Files
android_development/tools/emulator/opengl/shared/OpenglCodecCommon/GLSharedGroup.cpp
Guy Zadickario 7944edcdb2 opengles emulator: fix the uniform location WAR for intel platforms
Fixed the location shift WAR to work for arrays that starts at
location 0. Fixed conformance regressions made by this workaround.
The conversion should be smarter than just shifting 16-bits back
and forth, it should take into account if array element is being
accessed.

Change-Id: Icb746c67e16edfacb8264a1e687fd24ac6e868e7
2011-08-11 17:36:03 +03:00

315 lines
7.8 KiB
C++

#include "GLSharedGroup.h"
/**** BufferData ****/
BufferData::BufferData() : m_size(0) {};
BufferData::BufferData(GLsizeiptr size, void * data) : m_size(size)
{
void * buffer = NULL;
if (size>0) buffer = m_fixedBuffer.alloc(size);
if (data) memcpy(buffer, data, size);
}
/**** ProgramData ****/
ProgramData::ProgramData() : m_numIndexes(0),
m_initialized(false),
m_locShiftWAR(false)
{
m_Indexes = NULL;
}
void ProgramData::initProgramData(GLuint numIndexes)
{
m_initialized = true;
m_numIndexes = numIndexes;
delete[] m_Indexes;
m_Indexes = new IndexInfo[numIndexes];
m_locShiftWAR = false;
}
bool ProgramData::isInitialized()
{
return m_initialized;
}
ProgramData::~ProgramData()
{
delete[] m_Indexes;
m_Indexes = NULL;
}
void ProgramData::setIndexInfo(GLuint index, GLint base, GLint size, GLenum type)
{
if (index>=m_numIndexes)
return;
m_Indexes[index].base = base;
m_Indexes[index].size = size;
m_Indexes[index].type = type;
if (index > 0) {
m_Indexes[index].appBase = m_Indexes[index-1].appBase +
m_Indexes[index-1].size;
}
else {
m_Indexes[index].appBase = 0;
}
m_Indexes[index].hostLocsPerElement = 1;
}
GLuint ProgramData::getIndexForLocation(GLint location)
{
GLuint index = m_numIndexes;
GLint minDist = -1;
for (GLuint i=0;i<m_numIndexes;++i)
{
GLint dist = location - m_Indexes[i].base;
if (dist >= 0 &&
(minDist < 0 || dist < minDist)) {
index = i;
minDist = dist;
}
}
return index;
}
GLenum ProgramData::getTypeForLocation(GLint location)
{
GLuint index = getIndexForLocation(location);
if (index<m_numIndexes) {
return m_Indexes[index].type;
}
return 0;
}
void ProgramData::setupLocationShiftWAR()
{
m_locShiftWAR = false;
for (GLuint i=0; i<m_numIndexes; i++) {
if (0 != (m_Indexes[i].base & 0xffff)) {
return;
}
}
// if we have one uniform at location 0, we do not need the WAR.
if (m_numIndexes > 1) {
m_locShiftWAR = true;
}
}
GLint ProgramData::locationWARHostToApp(GLint hostLoc, GLint arrIndex)
{
if (!m_locShiftWAR) return hostLoc;
GLuint index = getIndexForLocation(hostLoc);
if (index<m_numIndexes) {
if (arrIndex > 0) {
m_Indexes[index].hostLocsPerElement =
(hostLoc - m_Indexes[index].base) / arrIndex;
}
return m_Indexes[index].appBase + arrIndex;
}
return -1;
}
GLint ProgramData::locationWARAppToHost(GLint appLoc)
{
if (!m_locShiftWAR) return appLoc;
for(GLuint i=0; i<m_numIndexes; i++) {
GLint elemIndex = appLoc - m_Indexes[i].appBase;
if (elemIndex >= 0 && elemIndex < m_Indexes[i].size) {
return m_Indexes[i].base +
elemIndex * m_Indexes[i].hostLocsPerElement;
}
}
return -1;
}
/***** GLSharedGroup ****/
GLSharedGroup::GLSharedGroup() :
m_buffers(android::DefaultKeyedVector<GLuint, BufferData*>(NULL)),
m_programs(android::DefaultKeyedVector<GLuint, ProgramData*>(NULL)),
m_shaders(android::List<GLuint>())
{
}
GLSharedGroup::~GLSharedGroup()
{
m_buffers.clear();
m_programs.clear();
}
BufferData * GLSharedGroup::getBufferData(GLuint bufferId)
{
android::AutoMutex _lock(m_lock);
return m_buffers.valueFor(bufferId);
}
void GLSharedGroup::addBufferData(GLuint bufferId, GLsizeiptr size, void * data)
{
android::AutoMutex _lock(m_lock);
m_buffers.add(bufferId, new BufferData(size, data));
}
void GLSharedGroup::updateBufferData(GLuint bufferId, GLsizeiptr size, void * data)
{
android::AutoMutex _lock(m_lock);
m_buffers.replaceValueFor(bufferId, new BufferData(size, data));
}
GLenum GLSharedGroup::subUpdateBufferData(GLuint bufferId, GLintptr offset, GLsizeiptr size, void * data)
{
android::AutoMutex _lock(m_lock);
BufferData * buf = m_buffers.valueFor(bufferId);
if ((!buf) || (buf->m_size < offset+size) || (offset < 0) || (size<0)) return GL_INVALID_VALUE;
//it's safe to update now
memcpy((char*)buf->m_fixedBuffer.ptr() + offset, data, size);
return GL_NO_ERROR;
}
void GLSharedGroup::deleteBufferData(GLuint bufferId)
{
android::AutoMutex _lock(m_lock);
m_buffers.removeItem(bufferId);
}
void GLSharedGroup::addProgramData(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData *pData = m_programs.valueFor(program);
if (pData)
{
m_programs.removeItem(program);
delete pData;
}
m_programs.add(program,new ProgramData());
}
void GLSharedGroup::initProgramData(GLuint program, GLuint numIndexes)
{
android::AutoMutex _lock(m_lock);
ProgramData *pData = m_programs.valueFor(program);
if (pData)
{
pData->initProgramData(numIndexes);
}
}
bool GLSharedGroup::isProgramInitialized(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData)
{
return pData->isInitialized();
}
return false;
}
void GLSharedGroup::deleteProgramData(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData *pData = m_programs.valueFor(program);
if (pData)
delete pData;
m_programs.removeItem(program);
}
void GLSharedGroup::setProgramIndexInfo(GLuint program, GLuint index, GLint base, GLint size, GLenum type)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData)
{
pData->setIndexInfo(index,base,size,type);
}
}
GLenum GLSharedGroup::getProgramUniformType(GLuint program, GLint location)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
GLenum type=0;
if (pData)
{
type = pData->getTypeForLocation(location);
}
return type;
}
bool GLSharedGroup::isProgram(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
return (pData!=NULL);
}
void GLSharedGroup::setupLocationShiftWAR(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData) pData->setupLocationShiftWAR();
}
GLint GLSharedGroup::locationWARHostToApp(GLuint program, GLint hostLoc, GLint arrIndex)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData) return pData->locationWARHostToApp(hostLoc, arrIndex);
else return hostLoc;
}
GLint GLSharedGroup::locationWARAppToHost(GLuint program, GLint appLoc)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData) return pData->locationWARAppToHost(appLoc);
else return appLoc;
}
bool GLSharedGroup::needUniformLocationWAR(GLuint program)
{
android::AutoMutex _lock(m_lock);
ProgramData* pData = m_programs.valueFor(program);
if (pData) return pData->needUniformLocationWAR();
return false;
}
void GLSharedGroup::addShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
m_shaders.push_front(shader);
}
bool GLSharedGroup::isShader(GLuint shader)
{
android::AutoMutex _lock(m_lock);
android::List<GLuint>::iterator iter;
iter = m_shaders.begin();
while (iter!=m_shaders.end())
{
if (*iter==shader)
return true;
iter++;
}
return false;
}
void GLSharedGroup::deleteShaderData(GLuint shader)
{
android::AutoMutex _lock(m_lock);
android::List<GLuint>::iterator iter;
iter = m_shaders.begin();
while (iter!=m_shaders.end())
{
if (*iter==shader)
{
m_shaders.erase(iter);
return;
}
iter++;
}
}