Handling clean exit of the renderer when stopOpenGLRenderer is called. This is done by openning a connection to the renderer and flag that it should exit. Added 'clientFlags' field which must be send after every connection is made to the renderer for this purpose. The server will wait for running rendering threads to exit and then will close all EGL/GL resources and will exit. The stopOpenGLRenderer will return only when the renderer has exited. Change-Id: I8272b8ea59d5fc78453bb7bd2d25908068869fa7
164 lines
4.4 KiB
C++
164 lines
4.4 KiB
C++
/*
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* Copyright (C) 2011 The Android Open Source Project
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "RenderThread.h"
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#include "RenderControl.h"
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#include "ThreadInfo.h"
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#include "ReadBuffer.h"
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#include "TimeUtils.h"
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#include "GLDispatch.h"
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#include "GL2Dispatch.h"
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#include "EGLDispatch.h"
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#define STREAM_BUFFER_SIZE 4*1024*1024
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RenderThread::RenderThread() :
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osUtils::Thread(),
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m_stream(NULL),
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m_finished(false)
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{
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}
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RenderThread *RenderThread::create(IOStream *p_stream)
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{
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RenderThread *rt = new RenderThread();
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if (!rt) {
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return NULL;
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}
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rt->m_stream = p_stream;
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return rt;
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}
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int RenderThread::Main()
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{
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RenderThreadInfo * tInfo = getRenderThreadInfo();
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//
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// initialize decoders
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//
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tInfo->m_glDec.initGL( gl_dispatch_get_proc_func, NULL );
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tInfo->m_gl2Dec.initGL( gl2_dispatch_get_proc_func, NULL );
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initRenderControlContext( &m_rcDec );
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ReadBuffer readBuf(m_stream, STREAM_BUFFER_SIZE);
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int stats_totalBytes = 0;
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long long stats_t0 = GetCurrentTimeMS();
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//
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// open dump file if RENDER_DUMP_DIR is defined
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//
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const char *dump_dir = getenv("RENDERER_DUMP_DIR");
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FILE *dumpFP = NULL;
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if (dump_dir) {
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size_t bsize = strlen(dump_dir) + 32;
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char *fname = new char[bsize];
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snprintf(fname,bsize,"%s/stream_%p", dump_dir, this);
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dumpFP = fopen(fname, "wb");
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if (!dumpFP) {
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fprintf(stderr,"Warning: stream dump failed to open file %s\n",fname);
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}
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delete [] fname;
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}
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while (1) {
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int stat = readBuf.getData();
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if (stat <= 0) {
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fprintf(stderr, "client shutdown\n");
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break;
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}
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//
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// log received bandwidth statistics
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//
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stats_totalBytes += readBuf.validData();
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long long dt = GetCurrentTimeMS() - stats_t0;
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if (dt > 1000) {
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float dts = (float)dt / 1000.0f;
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//printf("Used Bandwidth %5.3f MB/s\n", ((float)stats_totalBytes / dts) / (1024.0f*1024.0f));
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stats_totalBytes = 0;
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stats_t0 = GetCurrentTimeMS();
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}
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//
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// dump stream to file if needed
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//
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if (dumpFP) {
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int skip = readBuf.validData() - stat;
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fwrite(readBuf.buf()+skip, 1, readBuf.validData()-skip, dumpFP);
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fflush(dumpFP);
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}
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bool progress;
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do {
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progress = false;
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//
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// try to process some of the command buffer using the GLESv1 decoder
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//
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size_t last = tInfo->m_glDec.decode(readBuf.buf(), readBuf.validData(), m_stream);
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if (last > 0) {
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progress = true;
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readBuf.consume(last);
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}
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//
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// try to process some of the command buffer using the GLESv2 decoder
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//
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last = tInfo->m_gl2Dec.decode(readBuf.buf(), readBuf.validData(), m_stream);
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if (last > 0) {
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progress = true;
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readBuf.consume(last);
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}
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//
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// try to process some of the command buffer using the
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// renderControl decoder
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//
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last = m_rcDec.decode(readBuf.buf(), readBuf.validData(), m_stream);
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if (last > 0) {
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readBuf.consume(last);
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progress = true;
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}
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} while( progress );
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}
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if (dumpFP) {
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fclose(dumpFP);
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}
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//
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// release the thread from any EGL context
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// if bound to context.
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//
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EGLDisplay eglDpy = s_egl.eglGetCurrentDisplay();
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if (eglDpy != EGL_NO_DISPLAY) {
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s_egl.eglMakeCurrent(eglDpy,
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EGL_NO_SURFACE,
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EGL_NO_SURFACE,
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EGL_NO_CONTEXT);
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}
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//
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// flag that this thread has finished execution
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m_finished = true;
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return 0;
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}
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