Files
android_development/tools/emulator/opengl/shared/OpenglOsUtils/osDynLibrary.cpp
Guy Zadikario 20368d96e0 emulator opengl: add OpenglOsUtils library, a set of OS utils.
This is just a set of OS dependant functionality needed by the
emulator OpenGL host renderer. It currently has implementation for
Linux and Windows only.

osDynLibrary - dlopen/dlsym abstraction
osProcess    - interface to launch a new process, wait and kill it.
osThread     - abstraction interface for creating a thread.

Change-Id: Ib0264592d8c87e865da87acf5c94e2b331801ca4
2011-04-16 10:42:43 +03:00

76 lines
1.5 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "osDynLibrary.h"
#ifndef _WIN32
#include <dlfcn.h>
#endif
#include <stdio.h>
namespace osUtils {
dynLibrary *dynLibrary::open(const char *p_libName)
{
dynLibrary *lib = new dynLibrary();
if (!lib) {
return NULL;
}
#ifdef _WIN32
lib->m_lib = LoadLibrary(p_libName);
#else // !WIN32
lib->m_lib = dlopen(p_libName, RTLD_NOW);
#endif
if (lib->m_lib == NULL) {
delete lib;
return NULL;
}
return lib;
}
dynLibrary::dynLibrary() :
m_lib(NULL)
{
}
dynLibrary::~dynLibrary()
{
if (NULL != m_lib) {
#ifdef _WIN32
FreeLibrary(m_lib);
#else // !WIN32
dlclose(m_lib);
#endif
}
}
dynFuncPtr dynLibrary::findSymbol(const char *p_symName)
{
if (NULL == m_lib) {
return NULL;
}
#ifdef _WIN32
return (dynFuncPtr) GetProcAddress(m_lib, p_symName);
#else // !WIN32
return (dynFuncPtr) dlsym(m_lib, p_symName);
#endif
}
} // of namespace osUtils