Files
android_development/tools/emulator/opengl/shared/OpenglCodecCommon/SocketStream.h
David 'Digit' Turner 5d7f0875e9 emulator: opengl: 'large' buffer optimization
This patch modifies the guest encoding libraries to avoid
un-necessary copies when sending large buffers (e.g. pixels)
to the host. Instead, the data is sent directly through a
new IOStream method (writeFully()).

On my machine, this improves the NenaMark2 benchmark
(from 50.8 to 57.1 fps). More importantly, this speeds up
the display of non-GL surfaces too, which are sent through
the special rcUpdateColorBuffer() function in gralloc_goldfish.

This is noticeable in many parts of the UI (e.g. when scrolling
through lists).

To tag a given parameter, use the new 'isLarge' variable flag
in the protocol .attrib file.

Implemented for the following encoding functions:

  rcUpdateColorBuffer
  glTexSubImage2D
  glTexImage2Di
  glBufferData
  glBufferSubData
  glCompressedTexImage2D
  glCompressedTexSubImage2D
  glTexImage3DOES
  glTexSubImage3DOES
  glCompressedTexImage3DOES
  glCompressedTexSubImage3DOES

+ Optimize the auto-generated encoder functions to avoid
  repeated function calls (for size computations).

Change-Id: I13a02607b606c40cd05984cd2051b1f3424bc2d0
2011-09-20 15:58:54 +02:00

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1.5 KiB
C++

/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __SOCKET_STREAM_H
#define __SOCKET_STREAM_H
#include <stdlib.h>
#include "IOStream.h"
class SocketStream : public IOStream {
public:
typedef enum { ERR_INVALID_SOCKET = -1000 } SocketStreamError;
explicit SocketStream(size_t bufsize = 10000);
virtual ~SocketStream();
virtual int listen(unsigned short port) = 0;
virtual SocketStream *accept() = 0;
virtual int connect(unsigned short port) = 0;
virtual void *allocBuffer(size_t minSize);
virtual int commitBuffer(size_t size);
virtual const unsigned char *readFully(void *buf, size_t len);
virtual const unsigned char *read(void *buf, size_t *inout_len);
bool valid() { return m_sock >= 0; }
virtual int recv(void *buf, size_t len);
virtual int writeFully(const void *buf, size_t len);
protected:
int m_sock;
size_t m_bufsize;
unsigned char *m_buf;
SocketStream(int sock, size_t bufSize);
};
#endif /* __SOCKET_STREAM_H */