The code that creates the GL-accelerated screen view wasn't converting the upper-left-relative coordinates used within the emulator to the lower-left coordinates used by the Cocoa APIs on OS X. Since most skins have the screen view centered vertically this often just happened to work. Bug: 5782118 Change-Id: I2f96ee181e850df5676d10a82d86c94421149b40
65 lines
1.9 KiB
Objective-C
65 lines
1.9 KiB
Objective-C
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "NativeSubWindow.h"
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#include <Cocoa/Cocoa.h>
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/*
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* EmuGLView inherit from NSView and override the isOpaque
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* method to return YES. That prevents drawing of underlying window/view
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* when the view needs to be redrawn.
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*/
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@interface EmuGLView : NSView {
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} @end
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@implementation EmuGLView
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- (BOOL)isOpaque {
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return YES;
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}
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@end
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EGLNativeWindowType createSubWindow(FBNativeWindowType p_window,
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EGLNativeDisplayType* display_out,
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int x, int y,int width, int height){
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NSWindow *win = (NSWindow *)p_window;
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if (!win) {
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return NULL;
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}
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/* (x,y) assume an upper-left origin, but Cocoa uses a lower-left origin */
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NSRect content_rect = [win contentRectForFrameRect:[win frame]];
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int cocoa_y = (int)content_rect.size.height - (y + height);
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NSRect contentRect = NSMakeRect(x, cocoa_y, width, height);
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NSView *glView = [[EmuGLView alloc] initWithFrame:contentRect];
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if (glView) {
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[[win contentView] addSubview:glView];
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[win makeKeyAndOrderFront:nil];
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}
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return (EGLNativeWindowType)glView;
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}
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void destroySubWindow(EGLNativeDisplayType dis,EGLNativeWindowType win){
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if(win){
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NSView *glView = (NSView *)win;
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[glView removeFromSuperview];
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[glView release];
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}
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}
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