The application provides the window handle to which the OpenglRenderer should render to however only a sub-region of this window needs to be rendered. This change adds this functionality by creating a native child subwindow into which rendering will happen.
49 lines
1.2 KiB
Makefile
49 lines
1.2 KiB
Makefile
# This build script corresponds to a small library containing
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# OS-specific support functions for:
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# - thread-local storage
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# - dynamic library loading
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# - child process creation and wait (probably not needed in guest)
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#
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LOCAL_PATH := $(call my-dir)
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### Guest library ##############################################
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$(call emugl-begin-static-library,libOpenglOsUtils)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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$(call emugl-export,LDLIBS,-ldl)
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LOCAL_SRC_FILES := \
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osProcessUnix.cpp \
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osThreadUnix.cpp \
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osDynLibrary.cpp
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$(call emugl-end-module)
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### Host library ##############################################
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$(call emugl-begin-host-static-library,libOpenglOsUtils)
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$(call emugl-export,C_INCLUDES,$(LOCAL_PATH))
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LOCAL_SRC_FILES := osDynLibrary.cpp
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ifeq ($(HOST_OS),windows)
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LOCAL_SRC_FILES += \
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osProcessWin.cpp \
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osThreadWin.cpp
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$(call emugl-export,LDLIBS,-lws2_32 -lpsapi)
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else
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LOCAL_SRC_FILES += \
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osProcessUnix.cpp \
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osThreadUnix.cpp
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$(call emugl-export,LDLIBS,-ldl)
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endif
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ifeq ($(HOST_OS),linux)
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$(call emugl-export,LDLIBS,-lpthread -lrt)
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endif
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$(call emugl-end-module)
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