Files
android_development/tools/emulator/opengl/shared/OpenglCodecCommon/UnixStream.cpp
David 'Digit' Turner 3d76ec1e3c emulator: opengl: Add support for unix sockets.
This patch allows the OpenGLES rendering library to use Unix
sockets instead of TCP ones when communicating with its clients.
On certain benchmarks (e.g. 0xBench teapot), this provides a
noticeable improvement (x1.05 fps) without any other changes.

On practice, Unix sockets are faster than TCP sockets, even
local ones. Also, this introduces a moderate amount of
abstraction that will allow us to use Win32 named pipes
on Windows (where TCP sockets are much slower than they
are on Unix).

Note that by default, TCP streams are still used.
The client (emulator) must call the new API 'setStreamMode'
to change it to STREAM_MODE_UNIX between 'initLibrary' and
'startOpenglRenderer' calls.

+ Adjust callers / user appropriately.

Change-Id: I4105bbf07541f3146b50a58d1a5b51e8cf044fab
2011-09-13 14:03:32 +02:00

138 lines
3.5 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "UnixStream.h"
#include <cutils/sockets.h>
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <unistd.h>
#include <string.h>
#include <netinet/in.h>
#include <netinet/tcp.h>
#include <sys/un.h>
#include <sys/stat.h>
/* Not all systems define PATH_MAX, those who don't generally don't
* have a limit on the maximum path size, so use a value that is
* large enough for our very limited needs.
*/
#ifndef PATH_MAX
#define PATH_MAX 128
#endif
UnixStream::UnixStream(size_t bufSize) :
SocketStream(bufSize)
{
}
UnixStream::UnixStream(int sock, size_t bufSize) :
SocketStream(sock, bufSize)
{
}
/* Initialize a sockaddr_un with the appropriate values corresponding
* to a given 'virtual port'. Returns 0 on success, -1 on error.
*/
static int
make_unix_path(char *path, size_t pathlen, int port_number)
{
char tmp[PATH_MAX]; // temp directory
int ret = 0;
// First, create user-specific temp directory if needed
const char* user = getenv("USER");
if (user != NULL) {
struct stat st;
snprintf(tmp, sizeof(tmp), "/tmp/android-%s", user);
do {
ret = ::lstat(tmp, &st);
} while (ret < 0 && errno == EINTR);
if (ret < 0 && errno == ENOENT) {
do {
ret = ::mkdir(tmp, 0766);
} while (ret < 0 && errno == EINTR);
if (ret < 0) {
ERR("Could not create temp directory: %s", tmp);
user = NULL; // will fall-back to /tmp
}
}
else if (ret < 0) {
user = NULL; // will fallback to /tmp
}
}
if (user == NULL) { // fallback to /tmp in case of error
snprintf(tmp, sizeof(tmp), "/tmp");
}
// Now, initialize it properly
snprintf(path, pathlen, "%s/qemu-gles-%d", tmp, port_number);
return 0;
}
int UnixStream::listen(unsigned short port)
{
char path[PATH_MAX];
if (make_unix_path(path, sizeof(path), port) < 0) {
return -1;
}
m_sock = socket_local_server(path, ANDROID_SOCKET_NAMESPACE_FILESYSTEM, SOCK_STREAM);
if (!valid()) return int(ERR_INVALID_SOCKET);
return 0;
}
SocketStream * UnixStream::accept()
{
int clientSock = -1;
while (true) {
struct sockaddr_un addr;
socklen_t len = sizeof(addr);
clientSock = ::accept(m_sock, (sockaddr *)&addr, &len);
if (clientSock < 0 && errno == EINTR) {
continue;
}
break;
}
UnixStream *clientStream = NULL;
if (clientSock >= 0) {
clientStream = new UnixStream(clientSock, m_bufsize);
}
return clientStream;
}
int UnixStream::connect(unsigned short port)
{
char path[PATH_MAX];
if (make_unix_path(path, sizeof(path), port) < 0)
return -1;
m_sock = socket_local_client(path, ANDROID_SOCKET_NAMESPACE_FILESYSTEM, SOCK_STREAM);
if (!valid()) return -1;
return 0;
}