This is just a set of OS dependant functionality needed by the emulator OpenGL host renderer. It currently has implementation for Linux and Windows only. osDynLibrary - dlopen/dlsym abstraction osProcess - interface to launch a new process, wait and kill it. osThread - abstraction interface for creating a thread. Change-Id: Ib0264592d8c87e865da87acf5c94e2b331801ca4
61 lines
1.3 KiB
C++
61 lines
1.3 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef _OSUTILS_THREAD_H
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#define _OSUTILS_THREAD_H
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#ifdef _WIN32
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#include <windows.h>
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#else // !WIN32
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#include <pthread.h>
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#endif
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namespace osUtils {
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class Thread
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{
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public:
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Thread();
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virtual ~Thread();
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virtual int Main() = 0;
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bool start();
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bool wait(int *exitStatus);
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bool trywait(int *exitStatus);
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private:
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#ifdef _WIN32
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static DWORD WINAPI thread_main(void *p_arg);
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#else // !WIN32
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static void* thread_main(void *p_arg);
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#endif
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private:
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#ifdef _WIN32
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HANDLE m_thread;
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DWORD m_threadId;
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#else // !WIN32
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pthread_t m_thread;
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int m_exitStatus;
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pthread_mutex_t m_lock;
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#endif
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bool m_isRunning;
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};
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} // of namespace osUtils
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#endif
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