Files
android_development/tools/emulator/opengl/host/libs/libOpenglRender/NativeMacSubWindow.m
Jesse Hall a4fb8a60b1 EmuGL: fix GL view position in window on OS X
The code that creates the GL-accelerated screen view wasn't converting
the upper-left-relative coordinates used within the emulator to the
lower-left coordinates used by the Cocoa APIs on OS X. Since most
skins have the screen view centered vertically this often just
happened to work.

Bug: 5782118
Change-Id: I2f96ee181e850df5676d10a82d86c94421149b40
2012-01-04 15:03:39 -08:00

65 lines
1.9 KiB
Objective-C

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "NativeSubWindow.h"
#include <Cocoa/Cocoa.h>
/*
* EmuGLView inherit from NSView and override the isOpaque
* method to return YES. That prevents drawing of underlying window/view
* when the view needs to be redrawn.
*/
@interface EmuGLView : NSView {
} @end
@implementation EmuGLView
- (BOOL)isOpaque {
return YES;
}
@end
EGLNativeWindowType createSubWindow(FBNativeWindowType p_window,
EGLNativeDisplayType* display_out,
int x, int y,int width, int height){
NSWindow *win = (NSWindow *)p_window;
if (!win) {
return NULL;
}
/* (x,y) assume an upper-left origin, but Cocoa uses a lower-left origin */
NSRect content_rect = [win contentRectForFrameRect:[win frame]];
int cocoa_y = (int)content_rect.size.height - (y + height);
NSRect contentRect = NSMakeRect(x, cocoa_y, width, height);
NSView *glView = [[EmuGLView alloc] initWithFrame:contentRect];
if (glView) {
[[win contentView] addSubview:glView];
[win makeKeyAndOrderFront:nil];
}
return (EGLNativeWindowType)glView;
}
void destroySubWindow(EGLNativeDisplayType dis,EGLNativeWindowType win){
if(win){
NSView *glView = (NSView *)win;
[glView removeFromSuperview];
[glView release];
}
}