Files
android_development/tools/emulator/opengl/system/OpenglSystemCommon/HostConnection.cpp
Guy Zadickario 467e5fb162 opengles emulator: fixed renderer termination flow
Handling clean exit of the renderer when stopOpenGLRenderer
is called. This is done by openning a connection to the renderer
and flag that it should exit. Added 'clientFlags' field which must
be send after every connection is made to the renderer for this purpose.
The server will wait for running rendering threads to exit and then will
close all EGL/GL resources and will exit. The stopOpenGLRenderer will
return only when the renderer has exited.

Change-Id: I8272b8ea59d5fc78453bb7bd2d25908068869fa7
2011-08-10 10:03:07 +02:00

168 lines
4.6 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "HostConnection.h"
#include "TcpStream.h"
#include "QemuPipeStream.h"
#include "ThreadInfo.h"
#include <cutils/log.h>
#include "GLEncoder.h"
#include "GL2Encoder.h"
#define STREAM_BUFFER_SIZE 4*1024*1024
#define STREAM_PORT_NUM 22468
/* Set to 1 to use a QEMU pipe, or 0 for a TCP connection */
#define USE_QEMU_PIPE 1
HostConnection::HostConnection() :
m_stream(NULL),
m_glEnc(NULL),
m_gl2Enc(NULL),
m_rcEnc(NULL)
{
}
HostConnection::~HostConnection()
{
delete m_stream;
delete m_glEnc;
delete m_gl2Enc;
delete m_rcEnc;
}
HostConnection *HostConnection::get()
{
/* TODO: Make this configurable with a system property */
const int useQemuPipe = USE_QEMU_PIPE;
// Get thread info
EGLThreadInfo *tinfo = getEGLThreadInfo();
if (!tinfo) {
return NULL;
}
if (tinfo->hostConn == NULL) {
HostConnection *con = new HostConnection();
if (NULL == con) {
return NULL;
}
#if 0
TcpStream *stream = new TcpStream(STREAM_BUFFER_SIZE);
if (stream) {
if (stream->connect("10.0.2.2", STREAM_PORT_NUM) < 0) {
LOGE("Failed to connect to host (TcpStream)!!!\n");
delete stream;
stream = NULL;
}
else {
con->m_stream = stream;
LOGE("Established TCP connection with HOST\n");
}
}
if (!stream)
#endif
if (useQemuPipe) {
QemuPipeStream *stream = new QemuPipeStream(STREAM_BUFFER_SIZE);
if (!stream) {
LOGE("Failed to create QemuPipeStream for host connection!!!\n");
delete con;
return NULL;
}
if (stream->connect() < 0) {
LOGE("Failed to connect to host (QemuPipeStream)!!!\n");
delete con;
return NULL;
}
con->m_stream = stream;
}
else /* !useQemuPipe */
{
TcpStream *stream = new TcpStream(STREAM_BUFFER_SIZE);
if (!stream) {
LOGE("Failed to create TcpStream for host connection!!!\n");
delete con;
return NULL;
}
if (stream->connect("10.0.2.2", STREAM_PORT_NUM) < 0) {
LOGE("Failed to connect to host (TcpStream)!!!\n");
delete con;
return NULL;
}
con->m_stream = stream;
}
// send zero 'clientFlags' to the host.
unsigned int *pClientFlags =
(unsigned int *)con->m_stream->allocBuffer(sizeof(unsigned int));
*pClientFlags = 0;
con->m_stream->commitBuffer(sizeof(unsigned int));
LOGD("HostConnection::get() New Host Connection established %p, tid %d\n", con, gettid());
tinfo->hostConn = con;
}
return tinfo->hostConn;
}
GLEncoder *HostConnection::glEncoder()
{
if (!m_glEnc) {
m_glEnc = new GLEncoder(m_stream);
DBG("HostConnection::glEncoder new encoder %p, tid %d", m_glEnc, gettid());
m_glEnc->setContextAccessor(s_getGLContext);
}
return m_glEnc;
}
GL2Encoder *HostConnection::gl2Encoder()
{
if (!m_gl2Enc) {
m_gl2Enc = new GL2Encoder(m_stream);
DBG("HostConnection::gl2Encoder new encoder %p, tid %d", m_gl2Enc, gettid());
m_gl2Enc->setContextAccessor(s_getGL2Context);
}
return m_gl2Enc;
}
renderControl_encoder_context_t *HostConnection::rcEncoder()
{
if (!m_rcEnc) {
m_rcEnc = new renderControl_encoder_context_t(m_stream);
}
return m_rcEnc;
}
gl_client_context_t *HostConnection::s_getGLContext()
{
EGLThreadInfo *ti = getEGLThreadInfo();
if (ti->hostConn) {
return ti->hostConn->m_glEnc;
}
return NULL;
}
gl2_client_context_t *HostConnection::s_getGL2Context()
{
EGLThreadInfo *ti = getEGLThreadInfo();
if (ti->hostConn) {
return ti->hostConn->m_gl2Enc;
}
return NULL;
}