST_UTIL_H
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#define TEST_UTIL_H
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#include <stddef.h>
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#include <hardware/qemu_pipe.h>
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double now_secs(void);
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typedef struct {
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int socket;
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} Pipe;
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int pipe_openSocket( Pipe* pipe, int port );
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int pipe_openQemuPipe( Pipe* pipe, const char* pipename );
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int pipe_send( Pipe* pipe, const void* buff, size_t bufflen );
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int pipe_recv( Pipe* pipe, void* buff, size_t bufflen );
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void pipe_close( Pipe* pipe );
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#endif /* TEST_UTIL_H */
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