This is just a set of OS dependant functionality needed by the emulator OpenGL host renderer. It currently has implementation for Linux and Windows only. osDynLibrary - dlopen/dlsym abstraction osProcess - interface to launch a new process, wait and kill it. osThread - abstraction interface for creating a thread. Change-Id: Ib0264592d8c87e865da87acf5c94e2b331801ca4
76 lines
1.5 KiB
C++
76 lines
1.5 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "osDynLibrary.h"
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#ifndef _WIN32
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#include <dlfcn.h>
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#endif
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#include <stdio.h>
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namespace osUtils {
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dynLibrary *dynLibrary::open(const char *p_libName)
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{
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dynLibrary *lib = new dynLibrary();
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if (!lib) {
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return NULL;
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}
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#ifdef _WIN32
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lib->m_lib = LoadLibrary(p_libName);
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#else // !WIN32
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lib->m_lib = dlopen(p_libName, RTLD_NOW);
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#endif
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if (lib->m_lib == NULL) {
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delete lib;
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return NULL;
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}
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return lib;
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}
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dynLibrary::dynLibrary() :
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m_lib(NULL)
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{
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}
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dynLibrary::~dynLibrary()
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{
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if (NULL != m_lib) {
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#ifdef _WIN32
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FreeLibrary(m_lib);
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#else // !WIN32
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dlclose(m_lib);
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#endif
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}
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}
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dynFuncPtr dynLibrary::findSymbol(const char *p_symName)
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{
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if (NULL == m_lib) {
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return NULL;
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}
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#ifdef _WIN32
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return (dynFuncPtr) GetProcAddress(m_lib, p_symName);
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#else // !WIN32
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return (dynFuncPtr) dlsym(m_lib, p_symName);
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#endif
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}
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} // of namespace osUtils
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